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Author Topic: Towns 0.42 is out fifth of march 2012  (Read 52854 times)

burningpet

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #180 on: January 24, 2012, 06:20:54 pm »

A few quick questions

1. WILL THERE BE MAGMA( and volcanoes and such)

2.will there be a magic system?

3.will there be an alchamy system( potions, pills, poisons etc for combat and hospital and maybe other things)

4.will there be pottery and glass making?

yes, yes, yes and.... yes.

Btw - Magma is already in the game, both the graphics and the code but we are not putting it in the public builds until we advance the water and differentiate how they both behave and impact.
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Levi

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #181 on: January 24, 2012, 07:19:37 pm »

Spoiler (click to show/hide)

Man that looks great.  Out of curiosity, how come some areas look tiled (like in the above screenshot) and some don't (like the first screenshot on the blog)?

I actually like both ways, but I'm wondering if there is a reason for it.

Edit:  Oh, or is that the "Grid Feature"?  That would make sense.
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christonian

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #182 on: January 24, 2012, 11:50:27 pm »

Rex_Nex

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #183 on: January 25, 2012, 12:22:08 am »

Is it just me or does the Towns world look edible? Like everything is made out of differently colored frosted brownies? I love it.
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Journier

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #184 on: January 25, 2012, 12:45:02 am »

ummm the demo, how do i dig deeper than 1 level down?....
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Deon

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #185 on: January 25, 2012, 08:38:21 am »

Wow, just watched LP and it's getting closer and closer to the game I would probably love more than  DF fortress mode (at least once you get some random events and invasions going on, it will be so great :P).

Now I think about donating, I will do it for sure :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #186 on: January 25, 2012, 08:43:51 am »

So, how does the purchasing work?

Nevermind, the email was a bit slow! Time to enjoy it (and make some graphics pack for myself, lol)!
« Last Edit: January 25, 2012, 08:51:03 am by Deon »
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burningpet

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #187 on: January 25, 2012, 09:18:38 am »

So, how does the purchasing work?

Nevermind, the email was a bit slow! Time to enjoy it (and make some graphics pack for myself, lol)!

Oh dear! i cant wait to see those! (always a fan of your work)

Btw - towns already have invasions.
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Deon

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #188 on: January 25, 2012, 10:35:08 am »

I haven't experienced them yet because most of my people die to random critters. I should try to control them better (but bastards run off to an edge of a map to pick some bones... I should probably delay bone working) :).
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alexpoysky

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #189 on: January 25, 2012, 05:34:37 pm »

Wow the thread is starting to pick up! Thanks for the support everyone!
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Levi

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #190 on: January 25, 2012, 05:41:22 pm »

Do you guys have a target release date at all?  Or are you just going to keep going until you feel its finished?

I have to admit, when this topic first started I didn't really think it would end up looking this good.
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Deon

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #191 on: January 25, 2012, 06:14:21 pm »

Same. I even chuckled a bit when Alex offered me to be a part of a money earning project. It looked really amateurish and raw, but now it's not worse than many of indie games (and better than a lot too), and it's just beta. I envy such a spirit and will to continue :).

I must say that the graphics pack really makes this game to stand out, it's an EXCELLENT work.
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Folly

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #192 on: January 25, 2012, 06:27:49 pm »

ummm the demo, how do i dig deeper than 1 level down?....

Not sure about demo...but in full game, you have to build a ladder in your hole before people can climb down to the next level.
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Journier

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #193 on: January 25, 2012, 07:03:29 pm »

k, i built ladders in all my holes when this occured and it wouldnt let me progress down to see the next Z level still to select to mine it. sadly.

doesnt matter though, since my whole population starves off by day 5.
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Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

Folly

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #194 on: January 25, 2012, 07:40:38 pm »

in 0.40 the mouse wheel scrolls between Z-levels.
In the production menu, you can automate the cooking of meals whenever the ingredients are available. You can even automate the butchering of cows/pigs, for mass meat pies! Sadly there is no automatic harvesting of fruit trees...yet.
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