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Author Topic: Urist McSuicidalIdiot disregarding meeting zones  (Read 417 times)

Tirion

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Urist McSuicidalIdiot disregarding meeting zones
« on: October 07, 2011, 03:55:00 am »

So, I noticed this problem: my new Engineer, one of the few survivors of his migration wave (that shouldn't have even been there, with my pop limit being 100 and the population the exact same... let's just say a timely ambush took care of many migrants) is walking on the surface, way out of my fort. He isn't melancholic or even unhappy, and he has no sodding job... I have a meeting hall, with enough floor space I guess, yet this idiot decides to go see if there are any more ambushes incoming. I gave him a job and he ran off to do it, so it's not a pathfinding problem either... any suggestions? Should I enlarge my meeting hall, presently about 9x9?
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Victuz

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Re: Urist McSuicidalIdiot disregarding meeting zones
« Reply #1 on: October 07, 2011, 05:26:18 am »

Check his characteristics. Maybe he's one of those crazy ass dwarves that love being outside and hate being INSIDE. I had one of those.
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I once flung a migrant off a bridge. He collided with the brook cliff and died.
A year later, my legendary engraver engraved him colliding with an obstacle and dying.

Sutremaine

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Re: Urist McSuicidalIdiot disregarding meeting zones
« Reply #2 on: October 07, 2011, 04:45:28 pm »

What's the bedroom situation like? Dwarves with bedrooms that are better than holes in the wall tend to hang out there if there are no meeting areas or other focal points. I have a bunch of 5 or 6-tile rooms for everyone which are at least Modest, and dwarves never go outside (unless I stationed them outside and then deactivated them before ordering them somewhere else first).

Burrows may help if you use the [CIV] alert and not individual assignments. To make this, make a burrow that encompasses the whole map and then nip out the areas that accessible but not safe. It would be tidier to create a whole new alert for it, but you can work with the default alerts since it's only one burrow to be toggled. I just made a one-tile burrow right on the map edge in the above fortress and limited all civilians to it, and they're dutifully trooping there even though there's nothing to interact with for a hundred tiles. So I guess even the dwarven mind understands global alerts.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Tirion

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Re: Urist McSuicidalIdiot disregarding meeting zones
« Reply #3 on: October 07, 2011, 05:28:58 pm »

Interesting thing about the bedrooms, I designated a lot of 1x3 (Bed, Coffer, Cabinet) + door bedrooms and they all have one, as there are unclaimed ones around. Walls are only smoothed not engraved yet, and the furniture is mostly unadorned junk stone byproduct, with the exception of decorated chests bought from traders, and they already get the happy thoughts and occasionally stay there... not too picky, are they?  ;)

Well, maybe the guy was doing that wierdness before he got a chance to go to sleep and claim a room. He was a recent migrant, after all.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."