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Author Topic: Orb Diplomacy  (Read 2471 times)

Orb

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Orb Diplomacy
« on: October 09, 2011, 03:21:38 pm »

So, an idea came to me that you guys might enjoy. It is a mix of GalCiv2, DEFCON, Phantom Mode from Supcom, and my own little twists.


A max of 10 players will take control of 10 nations (made up or real, it doesn't matter to me). Each player will start off the game with one nuke and one anti-nuke, and will gain another nuke and anti-nuke every update. For each turn, you will aim your nukes and anti-nukes towards other countries. When you detect an incoming nuke, you will fire all your nukes and anti-nukes. Anti-nukes only stop nukes heading towards your country. For balancing reasons, if you somehow live, any unused anti-nukes will "deactivate" and your country will reclaim them, ready to be used the next turn.

You will also be using espionage. You may send a spy to an enemy country, and have a 60% chance to determine where their nukes are aimed, and how many they have for that turn(you will receive the information the next turn). If you fail, it is revealed to the opposing player the next turn, and he may reveal this incriminating evidence if he so wishes. You may commit an espionage action once per turn. Espionage is considered a hostile act, but not threatening enough to start a nuclear war over.

Each turn represents one year. At the beginning of each year, a global summit is organized and all nations come together to vote on an issue. You may think of this as GalCiv 2's Galactic Federation, or whatever its called, except you will only ever have 1 vote. I will determine the issues, but beyond that, you guys will be voting. There will be a period of debate, and once everyone confirms they are ready to vote, I will open the polls.

The main goal of the game is to form an alliance with the majority of the players(It will be around 50%-70%, depending on the number of players that sign up), and have it last for one turn after it is formed. It must not contain an evil civilization(more on that later), and have at least 3 players. If there are only two players left in the game, it is assumed the evil civilizations have won, even if they have already been nuked. Any alliances that are formed must be PM'ed to me, even if they are only of 2 players. Each respective player will send me a PM confirming their alliance. Nukes can be aimed at allied players, but this will not be looked upon fondly if discovered.

Evil civilizations are the antagonists of this game. I will assign them to an unknown number of players. They receive 2 nukes and 2 anti-nukes per turn, and can commit to two espionage acts per turn and have a 70% chance of a successful espionage, and other civilizations have a 30% chance of a successful espionage against them. It is known there are evil civilizations, but no one knows for sure who they are.

What will be revealed at the end of a turn:

Firing of nukes and anti-nukes
Alliances
Espionage(if the victim or the person who sent the spy PM's me he wants it revealed)
Global Summit Results

I want no hard feelings. You should expect the worst in a game that promotes backstabbing.

----------------------------------------------------
When creating your nation, you are free to have any back story. Giving a face to your country will make it more enjoyable to all. However, no starting hostilities. We don't need (initial) reasons to start firing nukes at each other.

Current Players

1. LordSlowpoke - San Marino
2. Qloos - Schrödinger
3. Tersr - France
4. Un67 - PRC
5. Ghazkull - Norway
6. Sayaks - Antarctica
7. Johnfalcon99977 - MOTHER RUSSIA  ::)
8. LAAT501legion - The Republic of Cerro Carpio
9. Lemon10 - The Republic of Lemons  :P
10. Xanatos Jr. - United Kingdom


Finely, if there are any uncertainties in the game rules, please ask.
« Last Edit: October 10, 2011, 07:21:31 pm by Orb »
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LordSlowpoke

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Re: Orb Diplomacy
« Reply #1 on: October 09, 2011, 03:26:39 pm »

I believe this forum game was here before, and I enjoyed it quite a bit before it died, so count me in.

And for the sake of it, I'll claim San Marino.
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Qloos

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Re: Orb Diplomacy
« Reply #2 on: October 09, 2011, 03:35:41 pm »

In

Country: Schrödinger
The birthplace of the "E" bomb, (A bomb which failed so horribly, it was the brunt of jokes from the atomic community.)


Here is the Countries illustrious Despot.


and flag


Nuke and Intercept Missile ready.

Edit: Questions!

1: So anti nukes are retained between rounds?  Round 1, I have 1.  In Round 2 I have 2?
2: Will other spy actions become available?
3: How do I form an alliance?  Do I make the request openly here, or pm that player or pm you?
« Last Edit: October 09, 2011, 04:32:40 pm by Qloos »
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Tersr

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Re: Orb Diplomacy
« Reply #3 on: October 09, 2011, 03:44:56 pm »

IN

Country: France
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Un67

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Re: Orb Diplomacy
« Reply #4 on: October 09, 2011, 03:45:16 pm »

In. I guess I'll be the PRC.
« Last Edit: October 09, 2011, 03:56:32 pm by Un67 »
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Ghazkull

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Re: Orb Diplomacy
« Reply #5 on: October 09, 2011, 03:52:29 pm »

in

Norway
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sayaks

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Re: Orb Diplomacy
« Reply #6 on: October 09, 2011, 04:00:53 pm »

In, Antarctica :D if not possible then: Sweden i guess.
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Orb

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Re: Orb Diplomacy
« Reply #7 on: October 09, 2011, 04:07:09 pm »

Edit: Questions!

