Automatically randomized everything?
i love you
Yep, too early to get into the details now, though, since that mode would definitely be pretty far behind everything else, and would remain experimental for a long while, I'm sure. Definitely something to look forward to, in any case!
I've heard it's going to have modding support. I can't wait to try that to make some total conversions (Star Wars, Mass Effect, Starship Troopers, Warhammer40k etc!).
Yes, it will.
It'll be very moddable, indeed, and the logic engine design is including a huge number of features of which X-COM is only a subset, so you'll be able to produce things with a fairly large amount of variation from the original.
Edit: More Freezebug info: I have it fairly regular now, I suspect it has to do with my growing familiarity with the interface and consequential mashing keys before the event display code or animation sequence is fully finished. I find that the mouseover still functions displaying info on items hovered over and displaying coordinates, but no new commands are accepted from either keyboard or mouse. [Lets do bug reports in purple...] Can't reproduce it on purpose either, possibly I just have incompatible drivers?
That is a very descriptive explanation which should help immensely, thanks! The fact that cursor movement is still displaying different info on the HUD means the game isn't really frozen, but somehow the normal input is being blocked, which could be the result of a particle that refuses to die (the existence of certain particles can block input). This doesn't only happen during/after you use the inventory window? (The window might be a little bit unstable.) I would've thought that's the cause, but it seems to be happening to you even during normal play, like simply aiming and firing (?).
Since you are seeing it fairly often, I'll definitely have to fix this for the next release. I doubt it's a problem with your setup--you're just playing a lot, and getting good enough at the controls to push X@COM past its meager limits
Just a few thoughts on the interface, could you add the reserve TU buttons on the main screen? Just a button to click that highlights when you click it. A simple "(S)(B)(A)(M)(T) (reserve)" bar would do it and should be pretty simple to fit in the soldier's status. Just for those lazy, mouse driven junkies like me. Actually, having another bar like that for mouse driven shooting would work as well. One click for right hand, another click for left.
Mouse junkies rejoice! Once the new interface is complete, every command will be mouse-accessible, most of them right on the HUD. The HUD is going to look a lot different than what you see now. I'm not trying to go all DF on you guys and make you remember tons of kb commands--it's just faster to develop that way, and wastes less time since I don't have the interface complete.
On the reserve thing, could we also have a crouch TU reserve (either as a keystroke or on the reserve bar as well)? It was probably the main thing that made me like TFTD more than Xcom. So handy.
I read your comment, then immediately went to implement it. Got halfway done, then realized/remembered that it has to operate separately from the primary action reserve so that you can reserve both at once (only kneeling but then not having reserved snap TU isn't as useful), but integrating it the system I've got won't work since currently it's only possible to show a single amount of reserved TU (and internally the system is set for one action only). I agree that crouch reserve is very important, so it'll definitely make it into the new HUD, when I can give it the proper attention. Just tacked it onto the HUD design doc.
But before you do all that sort of stuff, Merry Christmas!
Finding this game has been one of those cool little presents you never expected. Cheers.
Now to make sure I don't spend xmas on the pc.....
Well, I wish there was more to it at this point than a promise that it will just keep getting cooler
Anyway, I promise not to ruin your X-Mas with an irresistible R6!