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Author Topic: Oceanbridge - A Fortress Defense Community Fort: Reclaimed, Again! (And Again)  (Read 182403 times)

Person

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #135 on: October 20, 2011, 07:56:48 pm »

Beak Dog Hunter wants to fight
Gary Featherlog sends out war elephant!
Elephant used Gore!
IT'S SUPER EFFECTIVE! So I'm the mayor then. I MANDATE SLA- wait no that's stupid.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Time Blossom

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #136 on: October 20, 2011, 08:13:14 pm »

SLA....TE COFFINS for everyone? Yeah, that'd be silly. :P
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Time Blossom cancels everything: NaNoWriMo

Remalle

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #137 on: October 20, 2011, 09:47:42 pm »

Yay!  Greatbridge of Oceans 2.0!  Dwarf me as a craftsdwarf please.
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Person

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #138 on: October 21, 2011, 02:34:59 pm »

SLA....TE COFFINS for everyone? Yeah, that'd be silly. :P
Uhhh yeah that's exactly what I meant. *shifty eyes*

Really though what we need is some torture chambers. Like, a room with a weapon trap with 1 whip every other tile. And you drop enemies in from cages. It's amusing to watch them, low metal quality means they'll even level up sometimes before dying. If it takes too long, fortifications in the sides and shoot them a bit. Keep gear on them if it's too much micromanaging to dump.

Or you could just make an arena. It's much easier and much more useful. Just keep me updated on what's going on with me.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Masked_Hunter1825

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #139 on: October 22, 2011, 07:43:03 am »

Make an arena. Put spikes in the arena, link them to a lever. Pull it every now and then and you got hazards to watch out for!
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Remalle

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #140 on: October 22, 2011, 12:58:39 pm »

Make an arena. Put spikes in the arena, link them to a lever. Pull it every now and then and you got hazards to watch out for!
This, but with pressure plates randomly placed on the arena floor instead.
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Masked_Hunter1825

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #141 on: October 22, 2011, 07:51:04 pm »

Even better idea, do that except add elephants and beak dogs.
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UltraValican

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #142 on: October 22, 2011, 08:00:53 pm »

Even better idea, do that except add elephants and beak dogs.
And shape it like a pokemon stadium ......thing...
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Masked_Hunter1825

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #143 on: October 23, 2011, 09:10:50 am »

MANY IDEAS.
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varnish

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #144 on: October 23, 2011, 07:36:32 pm »

From the Histories of Oceanbridge, 193

In this year the Bird-Men came to ravage the Country of Oceanbridge, where many brave Shield-Dwarfs made their home.



The Bird-Men were named Beak Dogs, though none knew why or from whence they came. Many asked about the name, but were brusquely told that it wasn’t important, to the historian’s great disappointment.

 Derm, Soulchopper and Champion, led the warriors.



They were Derm, and Cilob, Guy and Shina, Karakzon and one dozen war dogs, and an elephant. As well as some others who weren't as interesting or important. Brightly shone their mail, and swords, and spears, and shovels, and granite pots filled with wine, and diverse other weapons. Brighter still shone their eyes when, as one group they charged. Except for the dyer who charged ahead of the group, and whose bones were all broken. A fitting punishment for one who ruined the historian's narrative.



This was followed by many stabbings.



And so the Bird-Men met their doom.

.................................................

 Person came bustling into Aban’s office, (which was now an actual office, rather than a chair.)  “Aban! I’m glad that I found you. Do you have a moment?”

“Well, I’ve been going through the evidence, you know, about poor Cog. Trying to see if I can find-“

“Put that away for now. Tell me, how many whips do we have?"

“Do you want an exact count? Uh, zero, I think. But I thought that Cog-“

“Forget that for now, I said. We need to get the people in this fort working, and the bridge isn’t doing the trick. Most days there are twenty or so useless crafters idling away in the dining room. I’ve got some ideas to fix that. Now, how many large wooden spikes do we have?”

“I… What?” Aban looked shocked.

“Spikes, Aban! I want to start building a sort of… arena. Something to keep the rest of our companions entertained and distracted, from things like Cog, and so on.”

 “Oh, all right. Then zero, again.”

“You sure?”

“I counted them myself!”

Person shook his head, “Lot of work to do around here, then. Better get started.”

As he walked out the door, Person ran (literally) into a crafter. "Speaking of... You, what's your name?"

The dwarf stood up and dusted the sand from his back. "Remalle, sir."



"How do you feel about giant wooden spikes?"

Remalle took a step back. "I think it would depend what you were going to do with them, sir!"

"I want you to make me twenty of them, for a start."


((And I am back.

MANY IDEAS.

I guess so! What does a pokemon stadium look like anyways?

Yay!  Greatbridge of Oceans 2.0!

Not nearly as disastrous so far, though.))

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UltraValican

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #145 on: October 23, 2011, 07:46:13 pm »

Its basically a rock field with a circle in the middle.
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JacenHanLovesLegos

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #146 on: October 23, 2011, 09:29:42 pm »

How many soapmakers/how much soap do we have?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Karakzon

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #147 on: October 24, 2011, 03:11:51 am »

Could do with some more screenys of the fortress, wondering what our defences are like. Also: any injuries from the beak dogs so far?
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peregarrett

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #148 on: October 24, 2011, 03:13:37 am »

We'd better concentrate on Bridge. What stage is it on?
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I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

varnish

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Re: Oceanbridge - A Fortress Defense Community Fort Thing
« Reply #149 on: October 24, 2011, 10:53:38 am »

A Strange Mood

“Where the hell is Gar? He told me he was going to load the elephant traps, and yet there the elephants are, completely uncaged!" Gary Featherlog knocked open the door to the closest workshop, where Remalle was struggling to make yet another wooden spike. "You in there! Help me find the so-called Head Architect. He's got architectin' to do."

Remalle sighed, and tossed away the block he'd been carving. He'd just worked out which end should be the spiky bit, too.

They eventually found Gar, huddled in a corner in the mechanic workshop. He was staring blankly at his hands, but when Gary made to walk through the door, Gar leapt up, grabbing a hammer from the table, shouting “Emademuth! Lanzilemal!”



Gary backed out of the room very quickly. “Oh, for the love of Rakust! Another one of these things.” Gar settled back in his corner, muttering, when he saw that neither Gary nor Remalle was coming any closer.



Remalle stuck his head around the corner, curious despite the danger. Gar flung a mug at him, missing by an inch. Shivering a bit, Remalle drew back and said, “What’s he talking about in there? Something about cloth?"

 "Yeah. I think he... or whatever is driving him wants some. Strange. We’ve got plenty of cloth lying around. Why doesn’t he just get some?”

"Maybe it's not the right kind?"



((What will happen to Gar? Is he definitely going to die?))


Could do with some more screenys of the fortress, wondering what our defences are like. Also: any injuries from the beak dogs so far?

Currently our defenses are what I've shown. And by that I mean we have a wooden wall, and soldiers. That's it. I might need to work on that. Only one person was injured by the beak dogs. Seriously, the battle lasted 1.5 seconds. So anti-climactic.

We'd better concentrate on Bridge. What stage is it on?

The main span is about halfway! The other parts are taking longer, because of slow steel production. I've relocated all the hematite and limestone to the smelting level, so it should speed up now.))
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