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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 635111 times)

Urist McScoopbeard

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1485 on: February 16, 2013, 07:50:45 pm »

better to decieve my enemies with then
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Korbac

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1486 on: February 16, 2013, 08:55:21 pm »

Giving it a diamond head would give it the ability to ROCK, though. :P
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Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1487 on: February 16, 2013, 09:27:13 pm »

But diamonds are metal :D
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hops

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1488 on: February 16, 2013, 09:27:43 pm »

now, a diamond-headed axe, that would be useful.
Only if your executionees are made out of stone.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Edmus

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1489 on: February 16, 2013, 10:57:29 pm »

But diamonds are metal :D
Carbon is a non metal actually.
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The13thRonin

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1490 on: February 17, 2013, 02:05:17 am »

Is this playable yet? What is implemented?
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The13thRonin

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1492 on: February 17, 2013, 04:45:21 am »

Is this playable yet? What is implemented?

http://www.ultimaratioregum.co.uk/game/downloads/

There's a difference between is it downloadable yet and is it playable yet.
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Graknorke

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The13thRonin

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1494 on: February 17, 2013, 05:10:29 am »

How much of the game is there though?
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Graknorke

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1495 on: February 17, 2013, 05:13:06 am »

How much of the game is there though?
Solar system generation, world generation sans civs, some of the visual effects, and you can walk around and look at the game (which does look beautiful).
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Absolute Niro

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1496 on: February 17, 2013, 05:25:29 am »

It's the first ASCII game I've ever thought genuinely looked good. I especially like how the shading is done, especially where there are lotsa trees around.
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Sharp

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1497 on: February 17, 2013, 05:53:49 am »

The problem I have with diamond armour is that how do you get it together? You can't just glue it together, and it's incredibly hard to melt diamonds today let alone in the middle ages.
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Askot Bokbondeler

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1498 on: February 17, 2013, 09:42:59 am »

and all you'd get would be liquid carbon, since diamond is just carbon in a crystalline structure
you'd have to cut plates out of a gigantic diamond

Absolute Niro

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1499 on: February 17, 2013, 10:14:23 am »

You could take a bunch of liquid carbon then pour it into molds for different armor pieces, then use a very very thin needle to alter the structure of it to that of diamond.

It would take a very long time.
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