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Author Topic: Surviving hell?  (Read 5868 times)

Goodwin

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Surviving hell?
« on: September 26, 2011, 04:54:02 pm »

I know its been done before, does anyone have tips on having my fortress survive, or even take over, hell? All of my military has full adamantine (weapons, armor, bolts, everything), and im ready to breach.
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Eddren

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Re: Surviving hell?
« Reply #1 on: September 26, 2011, 05:01:11 pm »

Replace 'Bolts' with 'NOT' bolts.
Since Adamantine Bolts make your Marksdwarves useless.

Then, re-equip all of your squads with Adamantine Picks.
And add a layer of Chainmail to their armor.
Finally, collapse a 20-Z pillar into the designated hole where you plan on having hordes of demons come through.
Make sure that you've already breached the hole, and have paved it with stone, first, of course.
Then, final step, build a giant staircase, descend, kill.
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Ah, my dwarven heart beats with fierce pride for this.  I can't take it anymore!  I have to go do something profound.

Tevish Szat

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Re: Surviving hell?
« Reply #2 on: September 26, 2011, 05:03:05 pm »

Use every trick in the book before throwing the candy-clad military at the problem: Cave-in traps, obsidian casting, and a hallway with repeating upright spikes will help thin out the ranks of the enemy, which is very important because you CAN get clowns that are very, VERY hard to take down with conventional strength in arms (Steel blobs, for instance) and they're all proof against magma and atomsmashing.

Read either the "I just colonized hell" thread or the succession fort Deathgate (still active, so easy to find) for an idea of what it takes.

Also, [spoilers].
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

ZeroSumHappiness

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Re: Surviving hell?
« Reply #3 on: September 26, 2011, 05:05:15 pm »

Save before you drop the cave-in.  Rumors of crashes abound.  Don't forget to train your military of course.
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Eddren

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Re: Surviving hell?
« Reply #4 on: September 26, 2011, 05:05:27 pm »

Oh, and don't forget to bring the full fury of Armok down upon them.
You can't just stop at flooding hell with Magma.
It must be flooded with water, as well, so that the heretics of Armok may be cast into Obidian, eaten by Carp, flamed by Fire-Men, or rubbed to death by Armoks Second Holy Beard.
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Ah, my dwarven heart beats with fierce pride for this.  I can't take it anymore!  I have to go do something profound.

acetech09

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Re: Surviving hell?
« Reply #5 on: September 26, 2011, 06:16:26 pm »

Replace 'Bolts' with 'NOT' bolts.
Since Adamantine Bolts make your Marksdwarves useless.

Adamantine bolts do just as well as any other bolts.
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Mitchewawa

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Re: Surviving hell?
« Reply #6 on: September 26, 2011, 06:20:00 pm »

Train all of your dwarves in spears; most of the time anything else will just tickle the balls of the demons. Spears pierce organs, everything else just scratches and bruises (and the occasional cut and fracture if you're lucky).

But do not leave it down to luck.
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tommy521

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Re: Surviving hell?
« Reply #7 on: September 26, 2011, 09:12:28 pm »

Train all of your dwarves in spears; most of the time anything else will just tickle the balls of the demons. Spears pierce organs, everything else just scratches and bruises (and the occasional cut and fracture if you're lucky).

But do not leave it down to luck.

*Urist McAxeDorf uses tickle balls!*
IT'S SUPER EFFECTIVE!!

geail

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Re: Surviving hell?
« Reply #8 on: September 26, 2011, 11:06:01 pm »

Train all of your dwarves in spears; most of the time anything else will just tickle the balls of the demons. Spears pierce organs, everything else just scratches and bruises (and the occasional cut and fracture if you're lucky).

But do not leave it down to luck.

*Urist McAxeDorf uses tickle balls!*
IT'S SUPER EFFECTIVE!!

*Demon uses endless flirt*
URIST MCAXEDWARF IS SURPRISED BY THE DEMON'S RELENTLESS ASSAULT!
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TheeBaconman

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Re: Surviving hell?
« Reply #9 on: September 27, 2011, 12:09:31 am »

Train all of your dwarves in spears; most of the time anything else will just tickle the balls of the demons. Spears pierce organs, everything else just scratches and bruises (and the occasional cut and fracture if you're lucky).

