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Author Topic: Commited a "crime" in Adventure Mode - no turning back?  (Read 2216 times)

frankwilliams

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Commited a "crime" in Adventure Mode - no turning back?
« on: September 25, 2011, 04:28:31 pm »

I had just gone into a shop in Adventure Mode and bought an iron breastplate and two iron low boots. So I went to take my merchandise, and there were two seperate pairs of Iron Low Boots, one evidently masterwork(?) and the other just average. I think I bought the masterwork ones so I take them and leave. Next thing I know, all the people in the town are just responding "Don't talk to me" when I try to speak to them. I tried returning the boots by just dumping them on the floor of the shop but it doesn't work.

Is there anything I can do now? Am I just screwed? It seems silly that one thing like that could alienate an entire civilization, especially because there's no real clear indicator which merchandise you actually bought.

If I am screwed and there's no way to reverse this - I'm definately going on a killing spree, seeing as I'm already hated by them.
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Quietust

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #1 on: September 25, 2011, 04:35:26 pm »

there's no real clear indicator which merchandise you actually bought.
There most certainly is - in Adventurer mode, any item that's owned by a civilization is marked with dollar signs (e.g. $*iron low boot*$).
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

frankwilliams

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #2 on: September 25, 2011, 04:54:23 pm »

Oh.. see I couldn't tell the $ apart from the other random -~((=symbols=))~- used as quality indicators, so I just figured the one with the dollarsign on the end was a masterwork one. Good to know for the future - but is there anything I can do to clear my name now?
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jaxler

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #3 on: September 25, 2011, 05:58:58 pm »

KILL THEM ALL
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Putnam

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #4 on: September 25, 2011, 10:10:46 pm »

For future reference,

«item» refers to a decorated item, -item- means well-crafted, +item+ means fine, *item* means superior, ≡item≡ means exceptional, and ☼item☼ means masterwork.

Also, by coincidence, ☼ is a currency sign. (in the sense that ^ is a caret)

So, if you see $*«☼Iron short sword☼»*$, that means that it is a ☼Masterwork☼ iron shortsword with *superior* «decorations» that $is not owned by you$.

Xen0n

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #5 on: September 26, 2011, 08:35:37 am »

I had just gone into a shop in Adventure Mode and bought an iron breastplate and two iron low boots. So I went to take my merchandise, and there were two seperate pairs of Iron Low Boots, one evidently masterwork(?) and the other just average. I think I bought the masterwork ones so I take them and leave. Next thing I know, all the people in the town are just responding "Don't talk to me" when I try to speak to them. I tried returning the boots by just dumping them on the floor of the shop but it doesn't work.

Is there anything I can do now? Am I just screwed? It seems silly that one thing like that could alienate an entire civilization, especially because there's no real clear indicator which merchandise you actually bought.

If I am screwed and there's no way to reverse this - I'm definately going on a killing spree, seeing as I'm already hated by them.

Only one workaround I know for fixing shopkeepers after you steal from (or attack) a member of their civ.  Walk up to the original shop where you stole the items, and stand next to any NPC in the shop.  Press, in this order, Shift+A, a, c, a.

Spoiler (click to show/hide)
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jaxler

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #6 on: September 26, 2011, 01:55:05 pm »

I had just gone into a shop in Adventure Mode and bought an iron breastplate and two iron low boots. So I went to take my merchandise, and there were two seperate pairs of Iron Low Boots, one evidently masterwork(?) and the other just average. I think I bought the masterwork ones so I take them and leave. Next thing I know, all the people in the town are just responding "Don't talk to me" when I try to speak to them. I tried returning the boots by just dumping them on the floor of the shop but it doesn't work.

Is there anything I can do now? Am I just screwed? It seems silly that one thing like that could alienate an entire civilization, especially because there's no real clear indicator which merchandise you actually bought.

If I am screwed and there's no way to reverse this - I'm definately going on a killing spree, seeing as I'm already hated by them.

Only one workaround I know for fixing shopkeepers after you steal from (or attack) a member of their civ.  Walk up to the original shop where you stole the items, and stand next to any NPC in the shop.  Press, in this order, Shift+A, a, c, a.

Spoiler (click to show/hide)

ah we think in similar ways
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

zombat

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #7 on: September 26, 2011, 02:10:59 pm »

Very much an unconfirmed rumor but I've heard if you kill enough of the sites enemies they'll eventually forgive you
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jaxler

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #8 on: September 26, 2011, 02:40:40 pm »

Very much an unconfirmed rumor but I've heard if you kill enough of the sites enemies they'll eventually forgive you

hehe or you could kill the people. ALL THE BOOTS IN THE VILLAGE HEHE
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Terminutter

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #9 on: September 26, 2011, 04:38:06 pm »

Very much an unconfirmed rumor but I've heard if you kill enough of the sites enemies they'll eventually forgive you

hehe or you could kill the people. ALL THE BOOTS IN THE VILLAGE HEHE
Only the village?
Why stop there?
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jaxler

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #10 on: September 26, 2011, 04:54:49 pm »

Very much an unconfirmed rumor but I've heard if you kill enough of the sites enemies they'll eventually forgive you

hehe or you could kill the people. ALL THE BOOTS IN THE VILLAGE HEHE
Only the village?
Why stop there?


all the boots in the area.
all the boots in the Civilization.
all the boots in the continent.
no...  :o
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Deimos56

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #11 on: September 26, 2011, 06:31:02 pm »

Very much an unconfirmed rumor but I've heard if you kill enough of the sites enemies they'll eventually forgive you

hehe or you could kill the people. ALL THE BOOTS IN THE VILLAGE HEHE
Only the village?
Why stop there?


all the boots in the area.
all the boots in the Civilization.
all the boots in the continent.
no...  :o
Perhaps one day, all the boots in the current plane of existence. And beyond.
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

jaxler

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #12 on: September 26, 2011, 08:00:47 pm »

Very much an unconfirmed rumor but I've heard if you kill enough of the sites enemies they'll eventually forgive you

hehe or you could kill the people. ALL THE BOOTS IN THE VILLAGE HEHE
Only the village?
Why stop there?


all the boots in the area.
all the boots in the Civilization.
all the boots in the continent.
no...  :o
Perhaps one day, all the boots in the current plane of existence. And beyond.

no all in the the multiverse. all that will be. and all that have been.
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

Atomicdremora

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #13 on: September 27, 2011, 03:52:02 am »

All that there ever can be. Glorious.

EDIT: DAMN YOU TYPOS
« Last Edit: September 27, 2011, 03:56:28 am by Atomicdremora »
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jaxler

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Re: Commited a "crime" in Adventure Mode - no turning back?
« Reply #14 on: September 27, 2011, 03:58:27 pm »

All that there ever can be. Glorious.

EDIT: DAMN YOU TYPOS

all that may have been and may be.
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms
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