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Author Topic: Secrets: A Structured/Freeform Roleplaying Game  (Read 8556 times)

Sinpwn

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #60 on: October 02, 2011, 07:05:05 pm »

The man slowly gets up off his bed in his inconspicuous yet secure house. He looks far older than he actually is and feels. He turns on his computer as he walks downstairs and makes himself a pot of coffee. He heads back upstairs to check his emails and various information feeds. He doesn't work today, so he can spend his time finishing some codes and browsing the web.

He drinks his coffee while searching, looking through recorded anomalies in the city, such as spontaneous combustion, murders with predictable patterns, ghost sightings and other things.
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jc6036

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #61 on: October 02, 2011, 07:12:18 pm »

Charles sat underground in a top secret complex, his face buried in paperwork. It was here that he managed the agency, and the agents that worked for it. On the right side of the room was a bank of monitors that were hooked to cameras all over the city. It was there that he monitored the agents, and did his own surveillance. He sighed and looked back down at his papers. Mostly just notices of killed keepers, and how the hits were performed. Most were completly clean, with no sign that the agent was even there other than the dead body. Just the way he liked it. Sometimes an agent got cocky and left a calling card. They were giving one warning and then burned. The agency and the agents therein must be completly anonymous, and there must be no security breaches whatsoever.
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King_of_the_weasels

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #62 on: October 02, 2011, 07:23:20 pm »

Wesley rubbed his eyes, the soft light of his monitor the only thing visible besides a small crack of sunlight piercing through the shades of his study's window.  A pile of soda cans stood stacked beside his printer as the last of the few sheets he had queued slid out. Taking them out into the hall and down to his dining room, a small oaken table with mismatched chairs pulled up, a few stray cans and a bowl of stale pretzels still on it from a few days ago.  Stacking the cans in a corner and grabbing a hand full of the pretzels and scarfing them down, as he spread the papers out.  Male, single stab wound in the eye.  Female, same. Serial Killer?  Possible.  Probable?  Unlikely, different countries completely.  Unless it's some roving Jack the Ripper.  Plus these aren't police records, same layout, no Station Name, or even City name.  Not to mention these aren't the only deaths that share the same execution.  Same eye too.

But that's not even what's weird about it...
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Slacker an illustrated story. Actually updated!?

Powder Miner

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #63 on: October 02, 2011, 07:28:05 pm »

Alex Daron, an unhealthily underweight, average-height teenager living alone in an apartment (it'd taken some work to be able to get an apartment but he'd been able to exploit a few loopholes and get one, as in he was legally eighteen thanks to another one of his group.), with white skin, black hair and green eyes, got up from his bed and prepared a bowl of Cheerios for breakfast. He heard a knocking on the door and felt a twinge of fear as he looked through the peephole. Already once he'd had to fight off an intruder- for a second he'd thought- maybe it was one of- but no, it was just a robber, but Alex had to collapse a cabinet on him anyway, having got cornered. However, the knocking was just the apartment mail-deliverer though, with a few letters. He took them with a word of thanks, and looked through them, junk, junk, blah blah why does he even get this stuff. He sighed, chucked them all brusquely into the recycling, and ate his breakfast greedily. Eating never seemed to help him gain weight though, unfortunately... Oh well. Just another day.
« Last Edit: October 02, 2011, 07:51:44 pm by Powder Miner »
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Caz

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #64 on: October 02, 2011, 07:34:18 pm »

Spoiler: OOC (click to show/hide)

Even in the night, the city hummed with neon lights, all-night bars filled with those who didn't shy from the dark. This particular pub was alight with a single conversation fraught with mostly rumour and happenstance. Even for it's inaccuracies, the message was worrying - something was going on in the City. It had started months ago with a string of unrelated and grisly murders that could not be solved, or as the rumours went, had just been swept under the rug, hidden... on purpose. Government conspiracies aside, it wasn't good for business. No one wanted to be caught outside in the night, and day by day the unease was growing, animosity heating like a fever. Factions were forming, paranoia growing between those who were "safe" and who were outsiders, not to be trusted.

"You know what I think?" said a gruff man, who spoke between puffing at the cigarette at his lips.

Another man nursing a pint of beer spoke up. "What, Malson?"

"It's the mutants, 'ent it?" Malson took a long draw. "Don't give me those looks, you all know the stories. Climbed up from the sewers or escaped from a military lab, they're about and they're hungry for yer flesh, gobble it right up they would. That's what all the murders are about, but the cops don't want us to know that, eh? Figures it'll keep us scared in our houses so we won't keep on working in the factories for 'em."

