Spore The Sims The EA Ultima Series SimCiy 4 (Everything EA released since 2006) was a game that offered absolute boundless content, freedom, and a vastly different experience every play. What you got was a nebulously aimless and goalless game that became repetitive faster than Bop-It and thrice as obnoxious, with absolutely no sense of accomplishment, satisfaction, or achievement whatsoever as a result of it's absurdly simplified gameplay and total lack of challenge.
Everything else is either a slightly graphically tweaked rehash of the game of the same title from last year, which is a rehash of last year, which is a rehash of last year, ad nauseum.
With the exception of the vaguely familiar but grotesquely underdeveloped storyline set in yet another vaguely familiar and grotesquely overused universe concept whose only difference between each unwanted sequel is yet another cutting-edge powerhog graphics engine that, by this point, is the sole driving influence behind the graphics card industry as a whole, with absolutely NO new content to speak of and a story that only rudimentarily differentiates itself from it's predecessor. Nevermind that similar or greater graphical quality is offered by studios with less than a tenth the prestige and staff, while consuming half the resources, and far more likely releasing a genuinely original product. Until EA inevitably gobbles them up like The Blob and condemns them to join the ranks of every other washed-out former-glory company they've sucked dry and butchered with endless failed reanimation projects seemingly cooked up by a retarded monkey with a CoD obsession.
And that's not even touching on their non-gaming business practices, and how they're factually and notoriously the worst paying publisher in the world for their hour-to-project ratio, how they set unreasonably short deadlines and utterly fail to employ even a skeleton crew of bugtesters, patchers, or post-release production staff. Or the extremely questionable corporate behavior they engage in with their Pokemon-esque trading of namebrand officials who honestly contribute less to their employers' and projects' development than the janitor they've hired illegally to clean up the brain matter suicide programmers leave scattered around.
I wish I knew a way to just organize the whole of the gaming community to march on EA's front lawn and simultaneously all take a large, steaming shit on their lawn, and the promptly leave after planting a sign that said, "We've pre-released all your games for the next decade. Enjoy."