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Author Topic: Community Adventurer Mode  (Read 1980 times)

XhAPPYSLApX

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Community Adventurer Mode
« on: September 25, 2011, 08:02:55 pm »

I had a idea earlier today about having a community adventurer mode. Just a idea, let me know what you think.  :D
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vegati

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Re: Community Adventurer Mode
« Reply #1 on: September 25, 2011, 08:30:53 pm »

How would that work?
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Gizogin

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Re: Community Adventurer Mode
« Reply #2 on: September 25, 2011, 08:35:03 pm »

Similarly to community forts, except that each person would play for a quest or a week in-game or something, I guess.
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XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #3 on: September 25, 2011, 08:38:20 pm »

i thought it could be like a succession game, where people take turns playing a adventurer.
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XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #4 on: September 25, 2011, 08:41:24 pm »

Similarly to community forts, except that each person would play for a quest or a week in-game

That is exactly what i was thinking, Gizogin.
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XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #5 on: September 25, 2011, 08:46:19 pm »

now before anyone says. "it would be to hard." i have a solution, whenever someone messes up, they could start over with the desendent of the adventurer. A fresh new character, i' am pretty sure we could figure something out.  :)
« Last Edit: September 25, 2011, 08:48:36 pm by XhAPPYSLApX »
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drakon136

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Re: Community Adventurer Mode
« Reply #6 on: September 25, 2011, 09:15:25 pm »

:o I've been thinking about starting one of these, but I'm glad someone else did. I'll sign up, if you go through with this.
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XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #7 on: September 25, 2011, 09:26:46 pm »

i think i will. And i will start a new Topic about this. But what will the adventurer's name and "class" be.
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Gizogin

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Re: Community Adventurer Mode
« Reply #8 on: September 25, 2011, 09:33:52 pm »

Ooh, wait!  What about a corrupt adventurer? (I know it's one of my own mods, but I happen to really like it)
If not, I would recommend a human swordsman, with some points in dodge, armor user, and shield user.  12/10/10/10 sword/shield/armor/dodge, respectively.
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Quote from: franti
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Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #9 on: September 25, 2011, 09:44:28 pm »

Ooh, wait!  What about a corrupt adventurer? (I know it's one of my own mods, but I happen to really like it)
If not, I would recommend a human swordsman, with some points in dodge, armor user, and shield user.  12/10/10/10 sword/shield/armor/dodge, respectively.

I like it, but i will wait to see what others might want. But if no other people post in the next day. I will take yours. Gizogin.
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XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #10 on: September 25, 2011, 09:46:11 pm »

By the way i can't be on much longer so i will get back on tomorrow.
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drakon136

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Re: Community Adventurer Mode
« Reply #11 on: September 25, 2011, 10:31:44 pm »

I say it should be either a Human outcast or a dwarf.
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nanomage

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Re: Community Adventurer Mode
« Reply #12 on: September 26, 2011, 06:49:32 am »

would you consider using mods which facilitate the adventuring, like wanderer's friend or such? Not that it helps a lot, but it makes the adventuring a bit less boring.
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XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #13 on: September 26, 2011, 08:03:37 am »

would you consider using mods which facilitate the adventuring, like wanderer's friend or such? Not that it helps a lot, but it makes the adventuring a bit less boring.

Okay lets incompany a mod with this to what is everyones fav.
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XhAPPYSLApX

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Re: Community Adventurer Mode
« Reply #14 on: September 26, 2011, 08:09:34 am »

I will still wait for everyones opinion on the subject. But i think that the adventurer should be a "Warrior"
type of character, so that everyone can at least defend themselves.
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