The
Heavy Long Coat fits you like it was tailored to you, and should provide some warmth and protection.
It's the work of a moment to mix up a
Bio-Luminescence/Fungal Mutagen, and a quick jaunt back to the subterranean corridor for more mushrooms reveals that the water level is starting to rise. In no time you also make a
Bio-Luminescence Elixir.
Your very basic knowledge of erg theory tells you that attempting to extract essence from a damaged
Light Sphere would probably destroy the
sample/extraction gun and probably deliver a lethal shock to you.
You fold the
portable alchemy kit into one of the pockets of the coat, and pick up the damaged
Light Sphere by the cable.
Heading back out into the subterranean corridor, you note that the water level is now up to the platform you're standing on, about arm-pit deep if you were to go back in.
Further down the corridor, the strange green light shines unwaveringly as you approach, the corridor abruptly terminating in a set of thick bars overlooking a yawning abyss. The thunderous sound of falling water fills the air, shaking you to the core. The green light is nearly blinding from behind the bars, and you remember that the unfiltered green light of the
Alkahest Star dissolves anything it touches into its most basic elements.
Looking around, you can see an alcove to your left, containing a ladder fastened to the wall, and a sturdy-looking hatch on the floor.
Status;
You are currently Fairly Dehydrated and Not Hungry.
You have a Nagging Headache.
You are Dripping Wet.
You are wearing a Heavy Long Coat as armor, Antique Body-wraps on your torso, and Heavy Shackles on your wrists and ankles.
Inventory;
Portable Alchemy Kit
Vial of your blood
Bio-Luminescence/Fungal Mutagen
Bio-Luminescence Elixir
Damaged Light Sphere