Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 40 41 [42] 43 44 45

Author Topic: X@COM - Where ASCII and X-COM Collide!  (Read 122605 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #615 on: June 01, 2013, 12:28:34 pm »

I also vote for Six Echo: Earth Defence Initiative.
Favorite for now.
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #616 on: June 01, 2013, 01:04:14 pm »

I also vote for Six Echo: Earth Defence Initiative.
Favorite for now.
Agreed.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #617 on: June 01, 2013, 02:39:04 pm »

I like the squad designation myself. Something like Six Echo: Tactical Extraterrestrial Response Squad or SETER-S for short.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Logged
Old and cringe account. Disregard.

Mookzen

  • Bay Watcher
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #619 on: June 02, 2013, 05:33:18 am »

Six Echo: Homeworld Defense
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #620 on: June 02, 2013, 06:10:00 am »

I dunno, that one calls up references to Homeworld, which has nothing similar with X@COM
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #621 on: June 02, 2013, 07:34:11 am »

Space Invaders : Get off my lawn
:D
Logged

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #622 on: June 02, 2013, 07:42:19 am »

Space Invaders : Get off my lawn
:D
I second the notion.
Logged

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #623 on: June 02, 2013, 11:09:38 am »

Hm, Six Echo is also the name of a relatively new indie mobile game studio. What a coincidence...
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #624 on: June 02, 2013, 11:41:06 am »

Hm, Six Echo is also the name of a relatively new indie mobile game studio. What a coincidence...
Oh, bugger.

How about we rename it to some other combination of military-sounding jargon and numerals, like Charlie Seven: Earth Definetly Implodes?
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #625 on: June 02, 2013, 11:47:23 am »

T@ctical Command: Earth Defense Initiative
Logged

Draxis

  • Bay Watcher
    • View Profile
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #626 on: June 02, 2013, 12:22:46 pm »

That website has not been updated in 8 months; it is possible that the company is not around anymore.  I would try to contact them, to see.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #627 on: June 02, 2013, 12:23:18 pm »

Earth Defense Str@tegic Command
Logged

Kyzrati

  • Bay Watcher
    • View Profile
    • Grid Sage Games
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #628 on: June 02, 2013, 07:53:29 pm »

That website has not been updated in 8 months; it is possible that the company is not around anymore.  I would try to contact them, to see.
Nah, checked his twitter--the game he's working on is just behind schedule.

This isn't necessarily a deal breaker, just might lead to some confusion. "Six Echo" is a surprisingly popular term out there.

T@ctical Command: Earth Defense Initiative
Earth Defense Str@tegic Command
I'm trying to get rid of the '@'.
Logged
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: X@COM - Where ASCII and X-COM Collide!
« Reply #629 on: June 02, 2013, 07:55:53 pm »

I was just being facetious. Both suggestions work fine without the @.
Logged
Pages: 1 ... 40 41 [42] 43 44 45