The woman at the table snorted. "You've had too much whisky. Its a ghost story, nothing more."

"Oh, aye? You keep saying that, while they're sneaking about to mince your brains as you sleep!"

She just shook her head in disbelief, rising to leave. "Getting a bit too late for me. I'll see you tomorrow, yeah?"

"Aye, see you, Van."

"Watch yer way, you know they like to hunt at night." said Malson, tapping her shoulder as she passed.

"Bugger off. And goodnight." The door swung shut, leaving the two men at the table.

Malson tipped some tobacco from a pouch, measuring it onto a paper with his fingers. At the other man's silence, he raised his eyes.

"What, mutants stole your voice as well?"

"Come off it, man. I know you like a joke, but you're going a bit too far." the man said, voice betraying the smallest hint of nervousness.

Malson laughed, as if hearing the wittiest line. "You still think I'm not serious, eh. Well, you can do as you please, but me and my lads will be defending our home with popguns, taking watches so they don't get us while we dream. It was Lilith's house most recent, wasn't it? She was only a few blocks away. Think about that, lad."

***

Van stepped through the cold alleyways, unlit side-streets that provided a shortcut to her crappy-but-cheaply-rented apartment. Her head was fuzzed from tequila but was still alert enough to check for any problems that might appear. The air was clear, the sharp wind taking away some of the foulness of the streets. She turned, onto a familiar road with that empty lot and beyond it, the tall building that she lived in.

A crinkle of sound, like the glittering of a wind-chime. She turned. Waited for several still heartbeats.

Nothing but darkness. She almost laughed then. Were Malson's stories really getting to her that badly? Turned back to the building, and entered. While climbing the endless concrete stairs, she immersed herself in thought to the drumlike beat of the echo of her own footsteps. A whole day of looking around, investigating for information had brought her nothing. It was all rumour and crap, the fantasies of a group of people stuck in life, with the delusion that making up an interesting crisis would cause it to exist in reality. Unsolved murders caused by people with... abilities. Dark powers that they used to hunt and kill whomever they pleased. It was nonsense.

She was at her front door quicker than expected. Fumbled with a set of keys and  turned the handle. On autopilot mode, the door was relocked, the lights turned on, jacket removed and shoes kicked to a corner. Reclined on the unmade bed and  pulled the covers back.

If it's nonsense... then why is this all happening? Gangs wouldn't target these people. An organised group of serial killers? More unlikely than there being mutants running around the city. Van rubbed her eyes at the incoming headache, resolving to rethink the day's events tomorrow with a clear head.

The abrupt image of a man lying in his own blood appeared, like a picture from a slideshow. His body was crumpled and a vicious wound eclipsed his left eye, that was gouged out. The man was dead.

A dreamless sleep followed and morning came quickly.
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The Fool

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #65 on: October 02, 2011, 09:58:30 pm »

Henry MacShadon was snoring in an office chair when the lights suddenly came on without notice. The light revealed what appeared to be a server room with liquid cooling systems on all four walls. In the center of the room was four monitors suspended on a steel frame. Henry looked around for the cause of the lights and noticed the time, seven in the morning.

“Why did you wake me ALM?” he said in a disgruntled and tired voice. He didn’t bother looking for the person he was talking to and proceeded to straighten his glasses.

A robotic female voice came in over the computer speakers, “Your dark files are complete, the telescope is shut down, but the telescope needs to be covered before sunrise. Your weapon design needs to be sent to head office for approval before noon.”

Henry stood up and said to ALM before leaving, “for once I’d like some descent sleep, alright?” Light flicked on as he left the computer room and headed to the roof, grabbing a white bag as he climbed. He looked out at the city from his penthouse view as he covered his large Meade telescope after a night of stargazing. The city had changed, he didn’t know if it was for better or worse, but it was different. People talked of experimentation, mutants, secret societies, and serial killings. Henry had little reason to believe almost any of it, but the fact that it was becoming more and more common made him curious. If all that is really happening, who was behind all of this, and why are people getting killed?

He grabbed the finalized blueprint, signed it and put it in a tube before grabbing his usual things. Leaving his apartment he headed towards the nearest café for some much needed coffee. While he programmed ALM to operate some electronic features of his apartment, including security, but she never did quite figure out the espresso machine before breaking it, even if the coding was right. He would take his time turning in the blueprint, there had to be some advantage to working quickly as a physicist of ballistics.

He entered the nearby coffee shop and sat down grabbing a local newspaper from the counter. Only took a couple seconds for him to read what he wanted from it. Another serial murder just a few blocks away. He thanked them for the coffee and left for the scene of the crime with his blueprint tube slinged over his shoulder.