But do not leave it down to luck.

*Urist McAxeDorf uses tickle balls!*
IT'S SUPER EFFECTIVE!!

*Demon uses endless flirt*
URIST MCAXEDWARF IS SURPRISED BY THE DEMON'S RELENTLESS ASSAULT!

Urist breaks the grip of the Demon's endless flirt!
Urist stands up!
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You sick freak.

Eoganachta

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Re: Surviving hell?
« Reply #10 on: September 27, 2011, 01:04:08 am »

Rashinod Okbodgeshud , Deathgate the Doom-Fortress, is the first succession game with this very thing in mind. They did it with massive traps and military.

The links here if you're interested:
http://www.bay12forums.com/smf/index.php?topic=84451.0
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Mitchewawa

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Re: Surviving hell?
« Reply #11 on: September 27, 2011, 01:24:28 am »

Train all of your dwarves in spears; most of the time anything else will just tickle the balls of the demons. Spears pierce organs, everything else just scratches and bruises (and the occasional cut and fracture if you're lucky).

But do not leave it down to luck.

*Urist McAxeDorf uses tickle balls!*
IT'S SUPER EFFECTIVE!!

*Demon uses endless flirt*
URIST MCAXEDWARF IS SURPRISED BY THE DEMON'S RELENTLESS ASSAULT!

Urist breaks the grip of the Demon's endless flirt!
Urist stands up!

The demon grabs Urist by the lower body with his claw!
The demon shakes Urist by the lower body, tearing the bladder!
Urist has been struck down
The demon passes out from exhaustion
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Mitch cancels sleep: Interrupted by Clowns

ThatAussieGuy

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Re: Surviving hell?
« Reply #12 on: September 27, 2011, 03:59:41 am »

Train all of your dwarves in spears; most of the time anything else will just tickle the balls of the demons. Spears pierce organs, everything else just scratches and bruises (and the occasional cut and fracture if you're lucky).

But do not leave it down to luck.

*Urist McAxeDorf uses tickle balls!*
IT'S SUPER EFFECTIVE!!

*Demon uses endless flirt*
URIST MCAXEDWARF IS SURPRISED BY THE DEMON'S RELENTLESS ASSAULT!

Urist breaks the grip of the Demon's endless flirt!
Urist stands up!

The demon grabs Urist by the lower body with his claw!
The demon shakes Urist by the lower body, tearing the bladder!
Urist has been struck down
The demon passes out from exhaustion

Ladies and Gentledwarves, Bay12 Forums has been infected by Rule 34, and probably Rule 35.  A Dwarf has been dispatched to the Forum's "Survivor Room" to pull the lever that will flood the threads and it's inhabitants in clensing magma.  Thank you and have a nice d-

That Aussie Guy cancelled announcement:  Melting.

Eddren

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Re: Surviving hell?
« Reply #13 on: September 27, 2011, 08:50:51 am »

Replace 'Bolts' with 'NOT' bolts.
Since Adamantine Bolts make your Marksdwarves useless.

Adamantine bolts do just as well as any other bolts.

Ehm..Let's read the actual thread, shall we?

Now I have often heard on the boards that bolts made of heavier materials are better. Being a modder I was a bit skeptical, bolts use the EDGE tag, thus weight does not effect them, or effects them very little at all. Note that I said weight, not size, increasing the size is not a good enough example as it provides a bonus to the basic attack of the weapon. You need to create a new metal which has a higher density in order to have an accurate comparison.

After some initial results I continued testing, expecting the same results as the Adamantine, about 50/50, give or take a few.

However this time I tested it with Iron and Heavy Iron with 10x the density (and thus weight) of regular iron. All dwarves were set up in the following format. For convenience, the Heavy Iron dwarves look like the soldier tile, while the Light Dwarves look like the normal peasant tile.

Spoiler (click to show/hide)

:::TEST ONE:::

Each dwarf was competent in the marksman, and archery skill. Without a place to dodge or run to, the test has zero chance of having the bolt suddenly change course. Each is armed with a crossbow and 100 bolts of their material.

The battle commenced, the constant flutter of bolts and red liquid filled the screen. In a few moments it ended.

