Gregor cheers and tells his men to load the cannon(s) He sails close enough to fire, but not be fired back upon He engages the ship in said fashion
[3] At the sight of your cannonfire, the pirates turn and run for a collection of small islands in the area. Your damage inflicted on their ship is minimal, you're sure at least one shot hit, but the rest miss quite spectacularly. [2] The pirates don't seem strangers to cannonfire and keep changing headings to prevent your crew from managing a clear shot.
William looks and sees if the stockpile is big enough to do real damage to the ship if caught on fire.
"Hey guys, how you doing?"
[2] Doubtful, given the proximity of supplies that'd be able to put out flames...and the fact a pair of well-armed crewmen are present. [5] Your investigation goes unnoticed though, and the cook greets you with a wave - of a meat-cleaver. The crewman simply ignores your presence and continues yammering at the cook awaiting some food.
Head north. If I run into The Arctic Fox's soldiers, offer to be hired on.
[4] You head in the direction of Mileth and arrive about a week after the seige. Empire forces notice yours and take defensive stances at your sight. They appear to be under orders to hang close to the walls. You could avoid them easily, though you can almost be certain you'd be followed for a while.
Have the Bloody Fist keep an eye on Avitus. Sending word out to the underworld that he wants a spy- what does a scholar need a spy for?
[5] The Fist think you're crazy, and almost offended, that you even needed to ask outside of them. Though they do wonder what kind of work you need, they may need to contract out depending on your needs.
Attack Mileth. Tactics are : Scale Walls, Split Enemy(just once, into a 1/2 group, Archers and then Heavy/Scout),Conserve Forces.
Should my enemy surrender after one round of combat, this will be honored. In fact, offer surrender after one round of combat should my forces win.
Tactics roll: 2(+10) vs Difficulty of 3+2+2 -
SuccessYour units deftly scale the walls of the small city. The city watch is completely caught off guard on the ground inside the walls - while the infantry is no where to be seen; likely waiting for a Flank. Leaving only the archers on the walls...
Round One:
Attacker: 3+8(8x1 str regiments) = 11
Defender: 4+3(1+1 archer[defence] +1 Archer [walls]) = 7
Winner: Attacker
Caught entirely unaware by the breach of the walls, the advantage of height meant little for after a short period of time. The archers attempted to rain at least a volley into the invading forces, but the bulk of their forces wouldn't move in more than small waves - conserving their forces well enough to negate most of the potential injuries caused by the arrows.
Once upon the walls, the archers quickly found themselves outclassed and outnumbers without the City Guard atop the walls. [5] The commanding officers within the invasion quickly saw the futility in the resistance of the defenders and called for disarmament of the bowmen - rather than their senseless slaughter. Heeding the words of their General, the surrender of forces was honored. (Capture succeeds, 5 remaining tactics over the original rolls at only a +3 cost)
Outcome:
Lossless (and kill-free) Victory-Mileth is now in the control of
The Arctic Fox