The last few forts I've done, I've been trying to have well organized forts, and that requires spreading things out a bit, which takes more digging, which I don't have time for when my miners are still learning. So now I set up a temporary fort with the minimum to get me through the first year. In my current fort, the temporary fort had:
- Refuse stockpile outside
- Log stockpile outside
- Pastures for animals that need them. These initial pastures are outside and vulnerable. They get moved inside when I have time to dig out enough space, have hit the caverns to pollinate them, and stuff has grown. But I get the outside ones set up quickly to keep animals from starving.
- A couple of tiny pastures just outside the door for dogs to spot thieves.
The above is all done before unpausing at the start.
- Entry with a couple of wooden doors for "security". Wouldn't stop a siege, but if I'm still living there when I get a siege, I've screwed up already.
- Meeting room/dormitory with 3 or 4 beds. Quick to set up and keeps the dwarves from getting too upset.
- Farm plot, 3x3, set to make plump helmets all year 'round.
- General purpose stockpile, initially 6x6, but expanded to 10x10. Takes most everything except stone, logs, animals, refuse & corpses.
- Carpenter shop to build doors and beds. Also makes some spiked wood balls later of for early trading.
- Butcher to handle output from hunter, plus I usually kill the animals that came with the wagon fairly soon. If I started with a fisherdwarf, I'd set up a fishery workshop in addition.
- Kitchen and Still
- Mechanic shop to make traps.
- Craftsdwarves shop for various tasks, especially cranking out a bunch of mugs for that first caravan.
- Trade Depot
I had all of that set up by the end of Spring. I did a lot of pausing whenever I saw someone idle and made sure to find something to keep everyone busy all the time.
Then I had the miners dig downward as far as they could go. usually I hit the top of a cavern and have to go sideways a bit, but this time the just grazed the bottom level of two of the caverns (so I built walls to close them off) and then straight down to semi-molten rock. A bit of probing around found the top of the magma sea and I set up a magma glass furnace for cranking out pumps/trap parts. I still haven't found the third cavern, but I have found the bottom of a magma pipe going up to it.
Oh yeah, this embark is at a site with no metal ores at all. That's why I'm going for glass so early. All of my metals will come from caravans and goblinite. It makes for an interesting game.
At that point I had everything I needed to survive. They were just stuck wherever they would fit in a little hill that my wagon started next to. In the past I've often just expanded from that sort of start, but it ends up with an ugly, disorganized fort with things by the entrance that really should be deeper down, and an entrance that is set up for quick digging, not real security.
So then I took some time and figured out where I wanted things to be in the permanent layout and started digging rooms for them. As I built stuff that was already in the temporary fort, I removed them from the old locations. Now the temporary fort is just a bunch of empty rooms and the original stockpile. As I've created new stockpiles, I've edited the original one to no longer take those items. So anything that ends up in the original is something that I still need to create a stockpile for.
I am about to wall off the original entrance, since I've now get a new entrance with a nice dodge trap/pit that just finished dealing with my first shipment of goblinite. Who-hoo! Now most of my soldiers have some sort of armor. Some are still wearing wooden junk I bought fro the first elf caravan, but that will go away as I acquire more metal.
BTW, please try to come up with more descriptive subjects for new threads. "How do you..." could be about anything. Something like "First things to do after embark?" would be much better. if all the threads had subjects like "How do you..." or "Help me!!!" or the like, the forums would be pretty hard to read.
Keith