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Author Topic: X@COM - Where ASCII and X-COM Collide!  (Read 122800 times)

Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #315 on: September 24, 2012, 09:28:11 am »

I played cataclysm. Nice, but there was a bunch o' shottie ammo and no shottie. Also rocket launchers. In a police station.
Hehe, the rocket launchers are in the SWAT room, but I didn't have time to put anything in there to suggest that's what it was. More high-tech gear in general. You can also find AR-15 assault rifles and even H&K MP5s. Find shells + not find shotgun = unlucky. Someone else must've taken the shotgun ;)
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

kingfisher1112

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #316 on: September 24, 2012, 10:00:05 am »

All I found was an MP5, and a bunch of 9mm clips.  :(
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #317 on: September 24, 2012, 10:07:57 am »

OK, I was scanning over the item generation for the SWAT room and it is somewhat lacking. I tweaked the parameters a bit and the next release will make it more likely that room is more useful.

Won't help you now, though :(

You did at least get some rockets for your launcher, no? That's a pretty good find...

Edit: Or you could play Crazy Cow's mod--his civilians have a chance to be armed with freaking AK-47s! I'm sure he has all sorts of other oddities planned 8)
« Last Edit: September 24, 2012, 10:10:34 am by Kyzrati »
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

kingfisher1112

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #318 on: September 24, 2012, 10:10:09 am »

Didn't get to use them. They were incendiaries. But a necro lord fucked up my shit, and a homeless guy killed it.
Also, 'Package arriving in 5 minutes? Is it weapons/supplies?
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #319 on: September 24, 2012, 10:11:54 am »

Didn't get to use them. They were incendiaries. But a necro lord fucked up my shit, and a homeless guy killed it.
Gotta love Homeless Dude.
Incendiaries are the best possible thing you can have in Cataclysm--annihilates undead and necromass.

Also, 'Package arriving in 5 minutes? Is it weapons/supplies?
HAHAHA, definitely falls in the weapon category. Biiiiig weapon....

Edit: (You'd better get out of there... now.)
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Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor | Patreon

kingfisher1112

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #320 on: September 24, 2012, 10:12:58 am »

Flamethrower? Big stompy mech?
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

JacenHanLovesLegos

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #321 on: September 24, 2012, 10:34:42 am »

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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #322 on: September 24, 2012, 10:35:55 am »

Aw, c'mon, I want to see his post when he finds out for himself ;D
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Crazy Cow

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #323 on: September 24, 2012, 11:22:11 am »

Or you could play Crazy Cow's mod--his civilians have a chance to be armed with freaking AK-47s! I'm sure he has all sorts of other oddities planned 8)

It's probably going to end up being Remingtons, actually ;p

Kyzrati

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #324 on: September 24, 2012, 11:35:46 am »

I couldn't help myself after seeing some of your civilians given AK-47s... And didn't you mention an alien cult earlier? That'll be neat.
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forsaken1111

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #325 on: September 24, 2012, 11:39:36 am »

I'd love to see some cults built up around alien 'monuments' which are actually mind control tech built into an obelisk. Missions to infiltrate the cult and destroy the device while doing as little damage as possible to the innocent cultists who were just mind controlled. A few of them would be 'true believers' of course, revealed after the destruction of the device, and those must be taken down.
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Crazy Cow

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #326 on: September 24, 2012, 11:52:59 am »

I'd love to see some cults built up around alien 'monuments' which are actually mind control tech built into an obelisk. Missions to infiltrate the cult and destroy the device while doing as little damage as possible to the innocent cultists who were just mind controlled. A few of them would be 'true believers' of course, revealed after the destruction of the device, and those must be taken down.

The general idea was a building that housed an Ethereal and the humans who worship it. Now that the aliens have begun their attack, the faithful will be spared from the Cataclysm. Or something like that. The humans would be Alien-aligned and have a bit of relatively weak alien technology, which would still fuck up any rookie X-COM soldiers that wander in unawares.
Other ideas include run-down houses with territorial hobos living inside and warehouses like the ones that show up in Exodus.

forsaken1111

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #327 on: September 24, 2012, 11:56:11 am »

I'd love to see some cults built up around alien 'monuments' which are actually mind control tech built into an obelisk. Missions to infiltrate the cult and destroy the device while doing as little damage as possible to the innocent cultists who were just mind controlled. A few of them would be 'true believers' of course, revealed after the destruction of the device, and those must be taken down.

The general idea was a building that housed an Ethereal and the humans who worship it. Now that the aliens have begun their attack, the faithful will be spared from the Cataclysm. Or something like that. The humans would be Alien-aligned and have a bit of relatively weak alien technology, which would still fuck up any rookie X-COM soldiers that wander in unawares.
Other ideas include run-down houses with territorial hobos living inside and warehouses like the ones that show up in Exodus.
Also a cool idea, I just thought the dual objectives of 'destroy the device' and 'don't harm mind-controlled civilians' would add some difficulty as you'd have no way of knowing who was under mind control really unless you get some research later on which reveals that.
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Crazy Cow

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #328 on: September 24, 2012, 12:12:30 pm »

Spoiler (click to show/hide)
Well, in the current stages of the game and modding potential I'm afraid I can't pull something that complex off ;p

forsaken1111

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Re: X@COM - Where ASCII and X-COM Collide!
« Reply #329 on: September 24, 2012, 12:18:07 pm »

I actually meant it as a general "It would be cool if..." not as "Hey make my mod man!"

I will absolutely try out the mod you made though.
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