That's exactly my point, also ties in with the upcoming way that rail tracks will use the same tile as walls.
I dont understand this logic from him, why make it harder for basic graphics mods?
I know if i could program and had a game i was proud of, i'd want to embrace anything people essentially do for "free" to make it even more popular, perhaps even leading to a paid version in the future.
I'm pretty sure the tilesets on these forums are a big big draw for new players compared to just seeing ASCII.
So again, i really do not understand this. Why wouldnt he want to do everything to make it EASIER for modders to basically add free graphics to the game while he can focus on the gameplay coding?
Heck, it actually ADDS to gameplay since you can see wtf is going on on the screen.
It just seems like a rather, i dont know if unresponsible approach is the right thing to say.. It just seems odd not to embrace any help and benefit to the games popularity and success he can get, for free. No salary paid, no graphics artist hired. Other indie devs would love that. Maybe there's some sort of "this game must be old-school" mentality, but again that would be rather unresponsible, in terms of what is good for the game itself.
Then again, i have no clue how DF is developed or what the future concept for it is. But from a new players perspective it seems as if the modders have to hijack any sliver of possibility for the most basic of graphics. I'm still surprised that the main DF website itself still boasts ASCII in the background and screenshots. If anything, it should show a selection of tilesets.
It is such a wonderful game in terms of gameplay that it is a real shame to see true opportunity NOT being siezed, just letting it crawl in the mud as modders desperately try to find ways to improve upon it. It also feels a bit arrogant, to ignore such potential for the sake of "must be old-school, cuz i say so".
The day when an ambitious indie comes along and actually flat out copies Dwarf Fortress, but does so with a proper context sensitive logical interface and basic rudimentary graphics that at least show enemies from hostiles, grass from mud, DF won't have a chance. He's lucky it's been relatively unhindered by any competition so far. Just look at what happened with Infiniminer compared to Minecraft.
When a competitor finally shows up, with the same game concept as DF, but with a better presentation and mod friendly support, it's over for Toady. I'd think he'd wanna cherish any advantage to evolve the game he could get.
Rant over, i apologize.