1: So anti nukes are retained between rounds?  Round 1, I have 1.  In Round 2 I have 2?
2: Will other spy actions become available?
3: How do I form an alliance?  Do I make the request openly here, or pm that player or pm you?

1. Maybe a clarification is needed. Nukes/Anti-nukes are aimed, not fired between rounds. If they aren't fired, you keep them to the next round. You may fire one or more of your nukes at one or more enemy countries(remember to aim the remaining ones), which will cause a chain reaction(think tantrum spiral). For example: Country A fires a nuke at country B due to repeated espionage action. Country B had anti-nukes aimed at Countries A D F, and nukes at G H C. His anti-nuke stops the nuke, but he fires anyway(not knowing where it came from, so to speak). Countries G H C fire their respective nukes and anti-nukes, and it goes from there. If somehow country B survives this entire spiral, he will reclaim any anti-nukes that didn't stop any nukes for the next round, so hes not completely defenseless.

2. Perhaps. I didn't want things to get too complex, but if you suggest any good ideas, I'll consider it. Perhaps disabling enemy nukes/anti-nukes without them knowing could be a possibility.

3. Either. But once the alliance is set in stone, it must be PM'd to me by all players if its public or private, so I know for sure. I'll add this to the rules.
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Qloos

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Re: Orb Diplomacy
« Reply #8 on: October 09, 2011, 04:15:34 pm »

1. Maybe a clarification is needed. Nukes/Anti-nukes are aimed, not fired between rounds. If they aren't fired, you keep them to the next round. You may fire one or more of your nukes at one or more enemy countries(remember to aim the remaining ones), which will cause a chain reaction(think tantrum spiral). For example: Country A fires a nuke at country B due to repeated espionage action. Country B had anti-nukes aimed at Countries A D F, and nukes at G H C. His anti-nuke stops the nuke, but he fires anyway(not knowing where it came from, so to speak). Countries G H C fire their respective nukes and anti-nukes, and it goes from there. If somehow country B survives this entire spiral, he will reclaim any anti-nukes that didn't stop any nukes for the next round, so hes not completely defenseless.


That was already clear, just making sure you didn't mean to say they are "dismantled due to not being needed" or something.  Then "remade next round" which would be silly.
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Johnfalcon99977

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Re: Orb Diplomacy
« Reply #9 on: October 09, 2011, 06:12:12 pm »

Interested. Joining as MOTHER RUSSIA.
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LAAT501legion

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Re: Orb Diplomacy
« Reply #10 on: October 10, 2011, 12:50:51 am »

In,as The Republic of Cerro Carpio.
« Last Edit: October 10, 2011, 03:07:53 pm by LAAT501legion »
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Orb

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Re: Orb Diplomacy
« Reply #11 on: October 10, 2011, 02:42:04 pm »

Alright, that's 8(Unmentioned minimum). I'll give an hour or two for any last joins while I work on the turn.


Expect an update from me about every other day(To give one day for debating, one day for voting). I'll try to stay consistent.

Confirmed orders will be PM'ed to me. You can say you have 'warning nukes' aimed at someone in the thread, but otherwise I will only ever use orders given to me by PM, unless I say otherwise.

Voting will be done publicly instead of privately. Note: At least a majority(50%+) of you must say you are done debating. I am willing to give it more than a day's worth of time(though I highly doubt you all are that argumentive). After that, I will say voting has commenced, and you will just say what option you vote for.
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lemon10

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Re: Orb Diplomacy
« Reply #12 on: October 10, 2011, 02:54:11 pm »

In.
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Ultimuh

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Re: Orb Diplomacy
« Reply #13 on: October 10, 2011, 03:01:58 pm »

Watching.
Interested? ..yes.. But not sure if the interest lasts.
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Orb

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Re: Orb Diplomacy
« Reply #14 on: October 10, 2011, 05:05:46 pm »

Turn 1

The 10 atomic nations of the world meet at the Global Summit in China.

This year's proposal: Each atomic nation will give up a nuclear arm, to be dismantled and used to power nuclear power plants of nations not blessed with Uranium deposits.


Alliances: An Alliance of at least 7 members must be created to achieve global peace.
« Last Edit: October 10, 2011, 07:21:56 pm by Orb »
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