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Author Topic: Commited a "crime" in Adventure Mode - no turning back?  (Read 2213 times)

Grumbledwarfskin

  • Bay Watcher
  • stilts don't have skin
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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #15 on: September 27, 2011, 05:15:55 pm »

All that there ever can be. Glorious.

EDIT: DAMN YOU TYPOS

all that may have been and may be.

All of the boots that are, have been, will be, or would have been had you not killed everyone in the multiverse for their boots!
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Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #16 on: September 27, 2011, 05:21:59 pm »

Kill them with their own boots!
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Atomicdremora

  • Bay Watcher
  • I GM out of love.
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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #17 on: September 27, 2011, 06:27:01 pm »

BOOTS FOR THE BOOT GOD!
SOCKS FOR THE SOCK THRONE!
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jaxler

  • Bay Watcher
  • thats not a red mage...
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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #18 on: September 27, 2011, 06:40:39 pm »

BOOTS FOR THE BOOT GOD!
SOCKS FOR THE SOCK THRONE!

high boots low boots. BOOTS
train people to make boots
kill people for there boots
BOOTS FROM ALL
FOR ME
« Last Edit: September 27, 2011, 06:42:22 pm by jaxler »
Logged
I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms
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