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Author Topic: Getting my medics to actually give water to patients?  (Read 656 times)

Spinning Welshman

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Getting my medics to actually give water to patients?
« on: October 05, 2011, 06:20:50 pm »

ok, I've had my first few ambushes, and survived by sending suicide recruits at them until my dorfs combined suicidal stupidity forced the goblins into submission...

ok, now i have 3 survivors from the battles, and i feel like treating them well, but my doctor wont give them water? keeps spamming "cant give water, no water source" at me, despite the fact that ive built and filled a pool in a room near the hospital for the purpose of watering patients, supplied by floodgate from a river. So how do i get my doctor to use it?
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I also just had a human diplomat enter from the surface, hold a meeting, then exit the map via hell.... I guess he thinks he's pretty hardass.

Sphalerite

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Re: Getting my medics to actually give water to patients?
« Reply #1 on: October 05, 2011, 06:25:05 pm »

Do you have buckets?

Is the room pool designated as a water source?  Is it fresh water?

It may help to build wells over the pool, if they refuse to use it without them.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Spinning Welshman

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Re: Getting my medics to actually give water to patients?
« Reply #2 on: October 05, 2011, 06:28:03 pm »

Yes, i have buckets, and yes i designated it as a water source, ive never made wells yet, perhaps you're right maybe thats the problem, and yes it comes from a freshwater river so no issue there, im gonna try making a well over it and see what happens

EDIT: ok that seems to have fixed the problem, my dorfs are collecting water properly now :) thanks for the help!
« Last Edit: October 05, 2011, 06:36:53 pm by Spinning Welshman »
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I also just had a human diplomat enter from the surface, hold a meeting, then exit the map via hell.... I guess he thinks he's pretty hardass.

Tirion

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Re: Getting my medics to actually give water to patients?
« Reply #3 on: October 06, 2011, 04:22:24 am »

Related question: I've got no caged/chained friendlies or hospital patients, yet I recieve random 'Cancels give water...' spam... who are they trying to give water to? Caged hostiles/wildlife, or caged tame animals, or non-caged pets?
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Sphalerite

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Re: Getting my medics to actually give water to patients?
« Reply #4 on: October 06, 2011, 07:27:41 am »

Related question: I've got no caged/chained friendlies or hospital patients, yet I recieve random 'Cancels give water...' spam... who are they trying to give water to? Caged hostiles/wildlife, or caged tame animals, or non-caged pets?
Thirsty dwarves.  In the current version dwarves will sometimes continue working even after becoming thirsty or hungry, to the point where they trigger some other dwarf to bring them food or water.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Endiqua

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Re: Getting my medics to actually give water to patients?
« Reply #5 on: October 06, 2011, 07:51:33 am »

Quote
Thirsty dwarves.  In the current version dwarves will sometimes continue working even after becoming thirsty or hungry, to the point where they trigger some other dwarf to bring them food or water.

Hm.  I haven't seen that in the current version; I thought that had been resolved some time ago.  Mine all stop when they get hungry/thirsty/drowsy now.

Tirion, are you sure you don't have a wounded dwarf somewhere, maybe not in the hospital?  Anybody "resting" in your unit list?
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DF sets out a challenge to us with no explanation and no assistance, and each time we fail it becomes more merciless, but we continue in the hopes that we can show it, "See?  I'm doing good, right?  I kept the little men alive!  You're proud of me, right?"

Wayward Device

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Re: Getting my medics to actually give water to patients?
« Reply #6 on: October 06, 2011, 08:56:18 am »

Does anyone know what labors control this random giving water to thirsty dwarfs? Recovering wounded, feeding patients/prisoners? Or maybe a personality trait like likes helping others? Its quite noticeable in larger forts and my current long running one with about 140 dwarfs occasionally get like four or five pages of cancellation spam every time my well runs dry in the spring (stupid embark has a bone dry spring-summer-autum and then rains all winter). I wouldn't mind making a few dwarfs dedicated water givers and organize the whole thing a little bit, I've got the dwarfpower to spare, but I need to know what controls it. Hope its not random. I think I've seen my spare legendary weaponsmith, who has all labors off and who's main task is to sit in the dinning room getting drunk and not endangering herself, giving water to random haulers. Oh well, if its trait based at least I could sort from that and make a little water-giving squad, although this would preclude the specific recruiting of dwarfs who have shammed the beards of their ancestors for the role... 
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Endiqua

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Re: Getting my medics to actually give water to patients?
« Reply #7 on: October 06, 2011, 09:07:08 am »

It has been reported that impulsive dwarves who enjoy helping others are the most effective doctors, and this seems to be true for "nurses," as well, although I haven't thoroughly tested it.  I look for those traits on migrants and give them a nickname, and if I get a lot of wounded, I turn off everything but "nursing" and it seems to work well.
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DF sets out a challenge to us with no explanation and no assistance, and each time we fail it becomes more merciless, but we continue in the hopes that we can show it, "See?  I'm doing good, right?  I kept the little men alive!  You're proud of me, right?"

Grumbledwarfskin

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Re: Getting my medics to actually give water to patients?
« Reply #8 on: October 06, 2011, 10:27:50 am »

I think the "feed patients" labor controls whether they're allowed to take give water jobs, too, but how likely they are to take one if it's enabled seems to be influenced by personality...good thing, too, the ones who don't like helping others get an unhappy thought if they take a give water job, and I don't need Urist McH8r throwing a tantrum in the hospital because they brought somebody water.
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DwarfRaiden

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Re: Getting my medics to actually give water to patients?
« Reply #9 on: October 06, 2011, 03:19:51 pm »

I'd like to contribute to thsi thread by asking similar question - salt water vs freshwater. I think I have seen only salt water in my maps so far, because i never manage to designate a drinking source succesfully. Tried the empty space above pool, tried the bank of the pool, tried even water itself nothing. THen I read tha twater pump does desalinize the water and so i built an underground pool and filled it with water from pump. It went salt again because the pool was carved out.

SO i built a cistern - a huge wall encased floor that is filled with water from top. still couldn't designate a water source.

And all my wells indicate salt water in it too..

am confused.

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MonkeyHead

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Re: Getting my medics to actually give water to patients?
« Reply #10 on: October 06, 2011, 03:26:25 pm »

Off topic - hi OP... another welshman here... :)

Topic can now resume.