Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 21

Author Topic: Towns 0.42 is out fifth of march 2012  (Read 52846 times)

alexpoysky

  • Bay Watcher
    • View Profile
Re: The official Towns thread.
« Reply #60 on: October 25, 2011, 05:33:21 pm »

And part TWO of the let's play is up
http://www.youtube.com/watch?v=sDiFmgTk3KU&feature=related

as always, english subtitles
Logged
Poysky Productions
skype : Alexpoysky

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #61 on: October 26, 2011, 05:00:10 am »

0.30 was released today 26/10/2011. We have made hundreds of changes and added a plethora of new content, as well as animations and graphics. Since reception has been so positive, we have decided to release it for free! Pre-order's will be set up further along but for now just enjoy the game!

-Alex, Xavi, and Burningpet
« Last Edit: October 26, 2011, 11:14:15 am by alexpoysky »
Logged
Poysky Productions
skype : Alexpoysky

Xinvoker

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #62 on: October 26, 2011, 05:44:05 pm »

Congrats on getting that far guys!

A bug I have: When I try campaign mode, the game crashes when I press F1. Any mission.
Logged

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #63 on: October 26, 2011, 05:50:03 pm »

Grats!

I'd love to see a summary of what you guys see the game being like when it is done (unless it is somewhere else in this thread already?). 
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #64 on: October 26, 2011, 06:14:48 pm »

-Place town on top of active dungeon, hope for the best.
-Lay down groundwork for efficient self-sustaining town.
-Set up shops, taverns, inns, and attract adventurers.
-Gather special items and loot from monsters deep in the caverns that the heroes either sell or trade back to you for better equipment.
-Cater to their needs in order to keep them protecting your little settlment
-Craft epic sets of loot to trade with the adventurers, giving them more reason to venture deeper within
-TRY and defend against sieges from the depths that will occasionally take over floors you have already conquered, putting a damper on your operation.
-LOSING IS FUN
-New game + (SECRET for the time being)
Logged
Poysky Productions
skype : Alexpoysky

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #65 on: October 26, 2011, 06:39:36 pm »

Interesting, thanks!
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

supermalparit

  • Bay Watcher
    • View Profile
    • Towns devblog
Re: Towns 0.30 OFFICIALLY released!
« Reply #66 on: October 26, 2011, 06:58:34 pm »

Congrats on getting that far guys!

A bug I have: When I try campaign mode, the game crashes when I press F1. Any mission.

You're right. Just in the first 2 missions. I will upload the fixed version right now. The new version has been uploaded (http://www.townsgame.com/)

Thanks

(for your information, the bug it's because the mission data uses the ID "carpenterws" instead of the new one "carpentry")
« Last Edit: October 26, 2011, 07:33:29 pm by supermalparit »
Logged

burningpet

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #67 on: October 27, 2011, 11:17:15 am »

Repainted some of the creatures for the 0.30 release and thought some of you might be interested in seeing (and giving feedback)



I have recently discovered that the game supports different areas genreation, such as a desert area (the map is all sand except an oasis in the middle).
as soon as i discovered that this option exists, i just had to go and the draw the camel, a unique animal that only appear in the desert and a cactus tree which can grow on desert.

in the coming days i will post a tutorial on how i draw the trees and buildings of the game (a workflow involves sketchup with a special plug-in and photoshop).
Logged

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #68 on: October 29, 2011, 07:01:42 am »

New banner



and our website www.townsgame.com will be up in a few hours. For now, it just redirects to the blog.
Logged
Poysky Productions
skype : Alexpoysky

hemmingjay

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #69 on: October 29, 2011, 07:11:00 am »

the new banner looks great guys. The donate link seems to go to a Spanish language paypal and I can't seem to find an English version. Perhaps it's too early or I am too hungover. Please advise if that is the case.
« Last Edit: October 29, 2011, 07:16:11 am by hemmingjay »
Logged
Only a simple mind can be certain.

supermalparit

  • Bay Watcher
    • View Profile
    • Towns devblog
Re: Towns 0.30 OFFICIALLY released!
« Reply #70 on: October 29, 2011, 07:56:55 am »

the new banner looks great guys. The donate link seems to go to a Spanish language paypal and I can't seem to find an English version. Perhaps it's too early or I am too hungover. Please advise if that is the case.

My fault! I'll fix it! Thanks.

Edit: I don't see the option to open the paypal page in english. But on top/right you have a combo with different languages. Anyway I'll investigate it.
« Last Edit: October 29, 2011, 08:15:02 am by supermalparit »
Logged

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #71 on: October 29, 2011, 09:11:52 am »

Thanks for the support Hemmingjay! It means a great deal to us!
Logged
Poysky Productions
skype : Alexpoysky

ductape

  • Bay Watcher
  • MAD BOMBER
    • View Profile
    • Alchemy WebDev
Re: Towns 0.30 OFFICIALLY released!
« Reply #72 on: October 29, 2011, 09:25:26 am »

New banner



and our website www.townsgame.com will be up in a few hours. For now, it just redirects to the blog.

ahh Joomla, good choice there. I can get you templates from Yootheme if you like: http://www.yootheme.com/demo/
Logged
I got nothing

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #73 on: October 29, 2011, 10:06:56 am »

I'll let xavi know, as he is currently getting it up and running! Thanks!
Logged
Poysky Productions
skype : Alexpoysky

hemmingjay

  • Bay Watcher
    • View Profile
Re: Towns 0.30 OFFICIALLY released!
« Reply #74 on: October 29, 2011, 12:38:36 pm »

thanks for the help. I made a modest donation to help offset server costs and what-not. I hope it helps, as the team seems to be working at blistering speed.
Logged
Only a simple mind can be certain.
Pages: 1 ... 3 4 [5] 6 7 ... 21