The old Chief has died, and as the customs of your people demand a new Elder must be chosen as the new Chief. And so a Spirit Moot must be held.
The sixteen of you have ensconced yourself within the Spirit Hall to decide upon a new Chief. The process is simple. You shall take votes to determine an Elder who is least worthy of the mantle of Chief. That elder is then ejected from the Spirit Hall, and no longer has a voice in the proceedings. Between each vote you take of the holy medicines and send yourselves on a Spirit Walk up to the Spirit Realm, there to seek the guidance of your spirit animals. But there are tests of strength in the Spirit Realm, and any who are found unworthy will be left unconscious when you return to your bodies. Those who failed are obviously unworthy of being chief, and so are removed from the Moot.
When only one Elder is left, that Elder is crowned Chief.
Yet this time...something is wrong. There are rumors that a few of the Elders are colluding to ensure that one of them becomes chief. This cannot stand. You will need to determine who these Elders are and remove them from the Moot if you want to have any chance at a fair election of the Chief!
Game has started! The first Vote phase will go until ~5pm Pacific Tuesday
Flavor aside, this is a typical Mafia Game. The Town players want what is best for the tribe, so once all threats have been taken care of they win. (Chief will be decided randomly by me to simulate the rest of the Moot). The Vote phase is the Day phase, the Spirit Walk is the Night Phase.
If you have any questions about your role, feel free to PM me about it.