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Author Topic: Secrets: A Structured/Freeform Roleplaying Game  (Read 8518 times)

Draignean

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #195 on: October 19, 2011, 03:10:52 pm »

((OO-RAH! That's the requisite number of votes. I have most of the system written, comprised of three attributes. (Physical, Mental, Fate) Fate is then used to cause coincidence and abnormal circumstance necessary to allow the game to progress. The entire system can then be managed without rolling except in the instance of PVP combat, it will however require an active GM to watchdog it and award/subtract points from the three attributes.

Things determined by system,

Health
Sanity
Avg Damage
How many players are neccessary to force a "kill" (Sort of like mafia, except you're more influencing fate to arrange a nasty and inescapable incident for someone)
Problem solving ability
And more!
))

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The Fool

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #196 on: October 19, 2011, 06:13:02 pm »

It's good to see this with a system. If jc still wants to GM I'd be happy to continue playing this one. Has someone PM'd him about the suggested system? It would mean that there is no 'real' agency leader anymore, but I'm sure someone can take his place.
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A Flexible Mind (Suggestion Game)

jc6036

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Re: Secrets: A Structured/Freeform Roleplaying Game
« Reply #197 on: October 20, 2011, 04:04:28 pm »

I would like to gm, but my internet connection is extremely iffy at the moment.
I suppose that somebody else could take over until my internet connection is a sure thing?
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