Hello, X@COM guy!
Question: Couldn't you just increase the size of the console, thus the map, or is that not really a possible thing?
People with smaller screens would then require either scrolling or a reduced font size, neither of which are desirable. The standard I've been working with now is a 80x60 console with 12x12 font, and possibly a 10x10 font as well for a smaller window.
Developer: new XCOM game-Like/dislike?
My first post announcing X@COM on Rogue Temple a few months back states that we need more X-COM remakes to combat the new crap! Sure it could be a fun FPS, but it's not X-COM... They should've called it something else.
Kyzrati, thanks for coming and answering everything. I am excited for this game, too. But I guess someone had to make it eventually.
Totally. Some have tried, but no one's ever finished. Hopefully X@COM will change that.
Kyzrati, I'm glad to see the work you are doing on the interpretation of the classic X-COM series. I'm also glad to help an indie devs I can in my own way. I heard some rumors about the project... possibly on the openxcom forums so when I saw a link appear I was pretty intrigued. I read you will add sound to mix, which combined with the snazzy effects you put in (delicious ASCII plasma), should be quite nice. Any plans for bgm later down the road?
Yeah, michal at OpenXCom was nice enough to put a link on their sidebar (I didn't even ask
.
Sfx are scheduled for one of the alpha releases, and bgm, if it happens, would be optional and probably nothing more than ambient like the original. The game engine will definitely support bgm, but I'm not sure using it will work well with the theme I've got planned. It's supposed to be an immersive console experience.
Right now the architecture doesn't support scrolling maps or x/y-dim > 60. And if I don't add it soon/early, it'll probably never be.
NOooooo! Don't crush my dreams!
Add it soon! :p
Well, I actually scratched that from a note on my desk very recently ("Add support for larger maps")... I think it would really slow battles and change the experience to require scrolling. I'll reconsider it. It's true that I could add it as an optional thing and not be a part of the game proper, but it'll add extra annoying requirements to the code base. I'm all for adding optional features, but one like that impacts quite a lot of the interface (internally).
Right now the architecture doesn't support scrolling maps or x/y-dim > 60. And if I don't add it soon/early, it'll probably never be.
NOooooo! Don't crush my dreams!
Add it soon! :p
Just posting to suggest this as well. Having to scroll would make life a bit more complicated, but increased map sizes would be worth it. (And 60x60 seems pretty small... )
Heck, if manual scrolling is the issue (limited number of keys or what-not), why not fix the camera on the active unit? Shrink the display to 59x59 so you have a one-tile centre, then display a square region centred on the currently-selected soldier. You'd still have to re-draw the display when a unit moves, of course, but that's pretty much a given anyways.
Other than that, I'm really excited for this. Destructible terrain + support for modded aliens? Count me in!
Sheesh, another one right while I was replying--I can see this is not going to go away
Right now the architecture doesn't support scrolling maps or x/y-dim > 60. And if I don't add it soon/early, it'll probably never be.
NOooooo! Don't crush my dreams!
Add it soon! :p
Just posting to suggest this as well. Having to scroll would make life a bit more complicated, but increased map sizes would be worth it.
This. Large maps are more fun.
Anyway, watching this. Sounds very interesting.
And another...
Implementation of large maps isn't really an issue, and neither is control. I just wanted to keep X@COM's code simple, and, more importantly, make the battles quicker. Not having to scroll around and being able to see everything at a glance contributes to that, and sort of makes up for the fact that you can only effectively see one z-level at a time (since some things are blocked in roof view). There will also be numerous battlefield overlays that give you quick information about the map, and those would be less useful if you can't see the entire map at once. I'll think about it.
Kyzrati, actually arriving here will provide a nice boost of popularity to your game. I mean look at the Cataclysm thread, it started off as a thread about a small game in development then the developer came on and now its over 400+ pages.
I know, and Bay 12 was actually on my list as one of the main places to announce X@COM once it got more playable. (I like Dwarf Fortress, so I'm no stranger to Bay 12.)
I didn't want to jump into the scene too early precisely *because* it could lead to lots of feedback, and way too early--Feeling obliged to monitor and respond to 400+ pages could really slow down development, though, and it would be all you fans' fault!
So I want you all to stop posting... NOW!
Just kidding. Everyone knows you can't stop an avid X-COM fan from professing his loves, hopes and dreams.