Turn 14 - Time Jump ?!?!, and Here they ComeInner GateWellrock Crimson (Tersr)
[Search Roll: 8]
[Build Roll: 6]
Your search proves more fruitful this time, and among the rubble you find a pair of
Rusty Twin-blades, and giving them a quick spin you think you find they are quite well balanced, and are, frighteningly enough, just right for you. After stashing the swords in your pack you set about helping with the barricade, and by the time its finished you find it comes up to your neck, and has small stacks of wood, or rubble here, and there to make for good archer spots.
Sinclair (Sinpwn)
You walk up, and down the barricade checking for any flaws, and pushing every now, and then to check for weaknesses. After several minutes you find the barricade to be quite well built, and it should hold well enough in combat. With that done you go back, a little ways, and rest up for the coming battle.
Sonia (SeriousConcentrate)
[Trap Making: 9]
Trap Created: !!Spicy!! Fish
You quickly go about your work, and craft three Fireblast runes before spending twenty making the fish just right for your trap, you have a feeling that the first Daemon to try, and eat it will get quite a surprise. With your trap making done you add one final touch to the fish, another Fireblast rune under its tongue. You then toss it over the wall, and wait for the coming horde as the sounds grow ever louder.
Kazen (Talrion)
Your work to help build the barricade comes in handy, and by the time you have finished you know it will take your foe some time to get through this. With that done you go back to where your other allies sit, and do the same.
EveryoneWith the barricade finished you, and the soldiers decide to rest for the coming battle, for it will be a long, and hard one no matter what happens. As the time passes the sounds of the approaching army grow louder, and louder until you can hear the voices as the Daemons chant their war songs. A shiver goes up your spine as you listen, and you notice that even though the words are of another language you can understand their meaning, and that makes you shiver again.
You watch, and around the corner the Daemons come, before you all that can be seen down the road is the Daemon forces, and behind them are arrayed a variety of creatures ranging from Minotaurs to Hellhounds, and even Dae-tons. They outnumber you 20 to 1, and you know that there is little hope, but you also know there is no place to flee to. Fighting is your only choice, and as you, and the others line up behind the makeshift wall the first wave comes forward.
StatusesPCs, and Friendly NPCsLasts 1 More Battles
Holy Offense - Adds +2 damage to each attack. (Guardsmen 1-4, and the PCs in the Area
Holy Light - Add 1 AP (Guardsmen 1-4, and the PCs in the Area)
Lasts 2 More Battles
Divine Guidance - You gain a +2 to Accuracy (Mikaya (wolfchild))
Name: Wellrock Crimson
Gender: Male
Age: 23
Race: Human
Rank: 1
Prestige: 1
Attributes:
Strength - 7
Agility - 10
Speed - 6
Endurance - 7
Intelligence - 6
Willpower - 4
Charisma - 9
Luck - 7
Spirituality - 5
Class: Wanderer
Title: Perfect Liar
Status:
HP - 20/20
Inventory Slots 6/15
MP - 0/0
SP - 0/0
Speed - 2.6
Companion Slots - 0/1
Inventory:
Rusty Twin-blades (D: 3, AS: 6, AP: 1)
10 Throwing Knives (D-3, AP-1)
Dented Guard's Helm (PD-1, MD-0, SD-0)
Worn Short-sword (D-2, AS-2, S-3, AP-1)
Worn Peddler Rags (PD-0, MD-0, SD-0)
Bag of Dried Meat Strips (12/12, Heal 5 HP per Strip)
Bonuses, and Penalties:
Permanent
