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Author Topic: Via Stella  (Read 15740 times)

Azkanan

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Re: Via Stella
« Reply #105 on: November 20, 2011, 04:45:48 pm »

Short cycled mock animation of the space combat screen, minus the HUD (which would basically be a close-up of the Cockpit's readings), with being hit... many times, included.



Looking great!

How are you implementing the game-world, by the way? Is it something set-in-stone, or is it going to be a randomly-generated map?

The game-world will be hand-crafted maps, by yours truly. However, considering the amount of mapping required, I'm currently looking into a semi-generated world generator.

Perhaps you could have crew being tossed around like in Star Trek :D

Not impossible. :D
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Alehkhs

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Re: Via Stella
« Reply #106 on: November 20, 2011, 06:33:47 pm »

Short cycled mock animation of the space combat screen, minus the HUD (which would basically be a close-up of the Cockpit's readings), with being hit... many times, included.



Looking great!

How are you implementing the game-world, by the way? Is it something set-in-stone, or is it going to be a randomly-generated map?

The game-world will be hand-crafted maps, by yours truly. However, considering the amount of mapping required, I'm currently looking into a semi-generated world generator.


Sounds good. Let us know if you need any worldbuilders. ;)
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Ehndras

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Re: Via Stella
« Reply #107 on: November 20, 2011, 07:24:51 pm »

Short cycled mock animation of the space combat screen, minus the HUD (which would basically be a close-up of the Cockpit's readings), with being hit... many times, included.



Looking great!

How are you implementing the game-world, by the way? Is it something set-in-stone, or is it going to be a randomly-generated map?

The game-world will be hand-crafted maps, by yours truly. However, considering the amount of mapping required, I'm currently looking into a semi-generated world generator.


Sounds good. Let us know if you need any worldbuilders. ;)

Aye, here too!

Comprehensive World Builder here with a decade of experience! Got two novel series in the works, dozens upon dozens of short stories, and other such projects.

Scifi projects are always more detailed than Fantasy, because it actually has to make sense. ;) You want that real, futuristic feel while preserving the idea of exploring the unknown, haha
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dehimos

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Re: Via Stella
« Reply #108 on: November 21, 2011, 04:03:43 am »

Cool.
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eerr

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Re: Via Stella
« Reply #109 on: November 21, 2011, 04:34:32 pm »

What perspective is that?

Is one of the floors just sloped?

Should a character look closer to the screen depending on where he stands?
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Azkanan

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Re: Via Stella
« Reply #110 on: November 22, 2011, 07:15:36 am »

What perspective is that?

Is one of the floors just sloped?

Should a character look closer to the screen depending on where he stands?

Perspective is town-down, and where the guy is sitting is meant to look like a small cubby that is the cockpit.

And no, he shouldn't. The camera follows the player, but I imagine him not leaving the seat during intense combat, so this is like a mini-game.
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Azkanan

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Re: Via Stella
« Reply #111 on: December 01, 2011, 10:17:27 am »

Ok so, update!

Experimental: Your Galactic Sandbox
- Every choice you make is added to an online database.
- This information is then processed into a "Tally" to see what is the most popular actions.
- These actions are then transferred to the next Expansion.

Example
- Let's say that the most "popular" death of an NPC is Senator Jacobs, along with others.
- In the next Expansion, Senator Jacobs would be dead, and in history, the most popular route of this would be the reason.

Likewise, the expansion of intergalactic nations would be according to how the game played out for most people.

Again, this is an experimental idea. It might work, it might now work.

=========

In other news, here are the latest galactic maps.

Warning: Very Large Images

Galaxy with small preview of gamespace [2800x2800px | 3.9MB]
Detailed Gamespace [10000x10000px | 84.7MB]
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malloc

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Re: Via Stella
« Reply #112 on: December 01, 2011, 10:23:50 am »

Small mock-ups are nice and all, but do you actually have some software that is being developed? If so, I would be interested in hearing some progress on that.
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Azkanan

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Re: Via Stella
« Reply #113 on: December 01, 2011, 10:52:31 am »

Small mock-ups are nice and all, but do you actually have some software that is being developed? If so, I would be interested in hearing some progress on that.

That is in Limbo, at the moment.

Asakura the previous programmer has returned and has been working on the Base Engine whilst offline. She was unable to come online due to her laptop being stolen, but will be retrieving it within "days" by her word-of-mouth.

More details to come next I speak to her.
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Azkanan

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Re: Via Stella
« Reply #114 on: December 01, 2011, 04:08:07 pm »

More details to come next I speak to her.

Asakura Yukiyo says
"...I just have the SDL engine so far. Window input and graphic projection."
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malloc

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Re: Via Stella
« Reply #115 on: December 02, 2011, 03:07:14 am »

Asakura Yukiyo says
"...I just have the SDL engine so far. Window input and graphic projection."

*sigh* this will probably come out very negative.
Translated from programmer speak that roughly means:
"I have downloaded SDL and made it compile."

Granted SDL can be tricky to make compile in some IDEs, if this is the progress a programmer reports I would not have much hope for ever seeing any real progress. It would be much closer to the truth to say "I have not done anything yet".

Before you berate me for being a negative bastard, I have seen countless projects, just like this one, die out because of either incompetence or laziness of one or more of the projects members.

But either way, good luck with the project, even if I doubt you guys will ever actually make the game. Have fun proving me wrong, hopefully you will prove me wrong.
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DrPoo

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Re: Via Stella
« Reply #116 on: December 02, 2011, 04:27:57 pm »

What's this game made with?
If its anything i know i could help.
Otherwise i could make the obligatory programmer music midi's for you, if you wish.
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Azkanan

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Re: Via Stella
« Reply #117 on: December 02, 2011, 06:04:41 pm »

What's this game made with?
If its anything i know i could help.
Otherwise i could make the obligatory programmer music midi's for you, if you wish.

The game is being programmed in C++.

"Obligatory Programmer Music Midi's"... Definition, please? ._.
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DrPoo

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Re: Via Stella
« Reply #118 on: December 03, 2011, 07:51:55 am »

What's this game made with?
If its anything i know i could help.
Otherwise i could make the obligatory programmer music midi's for you, if you wish.

The game is being programmed in C++.

"Obligatory Programmer Music Midi's"... Definition, please? ._.

You know MIDI's right? I could attempt to make some scifi music for you, i got the tools for it.. untill i am out of this horrible school :P
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Azkanan

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Re: Via Stella
« Reply #119 on: December 03, 2011, 01:25:22 pm »

What's this game made with?
If its anything i know i could help.
Otherwise i could make the obligatory programmer music midi's for you, if you wish.

The game is being programmed in C++.

"Obligatory Programmer Music Midi's"... Definition, please? ._.

You know MIDI's right? I could attempt to make some scifi music for you, i got the tools for it.. untill i am out of this horrible school :P

I was trying to dissect the term as a whole :P. Didn't understand where "Obligatory Programmer" came into it. :)
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