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Author Topic: X@COM - Where ASCII and X-COM Collide!  (Read 122659 times)

Aklyon

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #75 on: September 30, 2011, 10:57:55 pm »

blasters never miss.
They just were misaimed.
(Happened to me before >.>)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

yamo

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Then again, I consider Infinity to be overly ambitious, something that might easily spell it's downfall.


-Blackthorne

Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #77 on: October 01, 2011, 05:34:06 am »

The center-target thing is what the original X-Com did, and it worked. It would probably be best to keep it as is.
Yeah, I knew there was a reason I coded it that way ;)
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

Jimlad11

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #78 on: October 01, 2011, 05:51:44 am »

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« Last Edit: March 13, 2018, 01:58:50 pm by Jimlad11 »
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☼Cat Tallow Biscuits☼...Mmmm...

sebcool

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #79 on: October 01, 2011, 11:29:31 am »

And the game in all it's ascii glory:
Spoiler (click to show/hide)

That's the best looking ASCII i've ever seen.
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Derailing doesn't exist, derailed is the natural state of every thread.

forsaken1111

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #80 on: October 01, 2011, 12:14:32 pm »

And the game in all it's ascii glory:
Spoiler (click to show/hide)

That's the best looking ASCII i've ever seen.
You haven't yet seen a rocket streak across the screen and blow up leaving smoke and fire.
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Black_Legion

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #81 on: October 01, 2011, 08:44:41 pm »

And the game in all it's ascii glory:
Spoiler (click to show/hide)

That's the best looking ASCII i've ever seen.
You haven't yet seen a rocket streak across the screen and blow up leaving smoke and fire.
For shame! You are forgetting the glowy-orange goodness of the plasma blasts! Again I have to say that with this style of game, destructable terrain is paramount.
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mendonca

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #82 on: October 03, 2011, 08:41:36 am »

http://xcomrl.blogspot.com/2011/10/2-x-2-lot-of-work.html#more

New blog post (on multi-tile creatures) - Nice work Kyzrati.

Sounds delightful!
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JacenHanLovesLegos

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #83 on: October 03, 2011, 12:35:07 pm »

This an awesome game, but how do I switch to using my left hand? My rocket launcher guy has grenade to throw.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

forsaken1111

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #84 on: October 03, 2011, 12:38:04 pm »

This an awesome game, but how do I switch to using my left hand? My rocket launcher guy has grenade to throw.
Your left hand is the capitalized key. Hit F1 ingame to see.
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JacenHanLovesLegos

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #85 on: October 03, 2011, 12:47:14 pm »

Thanks.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Nighthawk

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #86 on: October 03, 2011, 05:09:12 pm »

This game is amazing. (Even though I suck at it.)

I'm going to be watching this very closely...
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JacenHanLovesLegos

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #87 on: October 03, 2011, 05:41:38 pm »

Winning is overrated anyway.

Spoiler (click to show/hide)
Seems a bit close, don't you think?
« Last Edit: October 03, 2011, 07:05:33 pm by JacenHanLovesLegos »
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

MaximumZero

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #88 on: October 03, 2011, 07:11:12 pm »

This is very relevant to my interests. Hopefully someday someone will help me out and make a tileset, but I can do my best (and have a lot of fun losing horribly, hopefully) until then.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

warhammer651

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #89 on: October 03, 2011, 08:03:58 pm »

I am so glad this is not another serial killer roguelike, and actually exists
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Tell me your mother isn't a Great Old One, please.
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