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Author Topic: How do you "set out" your forts?  (Read 3490 times)

Chattox

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How do you "set out" your forts?
« on: October 01, 2011, 05:26:28 am »

How do you personally lay out your forts? I tend to separate everything into layers. So I'll have the bedrooms, great hall, food storage and hospital on one level, then most of my workshops on another, and so on. This tends to have the annoying side effect of wasting a lot of space and potential minerals, however. I think, had I found out about this game earlier, before z-levels, I would be doing it differently now :P
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Mitchewawa

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Re: How do you "set out" your forts?
« Reply #1 on: October 01, 2011, 05:29:47 am »

First layer: Defences and depot.
Second layer: Farms, farming indusry, fishing industry, wood industry. Living areas too.
Third layer: Stone industries, gem industry, misc industries (loom, leather, bowyers, all that crap).
Fourth: Metal industry, the bottom of the prisoner drop-pit, nobles rooms.
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peskyninja

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Re: How do you "set out" your forts?
« Reply #2 on: October 01, 2011, 05:38:37 am »

Quote
Fourth: Metal industry, the bottom of the prisoner drop-pit, nobles rooms drop-pit start.
Quick fix  ;D
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Chattox

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Re: How do you "set out" your forts?
« Reply #3 on: October 01, 2011, 05:50:21 am »

First layer: Defences and depot.
Second layer: Farms, farming indusry, fishing industry, wood industry. Living areas too.
Third layer: Stone industries, gem industry, misc industries (loom, leather, bowyers, all that crap).
Fourth: Metal industry, the bottom of the prisoner drop-pit, nobles rooms.

Where do you have your stockpiles? In with the workshops they are related to?
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Forumite

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Re: How do you "set out" your forts?
« Reply #4 on: October 01, 2011, 05:55:39 am »

This is the current fort:
A large flat central area, from which itīs easy to go to the other 5 specialised area, each with a different purpose and spanning several z-levels, with workshops at the top, and stockpiles below. The central area is above ground and contain a lot of furniture and goods storage, trade depot and pastures. The central area is completely surrounded by a wall, except where it connects to the trapped entrance.

Dug down in the middle of the fort is the decorated dining hall, prepared food+drink storage and prison for the criminals of the fort.
One direction has farming, storage for raw food before itīs cooked, workshops for food processing, and everything related to the cloth industry.
One direction has invader prisoner storage and execution chamber.
One direction is sleeping quarters, hospital and Danger Room.
One direction is heavy industry, wood, stone, metal, including storage for raw materials, fuel and bars.
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Matoro

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Re: How do you "set out" your forts?
« Reply #5 on: October 01, 2011, 06:01:09 am »

First layer: traps and trade depot
Second layer: massive stockpiles of everything
Third layer: Big meeting hall, barracks and hospital
Fourth layer: workshops and mini-stockpiles
Fifth layer: rooms
Sixth layer: misc. stuff like prison and killing chambers

Place of farms varies. If map has soil, I put farms such close to surface, but there's no soil, i build them close to water.
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NightlinerSGS

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Re: How do you "set out" your forts?
« Reply #6 on: October 01, 2011, 07:20:58 am »

I usually vary my fort layout depending on the map. If I have a mountain side for example, I usually carve my living rooms upwards. In my current fort it looks like this:

layer -1: main entrance, traps, depots, graveyards, slave pens (I modded a bit)
layer 0: secondary entrance (above my very first retractable bridge trap including a 15z drop), storage for trade goods
layer 1: farms and kitchen/brewery
layer 2: living, dining rooms, food storage (drink storage is decentralised)
layer 3: non-metal crafting workshops and assosiated ressources/products storage
layer 4: metalcrafters, smelters and ore/metal bar storage
layer 5-8: exploratory mining layers
layer 8-12: Halls of Moria megaproject construction site
layer 15: first cavern layer (advanced world generation ftw)

I'm not deeper yet... 2 cavern layers to go before hell.
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Tevish Szat

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Re: How do you "set out" your forts?
« Reply #7 on: October 01, 2011, 08:46:28 am »

Layers all the way

Level 0: Outer yard, defenses.  Refuse stockpile, butcher's, tannery.
Level 1: Entrance & Trade Depot (Farms here if not enough soil)
Level 2: Farms (if not L1)
Level 3: First stone layer.  Barracks and defense needs
Level 4: The Hoard (stockpiles)
The following layers can be transposed
(Level 5: Workshops
Level 6: Mass Housing
Level 7: Dining/meeting hall, stills, food stockpile (sometimes on same floor as Housing))
Level 8: Mayoral and bookkeeper's Offices, potentially future noble arrangements
Level 9: Crypts
Levels 10+ Major mines.  Excavating rooms on the other layers often provides "enough" raw materials, so random projects like kickass royal rooms, arenas, etc. are dropped here.
Top of Caverns 1: Thanks to advanced worldgen, always at least 25 layers down from the surface.  the rest of the underworld (bar one place) is quite compact but I take out a lot of surface stone.
Unused levels - a sealed stair going down is all that's here.
Bottom of Caverns 3: Below this I assure myself around 5 stone layers, and generally I build my Magma Indiustries in one of them:  Layer M0 has the forges, smelters, and other magma workshops, as well as stockpiles.  Level M-1 (1 above) has dormitories, food stockpile, and eating space.  Level M+1 has the magma template.
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Tiruin

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Re: How do you "set out" your forts?
« Reply #8 on: October 01, 2011, 09:48:25 am »

I find an area with shallow soil. First two layers are my farming/stockpiles.

