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Author Topic: You Are King II: Tales of the Storm Coast (Winter 416a)  (Read 232168 times)

Taricus

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #945 on: October 31, 2011, 03:56:48 pm »

"Ah yes. I wanted to thank you for the event last night, though I wonder how you got the crow to kidnap a Hatcuri of all things..."

Laythe took a moment to breath, and look out a window for a bit.

"At any rate your military training is suspended. Wilheim is currently on active duty, and I'd prefer not having raw recruits in the field. Besides, I'd say you've earned a break considering I haven't enjoyed myself in years. So thank you."
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Ardas

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #946 on: October 31, 2011, 04:54:55 pm »

(I assume that the guard told the rest of the troops and me about Rectyl.) E: mistake with time.

"A lizard? Behind the wall? Ok ,this is it men, surround that building and find me an entrance!

Nikephoros wasted no time in going to the place where supposedly talking was heard from behind the wall.

Surround the building/place where Rectyl was heard and try to gain entrance inside.


« Last Edit: October 31, 2011, 07:18:40 pm by Ardas »
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NUKE9.13

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #947 on: November 01, 2011, 09:31:20 am »

"Hah, kids. Vicious bastards to a man. And evidently blind. Still, it may be worth taking a look around. The crow must have been in a hurry, he might have dropped something.
...
Well, he might have. I don't see you coming up with any better ideas"


Hugo heads up to the aforementioned square and looks for clues.
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Taricus

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #948 on: November 01, 2011, 09:59:03 am »

Hugo heads up to the aforementioned square and looks for clues.
[2] You find no clues after seaching the alley that he supposedly ran down.
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filiusenox

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #949 on: November 01, 2011, 12:05:08 pm »

William looks around for sewer access or decrepit buildings.


"Perhaps we should talk to that contact? We need to find him of course...I suggest we head towards the Robber's Flask. And start asking some questions...Unless you have any other ideas?"
« Last Edit: November 01, 2011, 12:08:26 pm by filiusenox »
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Taricus

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #950 on: November 01, 2011, 12:24:17 pm »

William looks around for sewer access or decrepit buildings.

[3-1] You fail to find either a sewer entrance (Not like the crow would've fitted in there while carrying Rectyl anyway), and you can't see any run-down buildings here.
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NUKE9.13

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #951 on: November 01, 2011, 04:40:54 pm »

Max Yeskly picks a bone up and begins picking the lock
[4+1] After briefly checking that there are no guards around, you pick the lock with ease. The door swings open.

"Perhaps we should talk to that contact? We need to find him of course...I suggest we head towards the Robber's Flask. And start asking some questions...Unless you have any other ideas?"
"But- but- he was right there, he flew right past, glided over with wings of woven moonlight like some dark angel- I have to find him- I- I-"

Hugo gestures in frustration.

"...Ah, nevermind. He's long gone. I guess this visiting this contact of yours would be the next best thing."
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Elfeater

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #952 on: November 01, 2011, 05:15:41 pm »

MAx yeskly smiled and motioned his men out he orders them to free any other men in there (I only have a 1/2 regiment with me anyways)
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NUKE9.13

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #953 on: November 01, 2011, 05:39:18 pm »

It takes no time at all to free your men and organise yourself.
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Elfeater

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #954 on: November 01, 2011, 07:24:06 pm »

Max Yeskly mutters orders to his soldiers "Gregor, Maxwell, go up and see where the guards are posted."
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

filiusenox

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #955 on: November 01, 2011, 08:07:02 pm »

"You seemed to have started devoloping an unhealthy fixation on this man, Hugo..."


Later...
William dodged the thrown barstool as he strode into the Robber's flask. His three guards fanned out behind him, all wearing roughly the same outfit as William, which he found slighty disturbing.
"I'm looking for a man called Arven. Anybody know of him?"
« Last Edit: November 01, 2011, 08:09:10 pm by filiusenox »
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NUKE9.13

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #956 on: November 01, 2011, 08:24:33 pm »

Max Yeskly mutters orders to his soldiers "Gregor, Maxwell, go up and see where the guards are posted."
[2+1]Your men sneak up the stairs and look around. There are half a dozen armed guards sitting around a table playing cards between you and the exit. They aren't paying much attention, because anyone trying to escape would have to go through them.
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Taricus

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #957 on: November 01, 2011, 08:46:47 pm »

"I'm looking for a man called Arven. Anybody know of him?"
"Of course, he's the head of the city guard! Won't catch him here though, though he does peruse some of the coaching houses near the merchant quarter in his free time."
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filiusenox

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #958 on: November 01, 2011, 08:52:56 pm »

"Well thank you, I was expecting more of a hassle..."

"I wasn't expecting him to be the head of the guard..."
Go to the coaching houses near the merchant quarter
« Last Edit: November 01, 2011, 08:54:56 pm by filiusenox »
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Taricus

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Re: You Are King II: Tales of the Storm Coast (Autumn 415a)
« Reply #959 on: November 01, 2011, 09:23:43 pm »

You arrive at The Killing Princess, after a nice, peaceful walk, entering you find that the interior is nicely decorated, and that the boze is MUCH finer (And expensive). Inquiring about Arven's whereabouts, you're directed to a table with an oddly-helmeted man sitting at it, drinking a mug of Galamese ale.
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We sided with the holocaust for a fucking +1 roll
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