+4 to Charisma (Title: Perfect Liar)
+2 to Strength, Endurance, Agility, Speed (Class: Wanderer)
-2 to Intelligence, Willpower, Spirituality (Class: Wanderer)
+1 to Damage with Swords (Class: Wanderer)
+1 to Speech Rolls (Title: Perfect Liar)
Stat Based
+2 to Attack Speed (Agility - 10)
+1 to Dodge Rolls (Agility - 10)
+1 to Accuracy Rolls (Agility - 10)
+1 to Agility Based Crafting (Agility - 10)
+1 to Feats of Agility (Agility - 10)
+5 HP Increase per Rank (Endurance - 7)
+1 Companion Bonuses (Charisma - 9)
Other Things
Absorbed Blue Thing from a Minotaur - Effect Unknown
Name: Mikaya
Gender: Female
Age: 103
Race: Elf
Attributes:
Strength - 5
Agility - 12
Speed - 10
Endurance - 10
Intelligence - 2
Willpower - 5
Charisma - 0
Luck - 5
Spirituality - 12
Class: Monk
Title: Power of the Hound (wolf)
Status:
HP - 25/25
Inventory Slots 3/13
MP - 0/0
SP - 1/10
Speed - 3
Companion Slots: 1/1
Inventory:
Fists (D-1, AS-5, S-0, AP-0)
Monk Ropes (PD-0, MD-0, SD-1)
Bag of Coins (89 C, 4 S)
Scroll of Teachings, and Prayers (Allows use of Certain Level 1 Prayers)
Bonuses, and Penalties:
Permanent
(Title: Power of the Hound)
+6 to Speed (From Class, Race,& Title)
(Class: Monk, Race: Elves)
+1 to Strength, Endurance, Agility, Speed, Spirituality
+2 to Intelligence, Willpower
+3 to Agility
+4 to Spirituality
+1 to Speech Rolls with others of their race
-3 to Speech Rolls with Jaikarans
-2 to Speech Rolls with Dwarves
-3 to Endurance
-5 to Luck, Charisma
+2 to Unarmed Damage
Stat Based
+1 to Physical Damage (Strength - 5)
+1 to Feats of Strength (Strength - 5)
+2 to Attack Speed (Agility - 12)
+1 to Dodge Rolls (Agility - 12)
+1 to Accuracy (Agility - 12)
+1 to Agility Based Crafting (Agility - 12)
+1 to Feats of Agility (Agility - 12)
+1 to Fleeing Rolls (Speed - 10)
+5 HP Gain Per Rank (Endurance - 10)
+5% of Disease Resisitance (Endurance - 10)
+5% of Posion Resistance (Endurance - 10)
+5 SP Growth per Rank (Spirituality - 12)
+1 Spiritual Control (Spirituality - 12)
Name: Silver Wind
Companion of Mikaya
Race: Wolf
Rank: 1
Status:
HP - 10/10
Inventory Slots 0/3
Speed - 4
Companion Bonuses:
+1 Speed
Unlocks 3 Inventory Slots
Name: "Sinclair"
Age: He does not share, but appears to be in the prime of his life.
Gender: Male
Race: Dwarf
Attributes:
Strength-4
Agility-3
Speed-1
Endurance-5
Intelligence-15
Willpower-10
Charisma-3
Luck-3
Spirituality-15
Class: Lesser-Priest
Title: Vile Being (A natural at necromancy, given by the as-yet unnamed chaos/necromancy god.)
Status:
HP - 10/10
Inventory Slots 4/10
MP - 30/30
SP - 25/25
Speed - 1.1
Companion Slots - 0/1
Inventory:
Wooden Staff (D-3, AS-1, S-1, AP-0)
Bag of Coins (2 G)
Priest Robes (PD-0, MD-1, SD-2)
1st Pillar, Book of Prayers (Allows use of Certain Level 1 Prayers)
Scroll of Spirit Summoning (Allows Summoning of a Random Spirit, Infinite Uses)
Bonuses, and Penalties:
+2 to Charisma, Luck
-1 to Intelligence, Spirituality, Willpower
-6 to Agility
-3 to Speed
+2 to Endurance
+4 to Strength
Can use Prayers if a Prayer Book for that Pillar (Level) is owned
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+1 to Blacksmithing Rolls
Stat Based
+5 MP Growth Per Rank (Intelligence - 15)
+1 Magical Damage (Intelligence - 15)
+1 to Int. based Crafting (Intelligence - 15)
+1 Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Spiritual Control, and Power (Spirituality - 15)
+5 to SP Growth per Rank (Spirituality - 15)
Status:
Mission - Protect Its Master
HP - 15/15
Speed - 3
Gear:
?
?
?