EDIT:
Spoiler: OOC (click to show/hide)

About two blocks into his walk to the crime scene mentioned in the news Henry looked to his right as an ambulance drove by. The police blocked off a section of road to make sure no one driving would notice the copious amounts of blood. He moved closer. The police were standing around an outline of where the body was. Based on where the blood sprayed he had to guess that it was another serial killing, there seemed to be murders all over the city recently.

Spoiler: OOC (click to show/hide)
« Last Edit: October 02, 2011, 11:37:51 pm by The Fool »
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Caz

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #66 on: October 03, 2011, 09:37:01 am »

Spoiler: OOC (click to show/hide)
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Armok

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #67 on: October 03, 2011, 09:51:09 am »

In a spacious and modern villa surrounded by a lush garden just outside the city, an old man sat by several large screens showing many tabs of news websites and rows of numbers. He worked slowly, methodically, checking every detail of each calculation trice, for he knows the smallest error could mean the difference between life and death. For hours he works, adding up columns corresponding to each world event he reads about and comparing them to recent trends, each other, and randomly generated sequences of cryptographic quality. At last, he enters that fateful last command, if it returns positive he lives and if negative he dies, and like every day before gives a sight of relief. He got lucky this time.

He turned of the computer and headed outside, grabbing his golfing bag on the way.

(OOC: ugh, I suck at writing third person past tense. Only used to second person present tense.)
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Fool

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #68 on: October 03, 2011, 01:59:43 pm »

((Without some event to draw us together we will be in random places and may never even meet each other. Only the Agency has a real reason to move about, but even then they'd have to meta-game to be in the same building as someone else. Any chance of world events to help move people together? It would have to be interesting to most secret-keepers, agency members, and truth-seekers, but not necessarily involving them directly. Maybe a protest rally, rumors surrounding a place, or clues to the serial murders.))
« Last Edit: October 03, 2011, 02:03:58 pm by The Fool »
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Caz

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #69 on: October 03, 2011, 02:26:30 pm »

((Without some event to draw us together we will be in random places and may never even meet each other. Only the Agency has a real reason to move about, but even then they'd have to meta-game to be in the same building as someone else. Any chance of world events to help move people together? It would have to be interesting to most secret-keepers, agency members, and truth-seekers, but not necessarily involving them directly. Maybe a protest rally, rumors surrounding a place, or clues to the serial murders.))

((Yep, will the GM direct us? Maybe something like 'daily newspaper'... general info that everyone learns and can base their actions by. A city map would help things too.))
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adwarf

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #70 on: October 03, 2011, 02:28:38 pm »

The young man, Zack Rainer, stood at the edge of the road leaning on a light pole, and looking at the crime scene as he thought "Another one what the hell is going on here ? Whatever it is this is bad, and I feel something deadly coming this way, and its eyes are on me, and everyone else in this city." He turns, and pulls his hood back over his face, and strolls down the street heading towards the seedier parts of town to look for an old friend. As he is walking a sudden pain presses down on his head, and he fumbles pulling out a bottle of migraine pills, and swallowing one quickly. "These damn head-aches are getting bad." He thinks once more before continuing on hoping his friend may know something that is going on.
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jc6036

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #71 on: October 03, 2011, 02:49:48 pm »

((yep, it's our responsability to come up with world events. There should be one coming shortly, after we collaberate. ))
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Bdthemag

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #72 on: October 03, 2011, 04:30:36 pm »

((First world event will be coming up shortly, as soon as I share it with JC we'll start it. Im sure you'll all find it rather....shadowy.))

Robert arrived at the crime scene, although its been cleared out awhile ago he figured he could still find some evidence.  Taking a quick glance around he noticed some graffiti on a nearby wall, he dissmissed it as gang graffiti until he noticed it was a mask. He swore under his breath, this was the sixth time he saw one of those symbols.

After a few more minutes of searching he found a few shattered bottles near a fire escape, could it be a simple coincidence? He didn't think so, it looked like someone went down the fire escape to get down here, knocking down a few glass bottles in the process. He also found some footprints about 10 feet away from these bottles, a small footprint. It was either a man with very small feet, or someone who was young. He walked away from the scene whistling a song he heard earlier on the radio, little did he know he was being watched from a nearby rooftop.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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HailFire

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #73 on: October 03, 2011, 04:37:01 pm »

Spoiler: OOC (click to show/hide)
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Bdthemag

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #74 on: October 03, 2011, 04:50:13 pm »

Spoiler: OOC (click to show/hide)
((I didn't? I thought I did, regardless if I did or not your in.))
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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