I just noticed the mod was released, and I'm enjoying it greatly. Got my first victory.
Nice job, Orb; was waiting for your inevitable victory post
Hey guys! How about talking about the vanilla game, without a total conversion or anything! GREAT IDEA NYA1
By all means! As you can see for the near term:
although major items for implementation include jumping gaps, scaling/climbing vertical terrain, and pushing furniture.
I'm wondering how useful all this would be to the game. As an engine feature I'm sure these will find some use, especially for stealth mods, but might the potential to climb *anything*, given enough skill and/or equipment, be going too far? It could also be annoying to identify what is and it not climbable, as knowing that would take experience. The alternative (which is already possible), is to have the only climbing you can do enabled by props like pipes (as you see in XCOM), but I don't much like that idea, since it's decidedly restrictive and un-roguelike.
I think I've solved the issue (in theory) of AI pathfinding for jumps. I'll probably test those first so you can leap from the top of one building to the next, if close enough. Also wanted to add hopping/sliding over short props like bushes, tables, etc.
I'm waiting for the geoscape to be implemented myself
Yeah, I believe a good number of people are. For a short time yesterday I had a poll on the blog related to this, but I had to take it down because the stupid blogger template refuses to use the css text color setting, instead giving me black text on black background. (It's the same with all widgets, hence you can't see the number of members, either.) Annoying and I have never been able to find a solution.