Status:
HP - (2-4) 8/8
HP - (1, Captain) 10/10
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
--------------------------------------
Class: Knight of the Third Order
Stats:HP -
30/30SP -
25/25Speed -
3Gear:Light of Jaikara (D-8, AS-3, AP-3, Bastard Sword)
Armor of the Third Order (PD-2, MD-2, SD-2
Abilities:Flurry - Jillan releases a massive flurry of attacks doubling the number of strikes she would have been able to do otherwise. (Multiples AS by 2, Has a Cooldown of 5 turns) Cooldown - 5 Turns Left
-
-
Name: Kazen Landt
Gender: Male
Age: 24
Race: Jikaran
Attributes:
Strength - 5
Agility - 9
Speed - 10
Endurance - 4
Intelligence - 7
Willpower - 7
Charisma - 3 (5-1+1)
Luck - 22 (20+2)
Spirituality - 2 (5-6+3)
Class: Performer
Title: Power of the Hound (Falcon)
Status:
HP - 10/10
Inventory Slots 6/13
MP - 0/0
SP - 0/0
Speed - 3
Companion Slots - 1/1
Starting Gear:
9 Fireblast Inscribed Stones (?)
Traveling Performers Clothes (PD-0, MD-0, SD-0)
Small Knife (D-1, AS-5, S-0, AP-0)
Bag of Coins (45 C, 5 S)
Bag of Tricks (15/15, Required for the Use of Tricks, and Certain Skills)
Starting Bonuses, and Penalties:
+6 to Speed, Agility
+2 to Luck
+1 to Charisma
-6 to Spirituality
+4 to Willpower, Intelligence
-2 to Strength, Endurance
-3 to Speech rolls with Elves
+1 to Speech Rolls with others of your race
+1 to interaction with animals
Stat Based
+1 Physical Damage Bonus
+2 Attack Speed
+2 Gambling Rolls
+1 to Critical Chance Rolls
2x the Damage on Critical Attacks
+1 to Luck Rolls
Misc.
2 Blue Orbs Absorbed after you killed 20 Daemons with flaming oil, effect is unknown
Name: Valkar
Companion of Kazen
Race: Falcon
Rank: 1
Status:
HP - 5/5
Speed - 6
Name: Sonia Cavaliere
Gender: Female
Age: 25
Race: Jikaran
Rank: 1
Prestige: 1
Attributes:
Strength - 1
Agility - 7
Speed - 9
Endurance - 1
Intelligence - 15
Willpower - 10
Charisma - 10
Luck - 5
Spirituality - 0
Class: Magi Trainee
Title: Magically In-tuned
Status:
HP - 10/10
Inventory Slots - 4/6
MP - 60/60
SP - 0/0
Speed - 1.9
Companion Slots - 2/2
Evil Karma - 10/10000
Inventory:
Wooden Staff (D-2, AS-1, S-1, AP-0)
Basic Spellbook (Contains Basic Spells (Level 1 Spells))
3 Fist-Sized Rocks
Ritual Ingredients (Contains enough stuff for 6 Level 1 Rituals, 6/6)
Magi Robes (PD-0, MD-1, SD-0)
Bonuses, and Penalties:
Permanent
+6 to Willpower, and Intelligence (Race: Jikaran, Class: Magi Trainee)
+2 to Agility (Race: Jikaran, Class: Magi Trainee)
+4 to Speed (Race: Jikaran)
-5 to Strength, Endurance, Spirituality (Race: Jikaran, Class: Magi Trainee)
-3 to Speech Rolls with Elves (Race: Jikaran)
+1 to Speech Rolls with Others of your race (Race: Jikaran)
+1 to Interaction with Animals (Race: Jikaran)
+2 to Magical Damage (Title: Magically-Intuned)
+25 to MP (Title: Magically-Intuned)
Can only use Magic from Spell-books, Scrolls, Grimores, Tomes, and Imprinted Spells (Class: Magi Trainee)
Stat Based
+1 Attack Speed (Agility - 7)
+5 to MP Growth Per Rank (Intelligence - 15)
+1 to Magical Damage (Intelligence - 15)
+1 to Intelligence Based Crafting (Intelligence - 15)
+1 to Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Speech, and Barter Rolls (Charisma - 10)
+1 to Companion Slots (Charisma - 10)
+2 Companion Bonuses (Charisma - 10)
Race: Elf
Class: Guardsman
Rank: 1
Status:
HP - 10/10
Speed - 2
Gear:
Iron Longsword (D-3, AS-2, AP-1)
Bright Gate Guard Armor (PD-2, MD-0, SD-0)
Smooth Wooden Shield (BC-25%, D-12/12)
Abilites:
Shield Bash - Jasper uses his shield to attack an enemy dealing damage, adn stunning the foe. (Deals 1d10 Damage, Stuns foe for 3 Turns) [Companion Bonus Unlock]
Race: Human
Class: Guardsman
Rank: 1
Status:
HP - 10/10
Gear:
Rusty Twin Blades (D-2, AS-5, AP-0)
Leather Armor (PD-1, MD-0, SD-0)
Abilites:
Precision Stike - Henry uses extreme precision to damage his foes reatly, and if he is lucky he can even disable the foe. (Reduces AS by half (Rounded Down), but doubles Damage dealt. 1d10 is rolled, and if a 10 is rolled the enemy attacked is crippled. [Companion Bonus Unlock]
Race: ?
