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Author Topic: Kerkerkruip - roguelike/Interactive Fiction hybrid - ☼Release 9☼ is available  (Read 6957 times)

Jiharo

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The Kerkerkruip team is happy to announce the release of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.

With over 700 commits to the code repository, the changes made in Kerkerkruip 9 are far too numerous to mention here. But the highlights are:
  • Original theme music for the main menu, composed and produced by Wade Clarke.
  • An entirely reworked reaction system allows you to dodge, block, parry and roll away from incoming attacks. Successful reactions increase your offensive or defensive flow, adding a new layer of tactical depth to combat.
  • An entirely reworked religion system allows you to sacrifice absorbed powers to the gods. Worshipping gods grants lasting benefits, including divine interventions on your behalf; but losing absorbed powers makes you weaker in the short term. Religion thus becomes an important aspect of the player's overall strategy.
  • Grenades can now be thrown into adjacent rooms, opening up new tactical options. However, your enemies may sometimes manage to throw them back to you!
  • A powerful new grenade is the Morphean grenade, which puts people to sleep. If you become its victim, you'll find yourself drawn into one of several dream sequences: weird and dangerous adventures that have an effect on the real world.
  • The hiding system has been streamlined, boosted and made far more transparent. Stealth has now become a viable option.
  • The player now starts out with one of several starting kits, necessitating different approaches to the dungeon.
  • New content includes the angel of compassion, a radiant being that loses its lustre as people die around it; Israfel, a terrible angel that can split into two smaller beings for increased combat effectiveness before reuniting to heal; and the Arena of the Gods, where you can defend your god's honour against other divine champions.
  • A new Menu implementation which is both screen reader friendly and hyperlink enabled.
We are now also offering stand-alone installers for specific operating systems. While it's still possible to download the game file and run it in your favourite Glulx interpreter, there are also installers for Windows and Debian/Ubuntu. We will be supporting OS X in the near future.

Finally, we have a new website at http://kerkerkruip.org. That's where you should go for downloads, more information about the game and how to contribute, and a link to the wiki.

Kerkerkruip is presented to you by the Kerkerkruip team: Victor Gijsbers, Mike Ciul, Dannii Willis, Erik Temple and Remko van der Pluijm. We hope you enjoy the new version. If you've got any comments, or if you'd like to contribute to this free software project, please go the website for details and contact us!

Click here for an in-game screen shot.
Spoiler: Ancient post (click to show/hide)
« Last Edit: April 13, 2014, 04:38:26 am by Jiharo »
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All your goblin bone bolts, suddenly rising up in vengeance...
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Neyvn

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #1 on: October 08, 2011, 08:52:47 am »

Screenshots, or something else that explains it more then a couple of links???
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freeformschooler

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #2 on: October 08, 2011, 08:58:20 am »

Hey, neato. I love interactive fiction. It'll be cool to play this.

EDIT: Oh my heck this is fun.
« Last Edit: October 08, 2011, 09:34:54 am by freeformschooler »
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Un67

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #3 on: October 08, 2011, 10:05:13 am »

Wow, this is a really nice game! It seems to get boring really quickly though, and the interface is somewhat annoying (I don't even have a clue what items I have at any given point and what bonuses they give). Best score I got so far was a six (killed myself by dodging into lava).
« Last Edit: October 08, 2011, 10:07:06 am by Un67 »
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freeformschooler

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #4 on: October 08, 2011, 10:11:27 am »

and the interface is somewhat annoying (I don't even have a clue what items I have at any given point and what bonuses they give).

lolwuuut? Have you even played an IF before?

>i
>inventory

Read the help files bro. It's pretty easy to discern what an item does and what bonuses it has by x'ing it.

Anyway, I got to the boss and I died. I like how the best way to power yourself up is by defeating enemies backwards - Level 3 then Level 2 then Level 1 for example.
« Last Edit: October 08, 2011, 10:13:59 am by freeformschooler »
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PsyberianHusky

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #5 on: October 08, 2011, 11:42:41 am »

Hey, neato. I love interactive fiction. It'll be cool to play this.

EDIT: Oh my heck this is fun.
I typically don't but these RL elements are making it interesting for me.
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Shadowgandor

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #6 on: October 08, 2011, 12:21:32 pm »

Funfact: Kerkerkruip is the literal translation of Dungeon Crawler. :p
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moocowmoo

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #7 on: October 08, 2011, 12:45:46 pm »

Awesome I was wishing for a game like this.
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Xotes

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #8 on: October 08, 2011, 12:47:09 pm »

So, is the site not loading for anyone else? Because I keep getting a Server Not Found error.
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I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

Jiharo

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #9 on: October 08, 2011, 12:59:00 pm »

Try exchanging www.ifarchive.com in the link on mirror.ifarchive.com for random mirror selection. I'll fix links now.
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

L0master

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #10 on: October 22, 2011, 03:03:56 am »

The game is nice. I only wish it was still maintained and developed. So much potential features are missing. I can't even equip my companions, and when they lose their weapon - there's no way to arm them.
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notquitethere

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #11 on: November 19, 2012, 04:11:31 pm »

Bumping with more information:

Kerkerkruip is now being actively developed and maintained: check out the rogue basin page for more information. Basically, so far it's much the same game as before but with more awesome powers and weapons and enemies. If you have feature requests and they're good ideas then there's every chance they'll be implemented.
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tootboot

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #12 on: November 19, 2012, 08:57:21 pm »

Thanks for the update, checking it out.
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Bitoru

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #13 on: November 19, 2012, 09:02:27 pm »

Kerkerkruip is now being actively developed and maintained

OH MY GOOOOOOOOOOOOOOOOOOOOOOOOD
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Neonivek

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Re: Kerkerkruip - roguelike/Interactive Fiction hybrid
« Reply #14 on: November 19, 2012, 09:19:24 pm »

Not sure I want to touch a Roguelike / Interactive fiction hybrid.

Afterall navigation in parser has always been a nightmare.
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