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Author Topic: Secrets: A Structured/Freeform Roleplaying Game  (Read 8534 times)

jc6036

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #45 on: October 02, 2011, 06:45:20 am »

Oh ho, now that was a good book. Glad that you're drawing inspiration from it.
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Digital Hellhound

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #46 on: October 02, 2011, 09:17:21 am »

How exactly is the 'nobody knows who's who' part supposed to work with the freeform roleplay? It would become clear pretty quickly what faction everyone is part of.
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Caz

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #47 on: October 02, 2011, 09:48:55 am »

Can we still sign up?
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Fniff

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #48 on: October 02, 2011, 10:01:28 am »

Basically, everyone is against each other. Even the narration should be vague on whose side someone is on. If you are found to be a Secretkeeper, but your secret isn't exposed, at best everyone will use you as cannon fodder and at worst other secret-keepers will rat you out to the Agency. The Agency's guys would be exposed as useless people and quickly burned alive and the Truth Seekers wouldn't be able to get much knowledge because everyone knows their name.

The motto is: There is a reason why people keep their secrets.

And yes, you can sign up.

Armok

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #49 on: October 02, 2011, 10:07:06 am »

Oooh, Looks interesting... PMing!

EDIT: and... SENT! That was a lot of work, hope it gets accepted.
« Last Edit: October 02, 2011, 11:49:42 am by Armok »
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jc6036

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #50 on: October 02, 2011, 12:00:00 pm »

It's a lot like a role playing game with mafia elements thrown in. And it shouldn't be THAT hard to keep your identity a secret. We just want to prevent the use of extensive meta gaming, and thus the identities must be a true secret.
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Powder Miner

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #51 on: October 02, 2011, 12:50:14 pm »

Meehh Inn agaaaiinnn
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Bdthemag

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #52 on: October 02, 2011, 01:25:36 pm »

Pretty much what JC said. Some advice for a secret keeper would be when using your power, try not to say that you activated it. For example you can say "A burst of fire shoots forward suddenly from nowhere.".

Anyways, i'll provide a quicktopic for the Agency which will basically be just radio chatter between agents. Since they currently have the least amount of people.
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Your drunk posts continue to baffle me.
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King_of_the_weasels

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #53 on: October 02, 2011, 03:27:51 pm »

Basically, everyone is against each other. Even the narration should be vague on whose side someone is on. If you are found to be a Secretkeeper, but your secret isn't exposed, at best everyone will use you as cannon fodder and at worst other secret-keepers will rat you out to the Agency. The Agency's guys would be exposed as useless people and quickly burned alive and the Truth Seekers wouldn't be able to get much knowledge because everyone knows their name.

The motto is: There is a reason why people keep their secrets.

And yes, you can sign up.

Is this something specific to the agency, or do just not know what a burn notice is?
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jc6036

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #54 on: October 02, 2011, 03:31:29 pm »

I think that it's a twist on the term "fired".
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King_of_the_weasels

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #55 on: October 02, 2011, 03:35:46 pm »

from wikipedia.

A burn notice is an official statement issued by one intelligence agency to other agencies. It states that an individual or a group is unreliable for one or more reasons.[1] This is essentially a directive for the recipient to disregard or "burn" all information derived from that individual or group.[2]


granted the agency is super secret so I'd probably be more like just taking all there info and destroying there identity and any shred of information that they ever existed, then putting a hit out on them, which could make for some good role play events.
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Slacker an illustrated story. Actually updated!?

Bdthemag

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #56 on: October 02, 2011, 03:47:24 pm »

They aren't burned alive :P Its basically if you mess up to many times, your thrown out of the Agency and then your either killed on the spot or hunted down.

And we'll be starting in a bit, just need to do a few things first.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Bdthemag

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #57 on: October 02, 2011, 06:29:45 pm »

An alarm clock went off in a small apartment building somewhere in the city, a slim fragile looking man sluggishly got out of his bed and fumbled around for a few minutes trying to find the alarm clock. After the alarm clock was off he slipped into a pair of dirty jeans and made his way to his "kitchen". It was really just a stove and a toaster on the other side of his room, but at the price he was paying for this room he considered himself lucky to even have one. He started work on his breakfast, which was really just a few pieces of toast.

