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Author Topic: Goblins, a force for good?  (Read 40197 times)

Loud Whispers

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Re: Goblins, a force for good?
« Reply #285 on: October 25, 2011, 07:29:54 am »

Well this is odd, another friendly maceman just attacked the 3 surviving ambusher's.
And they fought back... There's more to this than meets the eye.
Funny how this started from trying to understand goblins, to using that understanding to try weaponize them against each other.
*EDIT Same goblins, a crossbowman (hostile) and friendly maceman, blocks 2 bolts, then the crossbowman stops doing anything.
Literally, just stood there, 4 pages of it being smashed to pieces without it even trying to fight back.
Goblins who want to release the HFS don't like fighting their own kind......

RE:Goblins, a weapon for dwarves?
« Last Edit: October 25, 2011, 07:33:48 am by Loud Whispers »
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Wimopy

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Re: Goblins, a force for good?
« Reply #286 on: October 25, 2011, 07:46:40 am »

This is going into the dwarven archives.

About the Goblins gathering around Addy spires... what if they just think 'OOOOoooo Shiny'?
Maybe they're thinking on how to mine it out. Of course, they have no idea how to, but they might THINK of it.

Also, the hammerman is friendly, but can you check which civ(s) he belongs to? Is he sieger/ambusher/snatcher/dwarven/else? Kinda missed that part. (Btw, why don't you allow the taming of the Minotaur by changing the raws? (or is that not possible?))
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #287 on: October 25, 2011, 07:54:36 am »

This is going into the dwarven archives.

About the Goblins gathering around Addy spires... what if they just think 'OOOOoooo Shiny'?
Maybe they're thinking on how to mine it out. Of course, they have no idea how to, but they might THINK of it.

Also, the hammerman is friendly, but can you check which civ(s) he belongs to? Is he sieger/ambusher/snatcher/dwarven/else? Kinda missed that part. (Btw, why don't you allow the taming of the Minotaur by changing the raws? (or is that not possible?))

If minatours are tameable, I'm not taming it ;P
It's better having a semi-megabeast that kills all humans, elves and goblins on sight to guard your fortress when your gone :D
(Admittedly the number of dwarven accidents near the minatour is.... A neccessary side effect).
The two macemen are defected ambushers, and they've pretty much mopped up two ambushes by themselves now.
Plus, I've just caught an entire goblin ambush at the cost of one animal man baby, Once the nature reserve is comepleted, I'm going to see just what exactly do the goblins do.
Might even give them weapons to see if they arm themselves.

*Edit, the friendly goblins cannot be caught with cage traps.
It also ran through my entire fort, just to get to the exact same spot it was, outside the hut I made it though.
On the bright side, I gave the hut a roof and now I have a small little house outside of my fortress:3
**Double edit, come to think of it, at this point I practically own this thread >:]
« Last Edit: October 25, 2011, 08:35:51 am by Loud Whispers »
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OcelotTango

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Re: Goblins, a force for good?
« Reply #288 on: October 25, 2011, 09:43:10 am »

Keep in mind that for a long time ponies owned this thread, it could easily be taken from you by another. D:
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #289 on: October 25, 2011, 09:54:02 am »

Keep in mind that for a long time ponies owned this thread, it could easily be taken from you by another. D:
And for a long time magma ruled this thread.
It has seen many troubles, it WILL LIVVVVEEEE

(Until the science is done) *Glados voice*

King DZA

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Re: Goblins, a force for good?
« Reply #290 on: October 25, 2011, 02:09:38 pm »

You're definitely the top contributor, that's for sure. But this is an endeavor for ‼SCIENCE‼ and ◄DISCOVERY►, the likes of which the whole community will benefit from.
This thread is the vessel that will be used to uncover some of the greatest mysteries in the entire realm of Dwarf Fortress, morals. We dare not place ownership on such sacred things.

And now an update on my incredibly slow progress:

Everything is nigh in place, all that is left to is draft a couple dwarves, dig out a stairwell, and I can begin mapping out the caverns.
Caught some more snatchers and ambushers recently(R.I.P. wandering furnace operator), Probably have more than enough now. I guess the results of the tests will decide the fate of the ones left over.

I'm actually starting to feel pretty bad for the snatchers that keep showing up like flies. I've found myself hoping that they manage to escape the maze before the soldiers catch up to them. One almost made it out alive, reached the final turn of the incomplete wall, but he ran into an off-duty swordsdwarf, who then proceeded to show her baby what the insides of a goblin look like.