Dig until rock, find a magnetite area. That is where my rooms will be.

Return to soiled area, put dining room and breach the topsoil making it open to day. This gives my haulers work to do. Also add space for workshops.

On the surface is the small barracks housing my best equipped warriors. Nothing but surface duty here.

Below my magnetite layer is my crypt. The dwarves all rest in the halls of stone. No matter who or how they were.
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elf-fondling human

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Re: How do you "set out" your forts?
« Reply #9 on: October 01, 2011, 10:11:45 am »

I always make sure to devote a floor to common workshops, and another one where each legendary get a room connected to their own personal one, usually crafted from the most valuable material that their workshop deals with, or gold by default.

My common floor usually looks something like this, but be warned as my ASCII pics are usually rather odd.

Spoiler (click to show/hide)
My farming district. It contains a still, kitchen, farmer's workshop, loom, clothier, dyer, butchery, fishery,
tanner and leather worker. At ten workshops, it's the largest district by far. Also my favorite design.

Spoiler (click to show/hide)
woodworking district. Has two carpenters, a woodcrafting craftwork shop, and a bowyer. It's the smallest.

Spoiler (click to show/hide)
Rocks district. Two masons, a stonecrafter, a mechanic's workshop, and a jewler's workshop.

Spoiler (click to show/hide)
Furnace industry. If I have access to magma, then I use the second one. It's got a smelter, kiln, glass furnace, and forge. Sometimes I'll also throw in a wood burner and ashery, if I actually manage to get my glass industry started.
« Last Edit: October 01, 2011, 10:14:25 am by elf-fondling human »
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Varnifane

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Re: How do you "set out" your forts?
« Reply #10 on: October 02, 2011, 03:06:44 am »

This is my current fort and, while I am experimenting with a lot of magma functionality most of this fort, is typical for me.

Level 1 Walled and covered in flatland with overcomplicated entrance'o'doom through the mountain including weapon traps, isolation bridges, two separate magma flooding areas and barracks for two squads set to train all the time.
Spoiler (click to show/hide)

Level 2 (the first one completely underground) Expansive farming/brewing/cooking/butchering/tanning/dying/plant-processing operation with my main stone block stockpile. Also, my first mass grave area.
Spoiler (click to show/hide)

Level 3 Blockmakers and large furniture stockpile centered around main stairway. One of my legendary dining rooms, my animal stockpile, and my second mass grave area.
Spoiler (click to show/hide)

Level 4 (this one is a little different because I don't usually embark on a volcano) Here I have a mega-forge complex with housing and legendary dining room (in which i keep my smelters, glass-makers, and metalsmiths burrowed). On this level we  find the danger room, and crappy weapon/armor stockpile for training. There is also a barracks and a third legendary dining room. You can also see a large sand bag stockpile, as well as two (of the three) large magma safe pump component stockpile and a line of work out equipment (screw pumps). Surrounding the stairwell is an odd assortment of workshops so I don't have to bother making a place for a mooded dwarf to work.
Spoiler (click to show/hide)

Level 5 is a typical housing/storage layer.
Spoiler (click to show/hide)

Level 6 is a typical legendary craftsdwarf workshop area. I like to keep my legendary craftsdwarves burrowed so I can control what material they use to make stuff. There are small stockpiles for every type of good I will have them produce.  In this area I have separate stockpiles for each of the stone crafts (amulets in one, rings in one, etc) so an unfortunate mandate doesn't take out my entire stock of trade goods.
Spoiler (click to show/hide)

Level 7 Another housing level with a barracks yet to be designated and my cotton candy weapon and armor stockpiles.
Spoiler (click to show/hide)

Level 8 is a housing level with a large furniture stockpile (I make bins to train up my blacksmiths) and two noble/mayor housing complexes with installed over complicated drown, drain and dry functionality.
Spoiler (click to show/hide)

Level 9 is my legendary mason's burrow. He cranks out all of my gold furniture.
Spoiler (click to show/hide)

Level 10 is housing, and my leather and clothes making industries.
Spoiler (click to show/hide)

Level 11 holds my gem industry and third magma safe pump component stockpile. To the right is the access/drain for the entry pit/magma bath. The magma drains into reservoirs that go down an additional 10 levels are then pumped back up to magma holding tanks a few dozen z levels above.
Spoiler (click to show/hide)

I welcome any advice.
« Last Edit: October 02, 2011, 03:11:09 am by Varnifane »
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I don't know if you need other ideas when you have magma.

Flare

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Re: How do you "set out" your forts?
« Reply #11 on: October 02, 2011, 03:27:23 am »

If you ever happen to want to play on the surface, here's mine:


Spoiler: Level two (click to show/hide)

Spoiler: Second level Pens (click to show/hide)

Spoiler: 8======D~~~ (click to show/hide)

Spoiler: Defences (click to show/hide)

It has quite an inorganic look.
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dwarfhoplite

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Re: How do you "set out" your forts?
« Reply #12 on: October 02, 2011, 04:01:56 am »

@flare thats amazing. awesome. I'll build somehting like that Jeesh
Can you upload that fort in map archive
« Last Edit: October 02, 2011, 04:03:44 am by dwarfhoplite »
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Flare

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Re: How do you "set out" your forts?
« Reply #13 on: October 02, 2011, 04:10:02 am »

What's that?
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dwarfhoplite

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