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Author Topic: X@COM - Where ASCII and X-COM Collide!  (Read 122643 times)

Tarran

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #60 on: September 29, 2011, 12:15:26 pm »

For me, I always think of "X at COM".
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

NewsMuffin

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #61 on: September 29, 2011, 01:26:35 pm »

Destructible terrain?
Moddable like DF?
XCOM?

I... I need to change my pants.
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forsaken1111

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #62 on: September 29, 2011, 01:34:28 pm »

Destructible terrain?
Moddable like DF?
XCOM?

I... I need to change my pants.
Are you putting on your excited pants?
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NewsMuffin

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #63 on: September 29, 2011, 01:59:26 pm »

Yes, yes I am.
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Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #64 on: September 30, 2011, 04:25:39 am »

Every time I return to this thread I attempt to mentally pronounce the game's title.

"Xat-Com?"
Well, I just ignore the '@' and call it "X COM." The '@' is there just to inject the RL meaning when you look at it (I can't do it in text, but you'll notice on the blog that I intentionally flattened the '@' in the title image to make it resemble a hyphen.). Obviously people will still need to try and say it some other way to distinguish it, but I hadn't really thought of it yet.

Didn't originally spend any time thinking about the name--it just popped into my head and seemed quite appropriate, though there is the apparent problem of web searches, which ignore '@' characters... For now I sometimes refer to it with the string "XCOMRL". I might need a new/alternate name eventually, though I rather like "X@COM". Maybe I could at least add a subtitle to solve the searches problem and create an alternate name associated with the game, one which is actually pronounceable.

If the current name has to have a pronunciation, "Xat-Com" ("zat-com") sounds like the best option. Maybe I need to add an "official" pronunciation guide to the FAQ :)


And sorry to everyone out there who's having to change their pants! Maybe in addition to the subtitle I can add a catchphrase like "one million pairs of underwear soiled" :P
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Svampapa

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #65 on: September 30, 2011, 04:47:20 am »

@-COM?
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Tarran

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #66 on: September 30, 2011, 04:58:11 am »

Rogue-COM / R-COM?

RL-COM?

RLX-COM?

X-RL?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #67 on: September 30, 2011, 05:13:55 am »

@-COM?
Having the X in there is nice since people then recognize what it is immediately.
Rogue-COM / R-COM?

RL-COM?

RLX-COM?

X-RL?
XRL already sort of refers to an RL genre (ironically, RL's made based on other games ;)).

"XCOMRL" is more or less what a game like X@COM would be referred to, but maybe instead of calling it "an" XCOMRL, since no one else has actually made much progress on one before, I should make that term my own and call it "THE" XCOMRL :D

If I was to change the name, I probably wouldn't consider it necessary to make the RL roots obvious, since it's more of an X-COM remake in ASCII than a roguelike where you might imagine controlling a single soldier taking on the alien menace (though I've thought about adding such a mode to X@COM).
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Shadowgandor

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #68 on: September 30, 2011, 05:17:00 am »

XC@M :D
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Pandarsenic

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #69 on: September 30, 2011, 05:23:33 am »

I tend to pronounce it X-at Com. Or X at-Com. Depends on mood, alignment of stars, etc.
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forsaken1111

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #70 on: September 30, 2011, 07:13:28 am »

Just call it Rogue Agents. :P
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Mephansteras

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #71 on: September 30, 2011, 12:57:11 pm »

I just translate the @ into ASCII and pronounce it first. So it's ASCII X-COM. Not exactly obvious, but it works for my brain.
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Draxis

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #72 on: September 30, 2011, 04:18:07 pm »

This is a great game, definitely as fun as the original XCOM.  I did a writeup of a particularly great game from last night:
Spoiler: Massive wall of text (click to show/hide)

Wow, I was expecting to hit the character limit there.   Also, I changed a few details, especially the ranks.
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Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #73 on: September 30, 2011, 09:56:30 pm »

I just recalled that for a while I was turning the '@' into an 'a' in my mind, calling it XACOM ("zay-com").

This is a great game, definitely as fun as the original XCOM.  I did a writeup of a particularly great game from last night
Holy crap, that sounds like a fun run! And if you can get this much enjoyment out of a simple tech demo, the actual game is going to be a blast ;)

Btw, not sure how it happened but all the words that should be "apparently" in your text are written as "appearance."

You apparently met the Sigmund the Cyborg, who is quite a powerful Easter egg, and good job on finding the secret weapons, though you also learned that heading towards the UFO can be a deadly experience since that's where the aliens tend to appear most frequently ;)

As for using blaster launchers (there'll eventually be a guide on how to target with them) you have to make sure they actually collide with something to detonate--because it's a guided weapon, aiming at an empty space will actually target the center of that space rather than the ground like other weapons (I should probably change that at some point). If you want to intentionally target the ground you can have the bomb fly up, then down into the ground. You can of course just target an alien or object directly (or after a series of waypoints), since blasters never miss. You can practice guided weapon targeting in sandbox mode.
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TheBronzePickle

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #74 on: September 30, 2011, 10:20:15 pm »

The center-target thing is what the original X-Com did, and it worked. It would probably be best to keep it as is.
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