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Author Topic: Via Stella  (Read 15759 times)

Hanzoku

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Re: Via Stella
« Reply #60 on: October 12, 2011, 06:33:14 am »

And that is why, without a fast forward, I wouldn't be too interested in traveling without some form of FTL workaround.
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Haspen

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Re: Via Stella
« Reply #61 on: October 12, 2011, 06:40:30 am »

That's why Azkanan should make some kind of 'special' events when someone flies normally. Maybe also when it is fast forwarded.

Kinds of events... metallic asteroids rich in rare minerals.
Or maybe some old satellites, you could sell them to collectors or maybe find some interesting piece of technology.
Micrometeorite clouds that screw up your systems so you have to fix things quickly or face annihilation.
Random pirates, merchants, flotillas are obvious choices.
Stranded people within crippled life shuttles.
Colonies and spaceports endangered by large comets/asteroid on collision course.

Space isn't empty and surely one cannot be bored within it :P
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Siquo

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Re: Via Stella
« Reply #62 on: October 12, 2011, 08:51:57 am »

Space isn't empty
Sorry, but mostly, it is. It's an awful lot of awful boringness. Most games and SF like to pretend that it's not, to keep things interesting. But there's endless wastes and expands of absolutely nothing but a dust particle here and there.
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The Merchant Of Menace

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Re: Via Stella
« Reply #63 on: October 12, 2011, 09:01:55 am »

Space isn't empty
Sorry, but mostly, it is. It's an awful lot of awful boringness. Most games and SF like to pretend that it's not, to keep things interesting. But there's endless wastes and expands of absolutely nothing but a dust particle here and there.
After all, it's called space.
If it had loads of things in it it wouldn't be called Space would it? It'd be called Stuff.
(Cookie for whoever gets the reference)
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Azkanan

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Re: Via Stella
« Reply #64 on: October 12, 2011, 05:53:13 pm »


Well you see gentlemen,

I intend to make it a fair balance, so that one can pass through space, fast forwarding days as one goes by.
Events should not be so... so Common so that they become an annoyance, and not so rare as
 to become a rarity, you see. Odd breath-in-snort-huff.
Indeed, it is fair to say that space should be of space and not of stuff so as to there be available plenty
 of opportunities for opportunities to pass by, and for the opportunist to take up alms whenas to when
and when required, what what.
« Last Edit: October 14, 2011, 06:32:49 am by Azkanan »
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Gamerlord

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Re: Via Stella
« Reply #65 on: October 12, 2011, 06:47:03 pm »

Post-to-watch.

This is one of the kinds of game that I really like.

Urist Mcinternetuser

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Re: Via Stella
« Reply #66 on: October 13, 2011, 12:51:15 am »

Posting to watch, because I forgot to do so earlier.
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Azkanan

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Re: Via Stella
« Reply #67 on: October 14, 2011, 07:01:58 am »

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Azkanan

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Re: Via Stella
« Reply #68 on: October 15, 2011, 04:56:05 am »

I'm thinking it might be worth simply setting the game not-in-Sol-and-alpha-centauri, because otherwise, I'm going to be under constant fire about my accuracy - and I'm no astrologist, to say the least!

I'm going to be going about the Geography today, seeing as the manual is pretty much done for now... Livestream is up, if anybody wants to see me typing all this nonsense up  :o

www.livestream.com/azkanan
« Last Edit: October 15, 2011, 04:58:52 am by Azkanan »
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Azkanan

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Re: Via Stella
« Reply #69 on: October 15, 2011, 06:57:13 am »

First Draft of the playable gameworld.

Brown = Debris Fields
Grey = Asteroids Fields
White Lines = "Jump" gates
Wihte Dots = Stars / Space Stations
White Stars = Capital Systems

Spoiler: 100% (click to show/hide)

Spoiler: 200% (click to show/hide)
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Jimlad11

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Re: Via Stella
« Reply #70 on: October 15, 2011, 07:05:06 am »

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« Last Edit: March 13, 2018, 02:02:47 pm by Jimlad11 »
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Chattox

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Re: Via Stella
« Reply #71 on: October 15, 2011, 07:45:42 am »

Might I ask, what language are you writing this in?
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Azkanan

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Re: Via Stella
« Reply #72 on: October 15, 2011, 09:26:24 am »

Might I ask, what language are you writing this in?
Most likely Visual Basic. I might be able to push for C++, however, considering new information currently to-light, Dev-side.
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Azkanan

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Re: Via Stella
« Reply #73 on: October 16, 2011, 04:35:57 am »

First Draft of the playable gameworld, with borders.

Brown = Debris Fields
Grey = Asteroids Fields
White Lines = "Jump" gates
Wihte Dots = Stars / Space Stations
White Stars = Capital Systems

Spoiler: 100% (click to show/hide)

Spoiler: 200% (click to show/hide)
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Mookzen

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Re: Via Stella
« Reply #74 on: October 16, 2011, 08:13:33 am »

This piques my interest.
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