So, an idea came to me that you guys might enjoy. It is a mix of GalCiv2, DEFCON, Phantom Mode from Supcom, and my own little twists.
A max of 10 players will take control of 10 nations (made up or real, it doesn't matter to me). Each player will start off the game with one nuke and one anti-nuke, and will gain another nuke and anti-nuke every update. For each turn, you will aim your nukes and anti-nukes towards other countries. When you detect an incoming nuke, you will fire all your nukes and anti-nukes. Anti-nukes only stop nukes heading towards your country. For balancing reasons, if you somehow live, any unused anti-nukes will "deactivate" and your country will reclaim them, ready to be used the next turn.
You will also be using espionage. You may send a spy to an enemy country, and have a 60% chance to determine where their nukes are aimed, and how many they have for that turn(you will receive the information the next turn). If you fail, it is revealed to the opposing player the next turn, and he may reveal this incriminating evidence if he so wishes. You may commit an espionage action once per turn. Espionage is considered a hostile act, but not threatening enough to start a nuclear war over.
Each turn represents one year. At the beginning of each year, a global summit is organized and all nations come together to vote on an issue. You may think of this as GalCiv 2's Galactic Federation, or whatever its called, except you will only ever have 1 vote. I will determine the issues, but beyond that, you guys will be voting. There will be a period of debate, and once everyone confirms they are ready to vote, I will open the polls.
The main goal of the game is to form an alliance with the majority of the players(It will be around 50%-70%, depending on the number of players that sign up), and have it last for one turn after it is formed. It must not contain an evil civilization(more on that later), and have at least 3 players. If there are only two players left in the game, it is assumed the evil civilizations have won, even if they have already been nuked. Any alliances that are formed must be PM'ed to me, even if they are only of 2 players. Each respective player will send me a PM confirming their alliance. Nukes
can be aimed at allied players, but this will not be looked upon fondly if discovered.
Evil civilizations are the antagonists of this game. I will assign them to an unknown number of players. They receive 2 nukes and 2 anti-nukes per turn, and can commit to two espionage acts per turn and have a 70% chance of a successful espionage, and other civilizations have a 30% chance of a successful espionage against them. It is known there are evil civilizations, but no one knows for sure who they are.
What will be revealed at the end of a turn:
Firing of nukes and anti-nukes
Alliances
Espionage(if the victim or the person who sent the spy PM's me he wants it revealed)
Global Summit Results
I want no hard feelings. You should expect the worst in a game that promotes backstabbing.----------------------------------------------------
When creating your nation, you are free to have any back story. Giving a face to your country will make it more enjoyable to all. However, no starting hostilities. We don't need (initial) reasons to start firing nukes at each other.
Current Players1. LordSlowpoke - San Marino
2. Qloos - Schrödinger
3. Tersr - France
4. Un67 - PRC
5. Ghazkull - Norway
6. Sayaks - Antarctica
7. Johnfalcon99977 - MOTHER RUSSIA
8. LAAT501legion - The Republic of Cerro Carpio
9. Lemon10 - The Republic of Lemons
10. Xanatos Jr. - United Kingdom
Finely, if there are any uncertainties in the game rules, please ask.