quote:
Originally posted by Gangsta Spanksta:
<STRONG>Well, the only thing wrong with it that I see is that the bottom layer of the river is frozen Perhaps since the river is usually 4 squares wide the outer two could be frozen on the bottom lever while the inner two have flowing water. Sorta, IWWI. If you try to get to the water by digging through the Ice it could immediately refreeze, possibly with your dwarf in it </STRONG>
Except that, sadly, rivers aren't currently defined with enough granularity to do that--they only have a depth of one square. There's no "bottom layer" or "top layer", just solid water or solid ice... and adding the distinction for a frozen top layer of ice is non-trivial.
It would allow for simpler ice fishing, and make it easier to tap deep water in frozen areas. But still, it's not really worth it. It's one of those things players won't generally notice unless it's called to their attention (the way this sharp dividing line does.) Like Toady said, unless he wants to do a massive overhaul of how ice works, all he can do is fiddle with what happens at that line... Probably the best thing to do (assuming it isn't too tough) is just make it so that in general the dividing line between parts of the world map are more 'blurry' up close, with a few scattered spaces on either side getting the properties of the other side instead.
This is a bigger problem than just rivers, isn't it? As it is now, all biome-related effects will end with a sharp, sudden line. Blurring the bounderies when viewed up close would probably be a good idea overall, if it's possible.
[ November 04, 2007: Message edited by: Aquillion ]