Spoiler (click to show/hide)

The results were terrifying, Normal Iron had 58 kills, compared to Heavy Iron’s 38 kills (with 4 ties)

If anything the heavy bolts had an adverse effect on the firing dwarves. Additionally the attacks by the Heavy Iron dwarves were no better then the attacks by the normal iron. A bolt would hit the dwarf in the chest, and break an organ. Regardless of weight.

RESULTS
Normal Iron : 58 kills
Heavy Iron : 38 kills
Ties : 4

:::TEST TWO:::

Personally I was flabbergasted, I predicted a pretty close 50/50 match, after all. I predicted weight had very little effect on the dwarves. So I ran the test a second time, using the same set up.

So here we go again…

Spoiler (click to show/hide)

Again, an overwhelming victory from the Normal Iron bolts

RESULTS
Normal Iron : 64
Heavy : 35
Tie : 1

Heavy Iron suffered even more losses, and Normal Iron made even more gains. Furthermore, Heavy Iron yielded no extra damage over normal iron. Again, whatever the bolt could do as Iron, it did as Heavy Iron. In fact, the weight appears to be the sole reason why Heavy Iron lost so badly. They were slower then the quicker normal Iron.

::: TEST THREE :::

I pitted two dwarves against two Bronze Colossus (Collusi?) Again, one was given normal iron bolts, the other was given heavy iron bolts. There was no noticeable increase of damage between the two. Furthermore, the normal iron bolts were way faster then their slower counterpart.

:::TEST FOUR:::

I also tested whether the reload rate of the H iron bolts was significant enough to give them a serious disadvantage. I discovered something interesting, it didn't effect it at all, and in fact many times the Heavy Iron fired first. Skill is the only thing that effects reloading speed it seems.

::: CONCLUSION :::

Weight does not effect the combat of bolts. I digress that the weight slowed down the Heavy Iron dwarves, however 10x larger would mean 10x more powerful, and no noticeable differences in the wounds between the dwarves and the bronze colossus further supports my claim. In fact, I hypothesis that the added weight slowed the speed of the heavy iron shot, not just the reloading speed. Making it even less deadly then it's regular iron counterparts.(see test four)

[EDIT]My TEST FOUR data proves my previous hypothesis was wrong. The weight of the object did not effect firing rate or reload time. In dwarf mode at least, both dwarves shot their first shot at the same time and would follow up with another shortly after their first shot landed.

ADDITIONAL DATA

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]  This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]

The comment text in the raw file for crossbows suggests that the SHOOT_FORCE provides some "velocity" number to the combat calculations, based on the weight of the bolt, but no higher than SHOOT_MAXVEL. We don't know if the code actually works like that. I do know that if you increase both of those variables to large numbers, you can get knockback/send flying critters that get hit by a bolt. Perhaps the SHOOT_MAXVEL prevents adamantine bolts from demonstrating ludicrious results.

tl;dr

Adamantine Bolts > Silver Bolts even with penetrating armor. Weight does not effect bolt damage.

Huh.
Maybe they should do more science then on only one material?
Especially considering that's the equivalent of comparing Adamantine to one of the three or four absolute WORST materials to make armor-piercing bolts out of?
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Ah, my dwarven heart beats with fierce pride for this.  I can't take it anymore!  I have to go do something profound.

khearn

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Re: Surviving hell?
« Reply #14 on: September 27, 2011, 10:24:20 am »

Replace 'Bolts' with 'NOT' bolts.
Since Adamantine Bolts make your Marksdwarves useless.

Adamantine bolts do just as well as any other bolts.

Ehm..Let's read the actual thread, shall we?

<full article snipped for brevity>

Huh.
Maybe they should do more science then on only one material?
Especially considering that's the equivalent of comparing Adamantine to one of the three or four absolute WORST materials to make armor-piercing bolts out of?

Yeah, not to mention that he didn't seem to have any armor on his test subjects. All metals may seem pretty much the same against naked dwarves, but put some bronze/iron/steel on them and see if it makes a difference.

Actually, I'd put iron breastplates and helmets on them, to simulate the heaviest goblin armor I usually see. That's what I care the most about.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.
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