Take full advantage of theyh enemies weaknesses using afore mentioned tactics
Tactics: Conserve Forces [4] - Success
Combat: Round 1 [2+1+1 v 3] - Winner
The pirate vessel's crew has no luck making any real headway charging your line. Your men conserve their strength and use the terrain to their advantage, forcing the pirates to continue to push down a narrow path. By the time the pirate captain notices the situation at hand, there is little he can do. With so little of his crew left, they'd never make it back to any port.
You have secured another ship and a Pirate Captain as prisoner. Your reward will be waiting back in port. The problem you face currently is that in the state of both crews, you can't manage a full crew for either ship.
((The following is subject to balancing))
New Ruling: Sea vessels captured can be crewed by a 'Prize Crew'.
-Prize Crews are essentially a single watch of your own crew, forced to run all watches until port is reached.
-The nearest port must be the first destination of any ship held by a Prize crew.
-Ships held by prize crew will move at half the rate of any normal vessel (doubling move cost) due to the lack of sleep and extra precautions that must be taken.
-The Sailor specialist must be replaced for any ship crewed by a prize crew
before it can be used for anything else. Without the Sailor, it will sit in port.
Combat Rules:
-Prize Crew ships are lost immediately to capture or destruction by the attacker. Prize crew's will surrender immediately.
-Any ship with less than adequate crewing rates at unsuitable for real combat. A normal vessel loses 1 Str per prize crew (maximum prize crews equal to str-1. Therefore a Str 3 ship can have 2 prize crews and maintain 1 str.)
--Prize Crew'd ships have 0 Str for all intents related to combat or otherwise.
Grant audiences to the people, and see if there is any pressing problems or concerns.
[2/4/6] [4/6]
The general questions are raised about what is happening in Mileth. Concerns are not as high as you'd expect them to be given the threat of invasion, but many have heard the rumors of the nearly peaceful takeover of the city by the Empire. Suspicions are raised about the embassy as well. Nothing seems to be overly blown out of proportion and you appear to have done well to belay the concerns of the people. Many who believe the rumors out of Mileth do question the quite obvious military buildup within Ligoria. People are confused as to why the first action Ligoria would take is to show force over a peaceful occupation of a city that wasn't even allied to Ligoria.
Sail to Acre (Aching), buy pigs if possible. Otherwise buy grain.
Some time is spent relocating your ship and crew to Aching[-1 move], where [2] you manage to squeeze out an extra little bit of savings from a farmer in the area. Despite the winter markup of the livestock, you still pulled 1.6d in savings - costing you only 2.4d for the 'herd'.
1.01d
Light Warship, Holds: 1 (Livestock), Move: 2/6
Action:Continue Sword Practice!
((since i believe it's been since last season since this was rolled - Please enlighten me as to the results OF that last set of rolls. I believe you're currently at 10/100 progress. I'll roll up your whole season at once here...))
[3/3/3/4/6] - Swordsmanship: 40/100
You manage to run your training this season without any major setbacks. You did however get so worked up with your sparring partner that you both nearly killed eachother. Your instructor was not pleased and spent the better part of the rest of that week chastising you both on the finer points of keeping your calm in battle.
Ite attempts to design a gun that can be easily assembled from a set of mass produced simple parts, making any improvements he can to the original gun design.
[2]You think you have a serviceable idea for mass-producing the device, [1]but unfortunately there isn't a blacksmith or engineer in the region you know of with the ability to do so at current. [3]A few beleive they could with some funding to increase their capability and manufacturing output.
[4-2]The actual mechanics of the device are rather intricate and you fail to see how you could improve upon them. [5] You also think it a decent bet that the .33d you spent on a single piece isn't far inflated from the labor and materials the gunsmith invested. To outfit a regiment with such a weapon would be prohibitive without the mass-production in place. You also believe a steady supply of iron would be required to create such a weapon on such a scale.
Karafs enters the tournament. Retcyl orders a dock and barracks to be built using his men.
[4/1/1/5/5]
Your men, while inept as hell, manage to eventually construct crude a crude barracks and Dock for the island. It isn't much, but it's enough to make the men less grumpy now that they no longer have to sleep outdoors in the Storm Coast winter weather.