Done! I think I've moved from spy to secret agent territory here, but I guess that's okay. I'm not combat-heavy, but in the likely event that we get into a scuffle, I should be able to do more than sit in a corner and watch the car. (Although that might be a better option anyway. :p)
Name: Nathaniel Radbourne
Actual Name: Gideon Freegard
Abilities: [20 pp]
Strength 8
Dexterity 12
Constitution 10
Intelligence 12
Charisma 22
Wisdom 16
Combat Stats: [39 pp]
Toughness: +5 (From Protection; cost included in Powers section below)
Reflex: +7 (+1 innate, +6 purchased)
Fortitude: +4 (+0 innate, +4 purchased)
Will: +8 (+3 innate, +5 purchased)
Attack Bonus: +4
Defense Bonus: +8
Initiative: +9 (+1 innate, +8 Improved Initiative)
Skills: [21 pp]
Acrobatics 4
Bluff 10
Climb 4
Drive 10
Gather Information 10
Investigate 10
Knowledge (Streetwise) 5
Notice 10
Sense Motive 10
Sleight of Hand 6
Stealth 5
Feats: [17 pp]
Improved Initiative x2
Benefit: Alternate Identity (Fine, Upstanding Conductor)
Benefit: Status (Royal Railways) (Figured this was probably in addition to the above)
Accurate Attack
Sneak Attack
Well-Informed
Contacts
Connected (Smugglers)
Hide in Plain Sight
Quick Change
Luck 2
Master Plan
Uncanny Dodge (Hearing)
Equipment 2 (Headquarters, statted out below, pending approval)
HQ: Perfectly Ordinary Townhouse
Size: Medium (warehouse-sized, most of which is underground)
Toughness: 10 (Stone, more or less)
Features: Living Space, Concealed (Looks like an ordinary townhouse), Library, Communications (To Deicherian Intelligence HQ), Dock (Sewer system waterway?), Combat Simulator (Just a room with dummies and such, really), Gym, Laboratory
I admit, some of that is tacked on because I was just over the limit with things I actually desired. Hopefully it'll come in handy to the rest of the party. :|
Powers: [53 pp]
I'm a Spy (5 pp)
Immunity 5 (Interaction Skills)
Master of Disguise (5 pp)
Morph 5 (Humanoids)
--Move Action: -1/rank (So he's exceptionally good at quick-and-dirty disguises, but he's not instantly shapeshifting or anything silly like that.)
I see what you did there. (6 pp)
Super-Senses (Danger Sense (Hearing), Direction Sense, Distance Sense, Analytical Sight, Acute Taste, Analytical Taste)
--Note: "Analytical" senses are from the Ultimate Power book; they're essentially one step up from Acute. For this sort of setting, it's more or less Sherlock Holmes level, I think.
Now you're speaking my language. (6 pp)
Comprehend 3
--Speak, read and understand any language (I think he's just well-studied, and has a knack for picking up languages, rather than being anything supernatural)
Stylish Spider-Silk Vest (4 pp)
Device 1, hard to lose, containing...
--Protection 5 (5)
Deicherian Spider-Venom Glove (20 pp)
--Device 5, hard to lose, containing...
--Strike 10 (Linked to Emotion Control (+0), Fortitude Save (+1)) (20)
--Emotion Control 10 (Fear Only (-1), Touch Range (-2), Poison (+1), Linked to Strike (+0)) (5)
--I'm not sure why spiders, either. If I'm taking too many liberties with Deicherian culture here, be sure to let me know.
Immaculate Stunt-Driving Technique (7 pp)
Super-Movement 7 (Sure-Footed 4, Slow Fall, Water Walking, Wall-Crawling)
--Affects Others (only) +0/rank
--Affects Objects (only) +0/rank
--Limited to Vehicles -1/rank (This seems appropriate to me; "vehicles" is a pretty broad category, but I still think it's flaw-level rather than drawback-level)
Complications
Secret Identity: Deicherian Spy