Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 21

Author Topic: Towns 0.42 is out fifth of march 2012  (Read 52889 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #120 on: December 02, 2011, 05:47:49 am »

I think I looked away for a moment... Wow, really? It looks really awesome! Good job guys!
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #121 on: December 02, 2011, 07:47:57 am »

Just preordered my copy. What's the next step to access the non-demo version?

Edit: I just received my account informations, but the mail was in the spam bin...
« Last Edit: December 02, 2011, 07:50:14 am by Meta »
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

burningpet

  • Bay Watcher
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #122 on: December 02, 2011, 08:24:24 am »

Yeah, that UI is nice, good job! It's well designed and includes everything, from what I can tell so far. If I have any suggestions or spot any bugs I'll let you know.

EDIT: Is it possible to go toggle fullscreen in the windows version? The windows blue bar at the top interrupts when you move your mouse to the top to scroll up.

EDIT2: Yep this looks promising, but for now I think I need to head to bed. Are there tutorials for the demo? I ended up placing a bunch of carpenter benches with none actually being built.

Yes, press F11 to toggle to full screen.

Right now what i suspect you did was creating the items without placing them. by clicking the utils option on the right panel you can choose to build and place the carpenter benches, you will also need a carpentry zone enclosed in 4 walls to be able to place those benches. there is a wiki on our webpage, and an old tutorial that uses the old interface. we are working on a new one that is explained over the current UI.

Deon - Thanks!

Meta - so did you get your copy?
Logged

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #123 on: December 02, 2011, 08:27:37 am »

Yup, I got it. And it's working great! :)
Strike the earth!
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

hemmingjay

  • Bay Watcher
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #124 on: December 02, 2011, 08:57:17 am »

The game is leaps and bounds more fun than before, which was already fun. I like the new interface to find citizens and soldiers although I still long for a list screen. Perhaps somebody will release a mod or utility at some point.
Logged
Only a simple mind can be certain.

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #125 on: December 02, 2011, 09:25:42 am »

So, I was wondering where was the obligatory iron vein.
...

...
Seems like I'm being unlucky. :D
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #126 on: December 02, 2011, 09:50:40 am »

deleted for double post. sorry guys.
« Last Edit: December 02, 2011, 10:19:03 am by alexpoysky »
Logged
Poysky Productions
skype : Alexpoysky

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #127 on: December 02, 2011, 09:55:03 am »

Lolwutdafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa?

Wow that is two sorts of bad luck. it's GREAT luck to have iron topside, but absolute crap luck to have it waterlogged! Good luck mate!


Ok guys, two quick comments. First, expect a video tutorial or two up within the next day or so. Bear with us, as we spent 14 hours yesterday getting it up and running on Desura and are quite frankly, exhausted! Couple that with out day jobs, and well, yeah. Napoleon will make a small cameo in the videos, but he is a bit sick today as I just put his second puppy vaccine.

Second item of the day, we are nominated for Indie Game of the Year on indiedb.com. Since you can vote for up to three games, send the OBLIGATORY vote to DF, and if you like our game, maybe give us a nudge!

Link http://www.indiedb.com/games/towns

Kind regards

-Alex
« Last Edit: December 02, 2011, 10:19:25 am by alexpoysky »
Logged
Poysky Productions
skype : Alexpoysky

Kogan Loloklam

  • Bay Watcher
  • I'm suffering from an acute case of Hominini Terravitae Biologis. Keep your distance!
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #128 on: December 02, 2011, 02:55:57 pm »

Alex seems to be a very nice guy. He has contacted me through pms about working on developing a game. The reason he is posting here is because he tried to give jobs to people here and at least some of the makers are recruited from the forums I think.

You have my permission to edit this pm into posts in this thread if you'd like to apologize:

http://www.bay12forums.com/smf/index.php?topic=94433.0

No hard feelings, honest mistake.

Also, while Towns is a bit like DF (I'm downloading Towns now to give it a try and I happened to read the thread), he was contacting me before he started working on Towns to work on some other project as a musician that folded before it got off the ground, and wanted me to find some coders in B12 to make a game, so I directed him to the one I knew from another B12 group in a game, but the coder wasn't skilled enough in whatever code for what Alex was planning or something.

I assume that this individual is not speaking officially as part of the Towns team? I think it should be pretty clear why if he is there is a problem.

I still stand by my original statements for the version I played. It was for the .29 version. If I ever try it again I will post a new review. I doubt I will before version 1.0 though, as I refuse to pay for beta games. Depends on how he prices it and whether or not I feel it's worth trying again given the fact it's a pay-for game running in Java and I've previously had problems with it.

Logged
... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

hemmingjay

  • Bay Watcher
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #129 on: December 02, 2011, 03:54:47 pm »

There is a 20 day demo version for the new 0.37 build http://townsgame.com/index.php?option=com_content&view=article&id=4&Itemid=5. While it may not be up to your standards at this or any other point it is leaps and bounds beyond what it once was. This new version has a new UI and a ton of additional content.
Logged
Only a simple mind can be certain.

Kogan Loloklam

  • Bay Watcher
  • I'm suffering from an acute case of Hominini Terravitae Biologis. Keep your distance!
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #130 on: December 02, 2011, 04:11:19 pm »

I'll try out the demo version a few versions down the road, just to give a fair review. I won't be buying it until it gets to 1.0 at the minimum, no matter how stellar it is. I don't buy beta games. Bad enough that I end up buying release games that should still be beta without paying for stuff that doesn't even exist yet.
Logged
... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #131 on: December 02, 2011, 05:40:35 pm »

It's really ok guys. No harm, no foul. We can't be expected to make a perfect game, just as you can't be expected to like it always. I appreciate your sincerity Kogan, and if anything I would love to hear what you have to say about the game once you do play it.

Once again, thanks!
Logged
Poysky Productions
skype : Alexpoysky

justinlee999

  • Bay Watcher
  • Unflappably FABULOUS
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #132 on: December 02, 2011, 11:09:31 pm »

So I preordered your game, how do I get it? Do you reply to the email I signed up with PayPal?
Logged

supermalparit

  • Bay Watcher
    • View Profile
    • Towns devblog
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #133 on: December 03, 2011, 01:00:14 am »

So I preordered your game, how do I get it? Do you reply to the email I signed up with PayPal?

Thanks justinlee999.

Yes, you must have an email with your account information. If not, check your spam folder, and assure you to flag the @townsgame.com sender as non-spam

Regards
Logged

justinlee999

  • Bay Watcher
  • Unflappably FABULOUS
    • View Profile
Re: Towns 0.37 GUI overhaul showcase and a special little (puppy) surprise!
« Reply #134 on: December 03, 2011, 04:46:51 am »

Ah, apparently the email was sent to spam, thanks!

Also is there any way to modify my username and password?
« Last Edit: December 03, 2011, 04:48:30 am by justinlee999 »
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 21