Class: ?
Rank: ?
Description:
Height: 5 Ft 6 In
Hair Color: Brown
Eye Color: Green
Scars: None
Weight: 135 Lbs.
Status:
HP - ?
MP - ?
SP - ?
Gear:
?
?
?
?
?
Abilities:
?
?
?
?
?
?
?
?
?
?
?
?
Siege Points - 4/4
Only Siege Weapons, or Huge Foes can damage this
Enemy Forces(1-9) HP - 12/12
Speed - 1.5
Gear:
Corrupted Cutlass (D: 5, AS: 2, AP: 2)
Cured Lither Armor (PD: 2, SD: 2, MD: 2)
HP - 30/30Speed - 3Gear:Claws (D: 10, AS: 2, AP: 5)
Cursed Skin (PD: 8, MD: 8, SD:
Tunnel to CastleCor Umbar (Ultimuh)
Your work continues yet again, and after fifteen more minutes you have all the barricades finished, and your soldiers should be arriving soon. In the meantime you sit back, and rest waiting for them to arrive. From the tunnels you hear shuffling, clanking, and even the sound of metal on metal. Whatever is in the tunnels is either huge, or there are a ton of them.
Whatever is in the tunnels will arrive in One
Tunnel to CastlePCs, and Friendly NPCsName: Cor Umbar
Gender: Male
Age: 1982
Race: Dwarf
Attributes:
Strength - 15
Agility - 2
Speed - 2
Endurance - 15
Intelligence - 5
Willpower - 0
Charisma - 3
Luck - 5
Spirituality - 2
Class: Smith
(Owner of Kain's Hammer a local smithy.)
Title: Berzerker
Status:
HP - 13/13
Inventory Slots - 2/23
MP - 0/0
SP - 0/0
Speed - 1.2
Companion Slots - 0/1
Skills:
Berzerk - This is the mark that the Gods have given you, it is both a blessing, and a curse for it can harm your foes, and your friends, so be wary of this power, and only use in the most dire of times. (Cost: Nothing; Effect: You gain +2 Speed (Status Speed), and deal twice the damage, but each turn this is in effect you must roll a save (1D10 with 6-10 passing) to keep your sanity. If you fail you can no longer control your character until; A.) He Dies, B.) He Passes out, C.) Someone cures the effect.; Side Effect: You can only use this for a maximum of 8 turns before passing out, and being useless for three turns.)
Status:
Rank: 1
Progress - 0/3
Inventory:
Blacksmithing Tools
Deed to Kain's Hammer
Bonuses, and Penalties:
+9 to Strength
+7 to Endurance
-3 to Spirituality
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+2 to Blacksmithing Rolls
-5 to Intelligence, Willpower, Agility
Can Smith Weapons, and Armor at your Smithy
Stat Based
+3 to Physical Damage (Strength - 15)
Can use Weight Rank 2 Items
+1 to Strength Based Crafting
+3 to Feats of Strength
-1 to Attack Speed
+1 to Demon Control
+1 to Physical Defense
+5 HP Growth Per Rank
+5% of Disease Resisitance
+5% of Posion Resistance
The Daemons will arrive in two turns.