Also, I became a barony, meaning my mayor/bookkeeper/broker now has another title under his belt. Busy little fella, but he gets the work done. I'll build him an underground mansion or something when I get the time.
« Last Edit: October 25, 2011, 02:21:47 pm by King DZA »
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Wimopy

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Re: Goblins, a force for good?
« Reply #291 on: October 25, 2011, 02:14:38 pm »

Yeh, I guess I should make a fort to actually contribute and not just put up more questions. But where's the Urist McWimopy, Philosopher Noble in that?

I'll stick to being neutral... as in, not the one taking part in the fights. However, I must say, Loud Whispers is the main contributer, but noone owns this thread since... those. -shudders and hides in corner, hugging knees and muttering to self-
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #292 on: October 25, 2011, 03:15:16 pm »

Agreed.

Plus, I have found the best use for my nobles - Full time military dwarves, since they serve no other purpose to my fortress.
I also found out a bad side effect to above ground fortresses, before you can build a roof, you are susceptible to buzzard and vulture spam.

King DZA

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Re: Goblins, a force for good?
« Reply #293 on: October 27, 2011, 03:04:23 am »

The cavern mapping operation has just begun. I'll take a few screenshots and post any important upates here later. Assuming all goes well, it will be a quick little job and I can have the testing facility up and running in a relatively short amount of time.

Log 1A:
Spoiler (click to show/hide)
Log 1B:
Spoiler (click to show/hide)


Log 2A:
Spoiler (click to show/hide)
Log 2B
Spoiler (click to show/hide)


Log 3A:
Spoiler (click to show/hide)
Log 3B:
Spoiler (click to show/hide)
« Last Edit: October 29, 2011, 02:50:16 am by King DZA »
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #294 on: October 27, 2011, 06:26:18 am »

I've got about 1/11 of my nature reserve to finish, plus with the amount of cotton candy I found, I could probably strip mine the lot, then bolt smelt spam until EVERY DWARF is armoured in the stuff.

Then I will destroy hell, and finally stop the goblins. Except the ones in my soon to be village, soooo cute £:

Btw, should I keep the village goblins armed?

*Edit, until I can get the airlock system, I'm going to keep test subjects unarmed.
I gave a goblin high master thief two cats to cheer him up, but he just threw them into a wall. I forgot to lock the hatch and he escaped, and sadly, I had to put him down.
Soo... Goblins don't like cats?
« Last Edit: October 27, 2011, 08:46:40 am by Loud Whispers »
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Wimopy

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Re: Goblins, a force for good?
« Reply #295 on: October 27, 2011, 11:16:44 am »

I've got about 1/11 of my nature reserve to finish, plus with the amount of cotton candy I found, I could probably strip mine the lot, then bolt smelt spam until EVERY DWARF is armoured in the stuff.

Then I will destroy hell, and finally stop the goblins. Except the ones in my soon to be village, soooo cute £:

Btw, should I keep the village goblins armed?

*Edit, until I can get the airlock system, I'm going to keep test subjects unarmed.
I gave a goblin high master thief two cats to cheer him up, but he just threw them into a wall. I forgot to lock the hatch and he escaped, and sadly, I had to put him down.
Soo... Goblins don't like cats?

Wait.. They have a natural immunity to cat mind-control?

SO THAT'S WHAT THEY SAVE THE CHILDREN FROM!
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #296 on: October 27, 2011, 11:44:43 am »

I kno right
« Last Edit: October 27, 2011, 05:32:26 pm by Loud Whispers »
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #297 on: October 27, 2011, 07:17:46 pm »

I pitted a fully armed swords goblin against 2 cats and a kitten... The cats chased the goblin into a cage trap.

*Sigh/wtf*

Also, I made the blinded syndrome dwarves mayors/guardsdwarfs £:

khearn

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Re: Goblins, a force for good?
« Reply #298 on: October 27, 2011, 08:04:31 pm »

I gave a goblin high master thief two cats to cheer him up, but he just threw them into a wall.

But did that cheer him up?
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Loud Whispers

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Re: Goblins, a force for good?
« Reply #299 on: October 27, 2011, 08:07:19 pm »

I gave a goblin high master thief two cats to cheer him up, but he just threw them into a wall.

But did that cheer him up?

I imagine so, even as he climbed down the hatch, into the bowels of my fortress and onto the adamantine spear of a dwarf.
Also, it's a miracle :O
Some of the dwarve's... eyes have healed? The Guards (and the mayor) can see again :D Plus, I think they're now more scars than dwarf.

BUT ENOUGH SIDE TRACKING! BACK TO THE !!SCIENCE!!
Testing Goblin reactions to animals, and so far, so nasty. After cat's it's going to be honey badgers. Also set up cage traps everywhere in case of Goblin attempts at escaping, so I don't have to gut them anymore.
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