I gave the other two game modes a shot, figuring that what I remembered of my experience playing XCom would assist me somewhat (Read: Not much in either context.)
Area 51:
Stunrod guy died charging a disc only to find a... Sectoid I believe, hiding behind the other side of the wall he'd been hiding behind, after spending ten rounds hiding and waiting for a chance to attack something.
Most others died stupidly tragically in their attempts to find cover that hadn't been vaporised, or just got sent out to take potshots at stuff because I'm an arse.
The power suited pair I had:
The one with the gatling laser fired a few bursts from the backmost building, taking out a disc or two, as well as the large pod thingies - He was easily the man of the day, 'till a large amount of plasma fire vaporised half the part of the building he was in, along with him. A third of my kills were probably his, due to how mismanaged my other troops were.
The other one took a good while to die, being the last (wo)man standing - she fought a retreating battle with no ammo and no hope to take cover in a warehouse in the lower corner - where the missile launcher she found only briefly stemmed the tide before she too, was vaporised while reloading.
I died horribly, but I learned something carried across true between this and XCom. Your people are made of paper and need you to stop telling them to dance around when they're taking fire.
Exodus:
All but two men died due to me once more mismanaging things while under fire, while amusingly, the laser pistols I had turned out to be quite lethal.
If you were a civilian.
One round had the guy set to reserve points for burst and... Well...
This followed:
New contact: Shredder
Adam Robinson quickly fires his Laser Pistol.
Civilian hit by a laser beam.
Civilian dies.
Adam Robinson quickly fires his Laser Pistol.
Adam Robinson quickly fires his Laser Pistol.
Civilian hit by a laser beam.
Civilian dies.
Needless to say, I was quite amused that I was doing a better job of taking out the civilians than the aliens were.
At one point I knew there were aliens in a room above me, so, naturally I tried high explosives, though 'U'sing it didn't seem to do anything and it never seemed to go off when 'T'hrown. So much for my plans for a heroic sacrifice!
The flying person with the gatling laser scored a few kills here, though they didn't do as well as the prior game and went down after a few etherials and the like took potshots at them.
In the end, after trashing half the city and dealing with the villainous civilians, my remaining two retreated from a fair number of the remaining Shredders - one even getting batted away from me by a heavy strike from my auto cannon, before a few incendiary rounds and smoke grenades covered the remainer of our retreat.
Success!
Well, apart from most of my men dying and taking out civilians who were between them and the aliens their reaction fire was intended for. Oops.
My impressions this time around:
Unless I'm blind and missing it, some kind of display beyond toggling the log window and log files after the game telling you among other things, when your soldiers are/have hit, have fallen, etc, would be nice - a line or two at the bottom maybe. I wouldn't put it past myself to have missed that somehow, though.
Tying in with the above, some way to know I'd activated the explosives (and other things in general being announced.) would be nice, so I could have got those aliens by collapsing the building spared my guy dying in a pitiful shootout against someone with the high ground once they vaporised half the wall/floor in the room above.
Gatling lasers are fun, especially when everything's going right for you.
Gatling lasers are fun, especially when everything's going terribly wrong for you and you're killing the wrong people with it.
Rocket Launchers effects are pretty impressive looking for a roguelike, further reinforcing my prior opinion that the game's appearance is well done for the limitations the medium of text presents. Watching the rockets zip along and leave areas of grass blasted away had an odd thrill to it.
Incendiary rounds for the weapons I had seem rather underwhelming, I steered clear of incendiary rockets as a result. I may have just been unlucky there, though, as there was no way for me to know if I'd set something alight or not.
Not much else I can think of adding at this time, but, the games I've played when I've had the chance have been fun, especially with how everything's going wrong for me in the chaos - this promises to be a lot of fun down the line when there's more ways for everything to go wrong for me, and the subsequent attempts to get things back under control.
I'll be looking forward to future releases.