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Author Topic: Hunting  (Read 1434 times)

Jimlad11

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Re: Hunting
« Reply #15 on: October 06, 2011, 11:28:18 pm »

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« Last Edit: March 13, 2018, 02:00:31 pm by Jimlad11 »
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Blue_J

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Re: Hunting
« Reply #16 on: October 06, 2011, 11:51:48 pm »

In my opinion hunting is really only good very early on in the life of the fortress, for a couple of reasons:

First, it is actually possible to kill most/all of the creatures in your biome, so if you wantonly overhunt the landscape, you'll run out in a couple years. For a lot of the game animals, you're probably better off cage-trapping then taming and breeding them, if you want to keep that particular species in your dwarves' diet for any length of time. Second, for large animals (like for instance, Elephants which currently starve since they can't feed themselves fast enough,) or really dangerous ones that you don't want to domesticate, capturing them and killing them in a more controlled setting will increase survivability and convenience quite a bit. (I'm also of the opinion that using cage traps to capture wildlife isn't nearly as gamey as spamming 100 of them to capture entire sieges.)

Finally, once your farms/pastures are up and running, you've probably already got more food than you know what to do with, so having lone dwarves roaming outside your protective walls with sieges showing up all the time doesn't really serve a purpose. If a dwarf is good with a crossbow, there's plenty of goblins and elves. (Of course, if you want to hand your helmet-snake-bone-loving baron a crossbow and tell him there's a family of tasty giant badgers outside, then that's another matter entirely.)
« Last Edit: October 07, 2011, 10:23:18 am by Blue_J »
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Tirion

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Re: Hunting
« Reply #17 on: October 07, 2011, 03:20:25 am »

What's the problem with Helmet Snake bone? At least it exists... my last baron mandated crundle horn items :P

As for hunting: cage trap + kill/tame is good in most cases, but considering unicorns can't be tamed, and making a mass dump that reliably and effectively kills them while leaving access to their as-whole-as-possible (dorfs would butcher the Unicorn Lower Left Leg, but it takes time) fresh corpses... that, and it's quite a dorfy way of training marksdwarves.

But yeah, the fact that they sleep outside if the hunting job is enabled, meaning no room happy thought for them, adds to the long list of reasons why not to bother hunting.
« Last Edit: October 07, 2011, 03:25:52 am by Tirion »
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bucksfan47

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Re: Hunting
« Reply #18 on: October 07, 2011, 05:52:24 am »

Thanks everybody for your answers! im gonna try to get a supply of domesticated animals. Taming them and breeding them seems hard to understand. I guess ill read the wiki.
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dr_random

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Re: Hunting
« Reply #19 on: October 07, 2011, 04:50:40 pm »

Turkeys and poultry in general are quite uncomplicated, yield loads of eggs, do not graze and multiply like heck if you e.g. lock the hen into a room.
And they cost practically nothing on embark.

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Tirion

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Re: Hunting
« Reply #20 on: October 07, 2011, 05:33:02 pm »

Turkeys and poultry in general are quite uncomplicated, yield loads of eggs, do not graze and multiply like heck if you e.g. lock the hen into a room.
And they cost practically nothing on embark.

And if you plan on keeping this fort, they tend to come as pets of migrants, and can also be brought from traders, even requested from the outpost liason. Just take care not to make them pets if you can avoid it, they die early.
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