The gahtering of their host had taken the better part of the spring and now that Goum's Strike Force was ready, Corv's Mercenaries couldn't await it any longer...
join the Strike Force in their campaign, loot as much as possible without aggravating the Goumish Commanders...
((Using the old battle rules as I'm not sure whether the other bits are implemented or not))
Galam [Commander Zach's personal guard - tactician] + [2 heavies] + [2 raiders] + [Corvus MacRia's raiders], [Using force rout tactic] vs Bandits [2 archers] + [1 infantry regiment], [low palisade confers +1 battle roll]
You look across the landscape and see the small town you'll be attacking, torches flicker in the cold night as men rush to defend the hastily built palisade, their odds were not looking good [Tactics roll req. 3+2-2 roll. 1] [Galam 9+5-1] vs [Bandits 6+2] as you greedily rub your hands together commander Zach shouts "charge!". Rushing forwards your men are among the first to overcome the barrier and begin chopping away at the archers a lucky shot hits you in the leg but consumed with adrenaline you barely notice. [Raiders have lost low palisade advantage + 2 archers], [Galam has lost 1 heavy]. [Galam 8+5] vs [Bandits 1+3] As you march on the central plaza all you find is a quivering retinue of soldiers which you quickly strike down with ease [Bandits have lost 1 infantry regiment], [Galam is victorious].
Your men start looting the streets by the end of the night you've managed to obtain [6/5 = 1.2] ducats, a decent profit.
((if we're switching to the experience system you've got 1 point for that too, I'll do a new post tomorrow for the mill))