Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 88 89 [90] 91 92 ... 220

Author Topic: You Are King II: Tales of the Storm Coast (Winter 416a)  (Read 238895 times)

Taricus

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1335 on: November 10, 2011, 06:34:12 pm »

To Hyte:
"Damn. We need to send runners to the other nations. Galam in particular..."

To Kathos:
"We'll fight the Empire, just like our ancestors have done in times past. I intend to use that as a polarizing point though...
« Last Edit: November 10, 2011, 06:36:56 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

CyberGenesis

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1336 on: November 10, 2011, 06:44:26 pm »

Hyte nodded at this course of action, "I am sure My Lord would have sent someone to Galam, but I will send a messenger myself as well. I know a few functionaries in Galam from time I spent in Commander Eshir's service a few years ago. I'll also contact my Sholian brother My Lord has in Galam as well."
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Taricus

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1337 on: November 10, 2011, 06:46:35 pm »

"Agreed. I didn't think that the empires forces would've moved that far so fast. What troops does Mileth have on duty at the moment?"
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

CyberGenesis

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1338 on: November 10, 2011, 06:51:50 pm »

Hyte closes his eyes as if to recall some report or table he keeps mentally, "As of my last report this summer, the city of Mileth keeps only a garrison force. Three regiments in total, only two of which are truly combat capable - Archers for the walls, and a Heavy regiment used for bandit deterrant. The third is a scout unit the mayor of Mileth uses as a city watch. An odd course of action, but one that has served him well to keep the amount of crime in area low."
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Taricus

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1339 on: November 10, 2011, 07:03:47 pm »

"How long can they hold out? And how long will it take for Galam's forces to reach Mileth if they do decide to send some forces to help?"
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

CyberGenesis

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1340 on: November 10, 2011, 07:13:05 pm »

He frowns, "Not long if they even bother trying. The mayor is a stubborn man, but not suicidal. Any hope of assistance he has is from Ligoria. It would be Spring at the earliest before any forces could reach Mileth by land...maybe a few weeks by sea? Neither Galam nor Ligoria has much of a naval force to ferry enough troops to Mileth to make a difference. And then there is also the matter of payment Eshir would insist upon before risking his countrymen against the Dragon Empire." Hyte rubs his face in his hands, "This entire situation is strange, to be entirely honest. This isn't like the Empire. They have their own battles to fight and haven't made a push west in years. Something must be going on internally to cause this"
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Taricus

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1341 on: November 10, 2011, 07:18:20 pm »

"Would your lord be able to send an assassin or anything like such? Odds are the general is the only reason that the dragon empire is doing this kind of thing again.

As for Naval transport, I do have the fund to hire some sailors at this moment, if such a thing will help..."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1342 on: November 10, 2011, 07:19:26 pm »

"Ah. Alright then."

Again, another pause. He was choosing his words.

"Since we are going to war soon, I think I have some informations that could be interesting for you. I... Met a man who sells firearms in the city, and from what I've seen, he's as illegal as you can get. He has atleast ten of these weapons - maybe more. If the royal forces were to seise his stuff, you could have good weapons for your bodyguards, or maybe even a full regiment. However, a lot of things can go wrong. He's living on a ship and he has a few men working with him - if they hear us before we arrive, they can defend themselves with their weapons or simply leave.

Interested?"
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1343 on: November 10, 2011, 07:21:31 pm »

Laythe raised an eyebrow at Kathos' idea, then came up with one herself.

"I have a much better idea. See if you can organize him to be able to suppy these weapons to the army. Anyone who has the connections to secure an arquebus is someone not to be taken for granted."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1344 on: November 10, 2011, 07:25:29 pm »

"The only problem is... These weapons cost a fortune. Since paying money for each one of them is out of question, he might ask for other rewards. I don't know what this man might want... A title, a manor, the crown's support, funds for his projects... If I can convince him to deal with us, his price might be quite high. But I can try, of course."
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1345 on: November 10, 2011, 07:48:54 pm »

"He will be valuable to have. He should be recruited. Go see what he wants first..."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

CyberGenesis

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1346 on: November 10, 2011, 07:56:44 pm »

"Would your lord be able to send an assassin or anything like such? Odds are the general is the only reason that the dragon empire is doing this kind of thing again.

As for Naval transport, I do have the fund to hire some sailors at this moment, if such a thing will help..."


A puzzled look crossed Hyte's face, "Assassins? We may have an ecclectic arrangement of professions and services, but I highly doubt you could consider any of our people trained assassins." Thinking on transport, he seemed to be trying to do the math. "I don't know how much you truly have to spare, but you might be able to bribe a few merchants in other ways. Tax exemptions and such for the season? Merchants love simple things, even Letters of Marque to cover the sale of some of the less than desirable goods for a season or two." He laughed a little, "To be honest, taxes on some contraband goods might earn you more than normal in taxes"
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1347 on: November 10, 2011, 08:02:11 pm »

"Alright then. I'll meet with him."

Meet with the gun seller. Wear some heavy armor.
« Last Edit: November 10, 2011, 08:09:48 pm by Shootandrun »
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1348 on: November 10, 2011, 08:10:39 pm »

"True. I'll see what I can do to prepare the army. In the meantime keep me informed on any developments on this."
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

NUKE9.13

  • Bay Watcher
    • View Profile
Re: You Are King II: Tales of the Storm Coast (Winter 415a)
« Reply #1349 on: November 10, 2011, 08:15:28 pm »

He was getting rather tired of people figuring out he was lying, bluffing, or going to deceive them.
It occurs that the captain is a smuggler, who deals with lying bluffing deceitful bastards like you for a living, and probably is one himself. Also it seems this man just had hidden depths, and perhaps your mask slipped for an instant- bad luck, this time. Definitely.
Quote
"I need to get the rest of my stuff from my room first..."
The captain nods, uncaring.

Gregor sighs, and says "well if there is nothing good, then I'll hunt down the ships here, will there be any reward for capture? or is it kill then all?"
The bounties are all ordinary ones; bring the target to the issuing authority, dead or alive, receive payment. You know the drill.

Have my guards encircle the Shriner from both sides undetected. We need to talk-try to keep him from running-no swords drawn yet.
Not a problem. You lead the man into a alleyway, and your guards sneak up behind him. [6] The man notices their presence, shrugs, and calls out to you. Before your guards can react he sits himself down on a crate and starts chewing on something. Looks like a stick. Smells herbal. He nonchalantly explains that he is a massive coward, so he surrenders completely, and will tell you anything.

Meet with the gun seller. Wear some light armor (chainmail).
[6] You visit the Serpent's Pier, only to find the gunsmith's boat not there. He comes and goes, explains a totally legitimate businessman who is taking a break from hauling crates off of one of the docks other totally legitimate merchant vessels- No one knows when he will be where. As you talk, you hear a boat cutting through the water, and the gunsmith's boat, completely unlit, glides into its usual docking place. In a few moments the boat is tied up properly, and the gunsmith appears on deck. He looks surprised to see you. After a few moments of contemplation, he wordlessly waves his servant towards you.
"My master worries; has a malfunction occurred?"
Logged
Long Live United Forenia!
Pages: 1 ... 88 89 [90] 91 92 ... 220