After finishing his breakfast, he turned to look at a large map taped to his wall. It was a map of the city, and along it was various pictures and notes taped to specific locations. The last few locations he checked were all dead ends, quite literally considering he found a few bodies there. Although the recent location looked promising, and he planned to get there before anymore government thugs arrived.

This man's name was Robert Swayne, and was a reporter for the cities newspaper. Well not anymore, considering he was fired two months ago. He was fired for a "nervous breakdown", but he really knew he was just blacklisted. He'll never be able to get a job in any kind of news buisness again. Everyone thought he was crazy, even his family did. They pretend as if he never existed, even his wife left him. But that didn't matter now, what mattered was finding out the truth.

He put on his coat and glasses, and walked out of his room and down to the street's and then he started walking towards his location.

(Okay, you all can start posting now. Be a bit discreet about your faction, i'll PM all Agency members who's on their side.)
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

adwarf

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #58 on: October 02, 2011, 06:48:18 pm »

In a small apartment on the sixth floor, and on the outskirts of town there comes a large crash as a young man falls out of his bed, and knocks over his bedside lamp. The lamp shatters just as he stands, and he says "Damnit, and that thing caused ten bucks." He walks over to the closet of the two room apartment as he opens it a pile of dirty clothes fall on top of him burying him from sight. After several minutes he claws his way to the top thinking "I thought I washed those last week." As he is busy throwing the clothes back into the closet, and pulling out a dustpan, and broom her remembers he didn't have the money to do any clothes, because he got fired last week.

He gets a bit frustrated while he is cleaning, and says "You steal ten bucks from the cash register, and apparently that is enough to fire you. That bastard he had no right I mean the dude payed thirty bucks extra, and left without getting his change, so why couldn't I just take a small chunk if he didn't want it?" He spends several more minutes going on like that before its finally cleaned up, and he walks to the fridge pulling out a box of frozen waffles, and shoving them into the toaster.

While he waits he walks down to the ground floor, and borrows his neighbors paper to look for job adds, and a better, or cheaper apartment.
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Fniff

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #59 on: October 02, 2011, 06:53:41 pm »

Redrick S. Athens, unlike others of his persuasion, never used to be anybody. He was just another poor kid living in a bad apartment with his parents. His life changed once his father had burned the apartment complex down. Red had to live with his life on the street for years, slowing gaining knowledge into a strange world beyond his vision. He discovered slowly that he was blind, and he was slowly gaining his sight into a terrifying new world.

Thankfully, he could see now what the world truly was, in a manner of speaking. And he could see he needed to head to a site just before this person he had been observing did. He had no clue who he belonged to, be it Secret-keepers, Truth Seekers or Agency, but it was good to keep taps on the up and coming people, or not-people, if the case may be, and it would give him some time to check out another one of these gruesome killings before anyone did. He pulled up his black hoody, over his black aviators, and walked toward the burnt-out ruins of a happy suburban home. He would check the crime scene first, then he would hide and observe. Red felt around the body.

Red noticed something about the body. One stab wound, right through the eye. This didn't seem to have killed him, since a blood stain on a wall was about twenty feet away. The shattered remains of a bottle and a burnt rag was at the feet of the victim, obviously a molotov cocktail. Either the victim had dropped it or he decided to go out with a literal blast. Red smiled darkly. A morbid sense of humor was suggested for this kind of life. In fact, it was almost required.

Rederick checked the walls. On one of them, he traced a line in the dust. He could almost see something behind all that dust, almost carved into the walls. He realized once he had finished tracing it. It was a symbol.

A symbol of a mask.

Red did not like this. He had encountered this symbol 5 times already, when the other Secretkeepers perished. Always a mask, always one stab wound through the eye, always unexpected. It was common knowledge that some Secretkeepers just died gruesomely for no readily apparent reason, but he wanted to find out just why.

What were those Secretkeepers hiding?
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