Howdy Hey, Bay twelverinos. I've been wanting to do a low-fantasy old fashion dungeon-focused *kinda* campaign for a while, no end of the world scenarios, no demon sieges or anything crazy. More of the dank dirty forgotten ruins filled with collapsed walls, treacherous foot wide bridge over who knows what. Stuff that depending on how prepared you are, the better your loot. Can't climb a wall that was once a stair case before a cave in? Too bad. Didn't bother to check for a trap on an ancient sarcophagus? Poison gas, roll a fort save or die. Your guy died? Well he's dead, roll another one when they get back to a town.
You WILL want to stock up on tools and torches, food I'm gonna let slide and assume you will always have some on you. Crowbars, buckets, ladders, grappling hook and rope, ten foot pole, You'll be able to find a use for most of them.
Starting gold is 75 pieces, this campaign is not combat focused, but there will be fighting just rarely against humanoids. There is no way to heal besides bed rest.
Campaign will be played on maptools v.85.
When your character dies, roll a character who's level equals half that of the highest level person in the campaign rounded down. AKA You won't roll a character higher then level 1 until someone reaches level 4.
Races- Human only, 20-25 in age at the start, rerolled higher level characters can of course be older. Other races MAY become available for rerolled characters, POSSIBLY.
Classes- Starting classesBarbarian: Same
Fighter: Same
Ranger: Rangers lose their spells, but specialize in both archery and two weapon fighting. However they must choose one when they obtain improved combat style.
Rogue: Same
Swashbuckler: Same
Scout: Same
Advanced classes
Knight: Must be knighted
Others to be added
Forbidden stuff-Japanese names
Spellcraft and Use magic device, for obvious reasons.
Feel free to ask any questions.
Shopping listLots of ropeGrappling hookI'm not gonna list what you need just what's been bought.
edit- Forgot about ability scores, roll for them as normal
With this, health is maxed first level.