Hm, sad to hear that most of the supernatural and fae stuff would be sequestered off in a separate world instead of groves our forests in the real world. I hope we'll be given worldgen options to alter that sort of thing; I know I personally would rather if everything was in the world instead of planes. I was sort of hoping DF wouldn't go into that sort of thing too much, especially since we have a physically present hell already.
My train of thought exactly. At the very real risk of sounding pushy I hope that Toady actually reconsiders this stance. I think having biomes that had extremely rare randomisation procedures that turned them into more outlandish places would be preferable both in gameplay terms and coding time. Imagine a continent of lava flows and towering fire trees that could be conquered in fortress mode or make for great expeditions in adventurer mode. It would work well if these were rare.
I might be in a minority but adding different planes just doesn't sound like a good move to me. Perhaps Toady's vision is more solid than i imagine.
Anyway enough negatives. The highlight for me was hearing once again that the shift from 2d to 3d had an adverse effect of making the game easier. I honestly cant wait for cage traps that fail to catch every single goblin and more dangers from the environment. Can't quite see what those would be yet but I'll be eagerly awaiting news
Thanks for the cast guys.