Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Cancelled refining coke: Needs gold opal  (Read 1351 times)

Leerok the Lacerta

  • Bay Watcher
  • Linuxer
    • View Profile
    • The Online Journal of Leerok the Lacerta
Cancelled refining coke: Needs gold opal
« on: December 28, 2007, 08:02:00 pm »

 

This version of Dwarf Fortress is unmodded.

I'm running in Linux, if that's relevant.

v0.27.169.33g

I've also checked the reactions_standard.txt and didn't find any references to gold opal.

[ December 28, 2007: Message edited by: Leerok the Lacerta ]

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Cancelled refining coke: Needs gold opal
« Reply #1 on: December 29, 2007, 03:31:00 pm »

Does it happen whenever you queue up the job?  Save?
Logged
The Toad, a Natural Resource:  Preserve yours today!

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Cancelled refining coke: Needs gold opal
« Reply #3 on: December 30, 2007, 08:41:00 pm »

Okay, it's downloaded and I'll take a look at it at some point.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Cancelled refining coke: Needs gold opal
« Reply #4 on: February 06, 2008, 07:10:00 am »

The jobs seem to be working fine now.  Not sure if I changed anything relevant.
Logged
The Toad, a Natural Resource:  Preserve yours today!

ReanaTheRogue

  • Bay Watcher
    • View Profile
Re: Cancelled refining coke: Needs gold opal
« Reply #5 on: March 30, 2008, 10:07:00 am »

The OP seems to have the same issue I have.  Here's my original post with details of the discovery of the issue: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=7&t=003748

Summary:
It seems on Linux (using v38c; running with WINE), bituminous coal is mistaken for moss opal at the smelter and lignite is mistaken for variscite.  Basically, I can't add a coke task since smelter doesn't see the raw materials.  The manager can queue it, but when the smelter tries it, I get the error message saying I need moss opal/variscite.  I took the save from Linux and ran it on Windows and coke is made just fine.  All other tasks on Linux (so far) work fine.  So there seems to be some minor difference in how coke at the smelter works compared to the other smelt tasks (and that difference only has a problem on Linux).

This is only my first fortress on Linux, I'll see if I can find bituminous coal or lignite in another one, but that may take a while.

Edit: I can try other people's saves on Linux (with bituminous coal or lignite available) or I can send you mine.

[ March 30, 2008: Message edited by: ReanaTheRogue ]

[ March 30, 2008: Message edited by: ReanaTheRogue ]

Logged

Wolfius

  • Bay Watcher
    • View Profile
Re: Cancelled refining coke: Needs gold opal
« Reply #6 on: March 30, 2008, 10:46:00 pm »

Can't you import the raw materials from traders, or the embark screen? Certainly easier than poking around until you find a deposit.
Logged

FunnyMan

  • Bay Watcher
    • View Profile
Re: Cancelled refining coke: Needs gold opal
« Reply #7 on: March 31, 2008, 07:53:00 am »

I've had no issues with making coke from bituminous coal in previous versions.  Wine and DF seem to get along just fine for me, it's DF and ATI's crummy Linux driver that are giving me headaches.  Somewhat literally, there's a driver bug that makes the DF screen flicker black whenever any other part of the screen gets updated.

But, yeah, back on topic, Linux+Wine had no issues with coal here.

Edit: Minor grammar fix.

[ March 31, 2008: Message edited by: FunnyMan ]

Logged
Beta Tester's Motto: Nothing is foolproof to a sufficiently talented fool.