Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 21

Author Topic: Towns 0.42 is out fifth of march 2012  (Read 52868 times)

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.38 is now out, finalists in indie game of the year and Gamersgate
« Reply #150 on: December 22, 2011, 05:09:32 pm »

Thank you so much man! We try very hard! 0.39 is right around the corner!
Logged
Poysky Productions
skype : Alexpoysky

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Towns 0.38 is now out, finalists in indie game of the year and Gamersgate
« Reply #151 on: December 26, 2011, 01:27:21 pm »

I didnt think i'd be getting this due to lack of money, but it appears I had enough spare cash from Xmas to buy it (amogst other indie greats!).
Admittedly I hadnt been keeping my eye on towns as closely as some other indie games, but I'm glad to support another indie dev and get a decent game in return :D Even if it is still alpha.
But come on, anyone who plays DF doesnt give a crap about an 'alpha' game ;) Finished or unfinished, some games have quality.

I'll play it abit later and see how its comming along! :D  Keep up the good work!
Logged

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.38 is now out, finalists in indie game of the year and Gamersgate
« Reply #152 on: December 26, 2011, 03:08:40 pm »

Thanks so much! Feel free to PM me with any ideas or problems, and also make sure to stop by our forums!
Logged
Poysky Productions
skype : Alexpoysky

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Towns 0.38 is now out, finalists in indie game of the year and Gamersgate
« Reply #153 on: December 27, 2011, 05:32:29 am »

Thanks so much! Feel free to PM me with any ideas or problems, and also make sure to stop by our forums!

Played it quite abit yesterday, brutal honesty time.

-Love the general idea,  Love the dwarf forty implimentation of stuff.

-Graphics actually look nice ingame, though the menus could do abit better(probably low priority for alpha!

-Tool tips I think are a MUST for plusses and minuses and items etc, I'm still undsure what the +'s do for the items! I assume it puts 1 person on it constantly to make the product and the other just makes 1 of that product.

-Love the dungeon area stuff and the mining etc, though havent done it much yet.

-I think an option to have a kind of continuous painting would be nice. Example: instead of having to shift click when want multiple walls, just click and draw a square or click to start wall, click to end. Repeat. Without having to click on the stone wall icon again to do the second wall. Another example would be tilling, right clicking with shift, click then click drag is incredibly awkward!

-I'm not sure you can fill in holes you dug? I accidently dug a hole once and had to build around it. If this is the case, might need to fill it in. However as in dwarf fort, this isnt possible afaik so.... no biggie :D

-Graphics options, resolutions, etc.

-fast forward button? I dont think this exists... its not massive problem as theres usually stuff going on in this game.

Overall
Gameplay = Really fun
Graphics = Ingame very good, menus etc not so much.

So far, its a great game already and i'm glad to support it!


*These are just first impressions and I'm certain most if not all of the negatives are due to it being alpha, or have been mentioned already!

**I will have to go join the towns forums I think, and see how its getting along there :D
Logged

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.38 is now out, finalists in indie game of the year and Gamersgate
« Reply #154 on: December 28, 2011, 06:24:21 am »

Ok, a comprehensive tutorial system will be up in the next version of the game!
Logged
Poysky Productions
skype : Alexpoysky

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.39 update feature showcase video on youtube
« Reply #155 on: January 03, 2012, 10:13:37 am »

http://www.youtube.com/watch?v=0i4sawbzrIw&list=UUmmnWWTv8yzEYen85QIbiQw&index=1&feature=plcp

We recently made a video showcasing the new features of the latest version of our game Towns.
We expect to release it within the upcoming days.
-Auto equipping was a feature not touched upon in the video-
Kind Regards
SMP
Logged
Poysky Productions
skype : Alexpoysky

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Towns 0.39 update feature showcase video on youtube
« Reply #156 on: January 03, 2012, 02:07:47 pm »

Looking cool!!

