Slight typo I found. When you use a dead radio, "it emits nothing bit static."
Fixed for next update.
Also, I'm poking around all of the data files and thinking about modding potential... the first thing I'm going to do is set the tac nuke's radius and power to zero ;p My question, though, is how exactly one would go about making new randomly-generated sites for Cataclysm. Besides the map data I can't find any coding for them all, so I'm assuming it's hardcoded.
Hm, so you want to to take me up on the modding proposal... Is anyone else interested in modding Cataclysm, too? Or playing mods/additions that others make?
The list of areas and their properties, as well as object spawning, are all hardcoded, but I could fairly easily make those editable.
Do note that mods at this stage will not be futureproof, and they'll be somewhat annoying to make because there's no manual and it may require some trial and error. So only proceed if you really enjoy modding
(Simply adding a building and some new objects to put in it is actually pretty trivial, though.)
On the positive side, there are already data integrity checks for most potential problems. I can also give you access to debug mode which will go a long way towards solving issues and making sure things are working as expected.
Confirmed: Cataclysm can continue on without error after the tactical nuke strikes. An interesting side-effect is that you can see the entire map after the 'bomb' hits.
Yeah, you are allowed to continue on afterwards. In fact, even if you
hadn't changed the explosion specs, it's still possible to survive the nuke if you're really lucky. I did that before and was like... oh neat, now I can walk around the town and see what's left... walked like 10 steps and a surviving gang member came out of the smoke and shot me dead
I used a hack to reveal the entire map to you when the nuke strikes so you can actually see the explosion (otherwise it's mostly outside your FOV!) Since it's generally supposed to kill you I didn't undo the revealed area. I could also add a variable that allows you to disable the nuke entirely.
EDIT:
Holy shit. What the fuck is a Necrolord?
Hehe, the necromass does sometimes spawn things other than zombies. That's where the first chryssalid(s) come from, too, they're just much more rare than your average zombie spawn.
Would it be possible to have boarding battles in mid Air. Especially Alien battleships should be large enough to be boarded and taken down by an elite force.(Or they should die trying). More points if destroying things inside actually does stuff, like shutting down the engines or weapons;...
Being capable of using airsupport in missions would be nice too. When you have an interceptor near the site, it should be able to fire some rounds/ rockets into the battlefield. Accuracy might be another problem though.
((Yes, I'm aware that the Geoscape isn't even started on ,but these are battlescape suggestions. ))
Good call, this is definitely a battlescape-related issue. There will eventually be some forms of air support and other kinds of extra-battlescape support, with drawbacks of course to keep the balance.
Boarding massive battleships that take up an entire 60x60 map and are 10+ levels high? No problem. Or even divide the ship into multiple map sections and you can travel between them with your elite strike team. Think raid an Independence Day-style ship.
The idea of shutting down parts of the ship, among other highly interactive map features, is definitely coming--the examples of dynamic/scripted content seen in Cataclysm are just the beginning.