HOLY SHIT YES SO MUCH AWESOME...
Wait, lemme guess, you've been playing Cataclysm?
Whales needs to add sectoids now.
Yeah, I played a bit of Cataclysm a little while back. I want to play more, but just don't have the time. Instead I sometimes read the B12 thread and browse what people are doing, which is a lot of fun, too!
It seemed an appropriate scenario for R7 because the latest addition was Chryssalids/Zombies
I also linked to Whales' site on my blog post, which got a lot of attention--hopefully brought him some traffic, too. Now someone can mod in a downed UFO with sectoids roaming about in the wilderness
Cataclysm is lots of Fun - from the Last Death thread:
My team was leading a large group of civilians out of a zombie-infested area, when a zombie runs up and attacks my lead man. He smashes down the zombie with a sledgehammer, but a alien emerges from the corpse and strikes him down. He drops the unstable compound he is carrying, and it explodes, wiping out my whole team. This causes the similar compounds carried by the rest of my team - we got them out of an abandoned laboratory, and were using them as grenades - to explode as well, killing most of the civilians following us and leveling a block and a half.
As above, I love reading these things when I can't play myself
On maps with a police station, the cops seem to just hang out in the station, and refuse to follow my guys or do anything else.
Yeah, not all of the NPCs will follow you; many will just defend their own territory. I should've had the police tell you something to indicate this (the other stationary NPCs do).
The police are just defending their station, so you can hang out there and have them protect you, or...
they do all follow Sgt. Jackson, so if you kill him the police will split up and start patrolling the level as their leader is dead. Maybe I could switch the police to eventually rush out of their station--I didn't want them to be out in force too early, because they may be too effective in slowing the spread of the infection before it really gets underway.
There is one patrol officer who leaves the station on his own though. Maybe you didn't meet him.
Also, what is the situation with X@COM? Any ETA on campaign modes? Right now it seems like you have mostly scenarios?
The scenarios are just placeholders for testing the battlescape and to let people have some fun with the game while it's in early development. Can't do campaign mode until the geoscape is ready. Now that the mechanics are close to 100%, there's a lot of battlescape improvement to be done, including making it possible to play all the original X-COM maps, before I can move on to geoscape development.