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What shall we play next?

Civilization V
- 14 (28%)
Jagged Alliance 2 1.13
- 26 (52%)
Some other idea (please post it in the thread)
- 2 (4%)
Play Apoc again and try not to embarrass yourself this time!
- 7 (14%)
Nothing. The LP was bad and you should feel bad.
- 1 (2%)

Total Members Voted: 50


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Author Topic: Complete: Let’s Play Ironman/Superhuman X-Com Apocalypse!  (Read 119966 times)

Haspen

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #225 on: November 25, 2011, 08:57:42 pm »

I suppose that we could take the roles of enchanted items...

Long-stride boots of RAM?

I'm totally OK with being an enchanted shirt that permamently restores 4 Fatigue points.

That's always the first item I always make. The second is belt of permament water breathing :P
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SigFlags!
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Jacob/Lee

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #226 on: November 25, 2011, 09:00:14 pm »

Can I get a soldier named after me? :)

612DwarfAvenue

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #227 on: November 25, 2011, 11:40:11 pm »

I'd be 612 Dwemer Avenue, though it's up to you whatever the hell you give that name to :P.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Jacob/Lee

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #228 on: November 26, 2011, 02:23:00 am »

Silly question, but how do I change the resolution for the game and make it stop fucking up my colors? I play it through Steam and it isn't the right resolution, I close it and it does this to me:
Spoiler (click to show/hide)
It also has the wrong colors all over when I'm playing it. This sucks.

Itnetlolor

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #229 on: November 26, 2011, 12:21:11 pm »

I would suggest getting a frontend like D-Fend reloaded, and setup the game in there. You can really easily adjust the rest of the settings (windowed or not, resolution, aspect ratio, sound settings, etc.. Really flexible program.) within it. It's what I use for my DOS game needs. Works like a charm, and is still an active program (updates still come in once in awhile).

Cuckoo

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #230 on: November 26, 2011, 01:25:25 pm »

I'm totally OK with being an enchanted shirt that permamently restores 4 Fatigue points.

That's always the first item I always make. The second is belt of permament water breathing :P

Kinky. Pity there’s no magicka restore effect, otherwise Atronach and a ring of permanent magicka restore would be the killer.
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612DwarfAvenue

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #231 on: November 27, 2011, 11:08:49 pm »

I'm totally OK with being an enchanted shirt that permamently restores 4 Fatigue points.

That's always the first item I always make. The second is belt of permament water breathing :P

Kinky. Pity there’s no magicka restore effect, otherwise Atronach and a ring of permanent magicka restore would be the killer.

I thought there was?
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Mr.Person

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #232 on: November 27, 2011, 11:27:16 pm »

There is but you can't get any spells that restore magicka. It'd be kinda silly if there were.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

RAM

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #233 on: November 28, 2011, 04:04:32 am »

I thought that there may have been one an expansion or hack or something... I just wanted it for a spell, either something really slow that would require a big initial investment but result in a profit over the long-term or a short-term one that would let you burn your restore potions at the start and have a constant replenishment over time... But meh, no magicka restore is its own thing I suppose...
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Cuckoo

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #234 on: November 28, 2011, 12:05:08 pm »

There’s an exploit. You can use various effects to decrease intelligence below zero. Once your intelligence is back up, your magicka is full.
But it’s just like sleeping with corprus for a year (+1 to strength and to endurance every day), healing it, and then praying at a shrine to restore the strength and endurance boost back. Just exploit. Although, jumping above the red mountain is kinda fun.
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Fikes

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #235 on: November 28, 2011, 05:00:00 pm »

The video card is coming, I haven't forgotten I promise.

I'll try to post my Dosbox config file also. It took some jerking around to get the game to work and remember, mine plays like garbage.

As for Morrowind... That would be... interesting. I actually really disliked the game because of the leveling system. It made no sense to me so I couldn't figure out how to min max it. I ended up with a magic user with over 9000 agility because I jumped off a cliff over and over again when I realized it leveled me.

That isn't to say I wouldn't try it. It would be a fairly blind play through which could be fun...

GlyphGryph

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #236 on: November 28, 2011, 05:31:14 pm »

Morrowind is supposed to be played where you DON'T try to break the system. It's pretty easy to break, but it rewards you ignoring it by increasing the skills you use the most and shaping your skills to fit your playstyle. Minmaxing in morrowind is sort of against the point, though if you want to know how I can give you a pretty simple walkthrough of THE PATH TO ULTIMATE POWER IN ALL THINGS.

1. Make intelligence potions
2. Now that you are smarter, make better intelligence potions.
3. Repeat 2 a few dozen times, selling the extra to fuel your alchemy.
4. Now you can do whatever you want! You win!
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Fikes

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 14)
« Reply #237 on: December 27, 2011, 08:37:00 pm »

It’s been a long time…. How have you been?

First thing is first, I promised to do this a long time ago. Here is my dosbox config.

Now onto the fun stuff!
Spoiler: Week in review (click to show/hide)

MaximumZero

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 15)
« Reply #238 on: December 27, 2011, 08:58:44 pm »

Yay, update!

Maxclone2 is without sin...

Also, knowing me, I sincerely doubt that. :P
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Itnetlolor

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Re: Let’s Play Ironman/Superhuman X-Com Apocalypse! (Chapter 15)
« Reply #239 on: December 27, 2011, 11:04:01 pm »

Finale is coming soon. When's the stream going to take place?
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