Cant wait to make myfirst Desert Town :D
Logged

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #157 on: January 04, 2012, 07:55:38 pm »

Hello everyone. We are proud to announce the release of Towns version 0.39. The demo is currently available at www.townsgame.com
Here is the changelog:
Add: Content!
Add: Containers!
Add: Possibility to expand zones (avoiding the boring squared zones)
Add: Stock number on the APS
Add: Different maps
Add: Habitat for living entities
Add: Value, fill percentage and eat time for every food item
Add: Citizens can now pick and use living entities (i.e. a pig)
Add: Buildings with living prerequisites and descriptions
Change: Siege message (informing that the game has been paused)
Change: Citizens don't run to the hospital if they are fighting
Change: Doors don't have a roof assigned (so you can make a wooden building with a bone door and the roof will appear)
Change: Removed the hardcoded "type=military" from military items
Fix: APS now checks for carrying items to control the stock
Fix: APS now doesn't take into consideration locked items (so walls, trees and so on can be placed there)
Fix: APS doesn't put all tasks at the same time on the task queue (performance improvement)
Fix: Synchronization crash
Fix: Building issue with citizens on different areas (IE. citizens on both sides of the river and no path between them)
Fix: Stuck friendlies over a hole with a ladder
Fix: Minor fixes and improvements
Logged
Poysky Productions
skype : Alexpoysky

hemmingjay

  • Bay Watcher
    • View Profile
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #158 on: January 04, 2012, 08:09:38 pm »

looks great! Excited about habitats since I saw BP's comment on the Goblin Camp thread about the same thing.
Logged
Only a simple mind can be certain.

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #159 on: January 06, 2012, 11:48:18 am »

A hotfix for the game has been released. it fixes

Version 0.39.1

- Balance: Wheat is produced faster
- Change: Some icons from menus have been moved
- Fix: Ogre club and fine ogre club graphic
- Fix: Harvest command on the bottom menu now also harvests cactus plants
- Fix: Autoequip when items are on containers
- Fix: Bug that caused food from containers to only be eaten by one citizen
- Fix: Buildings show the correct prerequisites for "living" when only those are left
Logged
Poysky Productions
skype : Alexpoysky

x2yzh9

  • Bay Watcher
    • View Profile
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #160 on: January 08, 2012, 10:52:24 pm »

How do you speed up/fast forward time ingame?

supermalparit

  • Bay Watcher
    • View Profile
    • Towns devblog
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #161 on: January 09, 2012, 08:02:56 am »

Towns 0.39.2 has been released:

Add: Red/green pre-requisites when right click over a building
Add: System to add more textures dinamically
Fix: Lag when build a building and other citizens are over it
Fix: Camel/cow now return to his previous state after you milk it
Fix: Container issues


How do you speed up/fast forward time ingame?

This feature doesn't exist in-game :P
Logged

Ivefan

  • Bay Watcher
    • View Profile
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #162 on: January 09, 2012, 08:33:39 am »

Only tried the demo just now. But things that has come to mind would be;
Building on tiles occupied by mats would simply move the mat, currently unable to designate tile for building.
A way to delete stockpiles and buildings. -Edit- nevermind, i found it.
otherwise it feels quite DF-ish at the moment and i will keep an eye out.
« Last Edit: January 09, 2012, 08:38:44 am by Ivefan »
Logged

alexpoysky

  • Bay Watcher
    • View Profile
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #163 on: January 10, 2012, 03:25:47 pm »



We have recently had the pleasure of expanding our group to a fourth member. Sphaz is hard at work on content for the game, and Ben, as always, is hard at work designing the graphics for it. While taking everyone's petitions into consideration we have come up with the following changes (soon to be implemented.)
1 bone armor for in between wood and iron

2. campfire as a slow way of cooking without a stove

3 a rare monster that drops a unique item

 4 minable stone with mineshaft

5 brownies (creatures, with spawnable towns, NOTE: NOT DELICIOUS CHOCOLATE!)

A huge round of applause for our content manager, who is currently working at Norse God speeds!

-SMP
« Last Edit: January 10, 2012, 03:28:38 pm by alexpoysky »
Logged
Poysky Productions
skype : Alexpoysky

burningpet

  • Bay Watcher
    • View Profile
Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #164 on: January 10, 2012, 07:16:42 pm »

Height is coming!



Logged
Pages: 1 ... 9 10 [11] 12 13 ... 21