Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 21

Author Topic: Goblins, a force for good?  (Read 40287 times)

They Got Leader

  • Bay Watcher
  • Current Fortress:
    • View Profile
    • Steam Profile
Re: Goblins, a force for good?
« Reply #15 on: October 09, 2011, 10:40:38 pm »

Has it ever occured to anybody that the goblin snatchers may simply be trying to save dwarven children from the life of a dwarf fortress. I mean, sure goblins have some questionable ethics, but not nearly as bad as the things we do in dwarf fortresses...
It also applies to trying to siege for treasure. They may not be trying to steal dwarven treasure, they may just be trying to rid the world of the dwarven scourge.

Really? My fortresses are usually benign, full of production and brew. I keep them fed and busy building. The goblins are snatchers.
Logged
Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Goblins, a force for good?
« Reply #16 on: October 10, 2011, 12:27:44 am »

The title of the game really makes me think about this. Slaves to Armok? Hmm...
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

They Got Leader

  • Bay Watcher
  • Current Fortress:
    • View Profile
    • Steam Profile
Re: Goblins, a force for good?
« Reply #17 on: October 10, 2011, 12:29:44 am »

The title of the game really makes me think about this. Slaves to Armok? Hmm...
Hmmmmmmmmmmmmmmmmmmmmmmmm....
Then we begin the "who is Armok" discussion.
Logged
Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Goblins, a force for good?
« Reply #18 on: October 10, 2011, 12:38:42 am »

The title of the game really makes me think about this. Slaves to Armok? Hmm...
Hmmmmmmmmmmmmmmmmmmmmmmmm....
Then we begin the "who is Armok" discussion.
The collective entity of all our bloodlust and need for death. He is strong.

Pukako

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #19 on: October 10, 2011, 02:33:03 am »

In my current world, goblins are at war with the White Tigermen.

They have saved my fortress from each other several times.  Warms my dwarves' coal-black little hearts...
Logged

Because DF players are heavily into pain.

Wimopy

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #20 on: October 10, 2011, 02:46:10 am »

The title of the game really makes me think about this. Slaves to Armok? Hmm...
Hmmmmmmmmmmmmmmmmmmmmmmmm....
Then we begin the "who is Armok" discussion.
The collective entity of all our bloodlust and need for death. He is strong.

Meaning, he has roughly the same control over Dwarf Fort that Toady has. (+/- 5 Control Urists)
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

FrisianDude

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #21 on: October 10, 2011, 11:16:37 am »

The title of the game really makes me think about this. Slaves to Armok? Hmm...
Hmmmmmmmmmmmmmmmmmmmmmmmm....
Then we begin the "who is Armok" discussion.
your mom.
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Wimopy

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #22 on: October 10, 2011, 01:04:10 pm »

I believe Armok was once but a name, created by the Almighty Toady, but due to our faithful donation of blood, bloodlust, blood donation and (blood)rage, he has become the God of Blood... Bloodgod!

This thread has been de-railed, courtesy of Armok... and goblins, who stole the rails.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

malimbar04

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #23 on: October 10, 2011, 01:57:01 pm »

There is the whole problem of goblins being ok with cannabilism, torture, and assault. After all, they are merely personal matters, not something to bother civilizations with.

Which brings the question whether "war with goblins" is considered a war by the goblins. It might just be that once a goblin attacked you (and was slaughtered), there ended up being a tantrum spiral in their fortress. Instead of destroying their own stuf fthough, they decided to take it out on dwarves. You kill the first wave's family, and then their friends, and so forth.

And maybe the whole "stealing children" thing is about replacing their own lost children. The wound in a parents heart over a lsot child might just drive them to seek other children and adopt them.
Logged
No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Wannazzaki

  • Bay Watcher
  • [PRONE_TO_RAGE:9001][TOO_HAIRY][ADAMANTINE BEARD]
    • View Profile
Re: Goblins, a force for good?
« Reply #24 on: October 10, 2011, 02:22:09 pm »

Alright. So i agree goblins are a force for good because i abuse, torture and encase my inhabitants in obsidian on a mad whim. It just means slaughtering goblins is just that bit more satisfying! Die you goody goody green skinned little gobshytes!
Logged
Son of Slaanesh, full of desire, He does cocaine and his head's on fire! DOOOOOOOOOOOOOM Rider! Doom rider! Na na, na na!

Qwernt

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #25 on: October 10, 2011, 02:39:21 pm »

You are obviously no Dwarf:
             [ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
   [ETHIC:KILL_NEUTRAL:ONLY_IF_SANCTIONED]
   [ETHIC:KILL_ENEMY:ACCEPTABLE]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
   [ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
   [ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
   [ETHIC:TREASON:PUNISH_CAPITAL]
   [ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
   [ETHIC:LYING:PERSONAL_MATTER]
   [ETHIC:VANDALISM:PUNISH_SERIOUS]
   [ETHIC:TRESPASSING:PUNISH_SERIOUS]
   [ETHIC:THEFT:PUNISH_SERIOUS]
   [ETHIC:ASSAULT:PUNISH_SERIOUS]
   [ETHIC:SLAVERY:PUNISH_CAPITAL]
   [ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
   [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING]
   [ETHIC:MAKE_TROPHY_SAPIENT:SHUN]
   [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

I suspect it has been done, but haven't looked for the Ethics list for [CREATURE:DWARF_FORTRESS_PLAYER].  I suspect it is closer to Goblin ethics than Dwarf... of course that is assuming we are supposed to be the same entity as CREATURE:DWARF.

Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #26 on: October 10, 2011, 04:05:31 pm »

Come to think of it, that would explain why their military tactics never seem to make much sense.

Ygglybuk has spoken to me! There is a way into the fortress of the enemy, by which we will triumph- through the well!"

*goblins drown*

*dwarves die of thirst after refusing to drink from tainted well*
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

ClkWrkJester

  • Bay Watcher
    • View Profile
Re: Goblins, a force for good?
« Reply #27 on: October 10, 2011, 04:11:26 pm »

[ETHIC:KILL_BECAUSE_BORED:FORUM_POST]
Logged
Carve out a massive pit and construct a copper block tower! Challenge those goblin bastards with your phallus of justice!

MoonLightBird

  • Bay Watcher
  • Hothothothot!!!
    • View Profile
Re: Goblins, a force for good?
« Reply #28 on: October 10, 2011, 04:28:17 pm »

Alright. So i agree goblins are a force for good because i abuse, torture and encase my inhabitants in obsidian on a mad whim. It just means slaughtering goblins is just that bit more satisfying! Die you goody goody green skinned little gobshytes!

You can't spell slaughter without laughter!
Logged

Wannazzaki

  • Bay Watcher
  • [PRONE_TO_RAGE:9001][TOO_HAIRY][ADAMANTINE BEARD]
    • View Profile
Re: Goblins, a force for good?
« Reply #29 on: October 10, 2011, 04:31:03 pm »

Alright. So i agree goblins are a force for good because i abuse, torture and encase my inhabitants in obsidian on a mad whim. It just means slaughtering goblins is just that bit more satisfying! Die you goody goody green skinned little gobshytes!

You can't spell slaughter without laughter!

You can't spell !!FUN!! without MAGMA!
Logged
Son of Slaanesh, full of desire, He does cocaine and his head's on fire! DOOOOOOOOOOOOOM Rider! Doom rider! Na na, na na!
Pages: 1 [2] 3 4 ... 21